Can we just do away with fake dual wielding already?

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Phrazz wrote:
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Pizzarugi wrote:
I don't mean to derail, I'd just like to get a little understanding on the subject.




Look at it. Smell it. Let it sink in. That's 3 mods acting like a Hatred Aura. 3. This is global, and boost a handful of melee skills that can utilize the off hand weapon as a stat stick.

I don't mind the power it gives. It's fun. I mind how useless it makes other builds that can't utilize off hand stat sticks.



And really that's the real issue. It's not even 2x, or 3x more powerful than a normal 2H build. We're talking about it's like 10x more DPS.
and then they give +1 arrow and what s not to quivers...2h melee got shitfuck but extra layer of bad useless mods to roll.

give 2h melee quivers equivalent already or nerf stat stick-
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Mar 13, 2018, 3:27:07 PM
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Head_Less wrote:
2h melee got shitfuck but extra layer of bad useless mods to roll.


It's not like 1H+shield was first in line at the buff store either.
Bring me some coffee and I'll bring you a smile.
I still think whoever greenlit those mods has to be fired.

Thanks to them there is basically nothing you could really call an alternative to fake dw with a stat stick.

Twohanders => less dmg and defence at equal cost
True DW => way less dmg at equal cost
Sword'n Board => Even less dmg with a bit more defense at equal cost

Not only that, they limited the pool of viable melee skills even further, to skills that can abuse fake dw.

I hated it when it was only the death hands bullshit, because it was already better than true dw, but now it is better than every other melee alternative and it is just stupid.


Everyone who can't see this simply has absolutely no clue in regards to balance and should keep to themselves instead of posting in those threads. If you like it that is one thing, but denying its blatant brokeness is ridicolous.
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
Last edited by Temeritas#5526 on Mar 13, 2018, 3:57:27 PM
Even though i currently play fake dual weilding because why the fuck not, especially with the 100% chance to hit that champion offers, i 100% agree. I had made a big post on the matter.

"I love Dual Weilding. It is my favourite playstyle in all RPGs. However PoE does not have (or had ever) true good dual weilding. Before the stat sticking trend it was considered useless past the ele cleave nerf. After that it started becoming one of the strongest playstyles, but not because you are actually dual weilding. You just use another weapon in your off hand (preferably one that does not work with your prefered attack) to boost your stats like a quiver does. IMO all buffs from off hand should work locally to corresponding attacks with that weapon and not globally (with maybe very few exceptions), in order to give the Devs the opportunity to rework the playstyle and function as actual dual weilding. Currently, having your main weapon(say a mirrored weapon) and a few chaos stat stick will always give better damage than dual weilding 2 mirrored weapons which is stupid. It is even stupider that it will give you far more damage than pretty much anything else in the melee realm.

My proposition is to:

1) Remove stat sticking all together
2) Rework all skills to attack simultaneously with both weapons at 75% of their added DPS. EG. if you have 2 500 DPS godly weapons they would count as a 750 DPS weapon. Which is also the same as a godly 2 handed one. Sure Dual Weilding, will result in more damage due to the fact that one handers tend to have higher attack speed and crit and it gives you some block, BUT it would reoquire potentially twice the cost and you still lose the opportunity of a second 6L (yeah i know about elder/shaped mods, but you do not want this affixes to take affix space out of your weapons)."
I could count on one hand the amount of seconds it took me to realise after seeing you could have more than 1 of those rolls on a shaper offhand they were absolutely broken and the entire balance of 1h+shield, 2h and dual wield was entirely fucked beyond all hope as long as they are in the game. Its not only that, its the balance of skills that can fake dual wield vs skills that cant and its pure phys vs ele conversion.

So weapon choice is fucked, skill choice is fucked and damage types are fucked.


I dont understand how anyone who knows attack based builds couldnt see that those things are an abomination immediately. How does something like that get into the game? I honestly dont know how its even a thought, forget that its in the game, forget it being tested, forget it even being a conversation in the design process, how does the initial thought of putting that in the game even happen? For that to then go through the heads of the entire design team, be put into practice and go through the internal server builds of the testing team and actually be released?



I dont get it, seriously, it just removes all faith I have in ggg regarding the future of this game, thats not even an exaggeration.


Fake dual wield was questionable before this, I was on the side of the fence where i thought it was just about getting away with it but it was a little overpowered. Certainly it was at the point where you make sure you do absolutely nothing to buff it, and the same goes for ele conversion, I would argue ele conversion had already gone over the line before these were added.

These 40% rolls should be maxed at 15% like the tempestuous steel unique, and you shouldnt be able to roll 4 of these things it should be limited to 2 of them. Even with 2x 15% mods you can still roll wed, crit multi, have it on a %ele or %crit base, its still potentially more powerful than the best pre existing fake offhands.



Personally I dont think they should be made local, because shield throw, because physical spells, because I dont have an issue with the concept of fake dual wielding. But not like this, never anything even remotely like this.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:

So weapon choice is fucked, skill choice is fucked and damage types are fucked.


The sad thing is, though, that a LOT of players do not care. Slaves to the META. "Oh, it's strong? I'll play it". "Oh, it's strong this league too? I'll play the same". Don't care about balance (as long as their favorite build don't get nerfed).

Build diversity? "Hey, it makes Sunder, Reave and Blade Flurry OP, it increases build diversity".

Yeah.
Bring me some coffee and I'll bring you a smile.
"
Phrazz wrote:
"
Pizzarugi wrote:
I don't mean to derail, I'd just like to get a little understanding on the subject.




Look at it. Smell it. Let it sink in. That's 3 mods acting like a Hatred Aura. 3. This is global, and boost a handful of melee skills that can utilize the off hand weapon as a stat stick.

I don't mind the power it gives. It's fun. I mind how useless it makes other builds that can't utilize off hand stat sticks.


According to this post, why are those mods global? The sceptre provides physical damage so shouldn't the mods be local? I mean how can you tell they are global?
Last edited by poeFan2#7436 on Mar 13, 2018, 6:52:23 PM
Weapons that vastly enhance melee damage output that you don't actually use for melee (i.e. stat sticks) are just plain bad design. Until Shaper/Elder rares, it was fairly acceptable bad design. Now it's just ridiculous.

At this point they might as well have done away with any pretense of meaningful weapon choice and just done what D3 did. Weapon damage=skill damage, globally. Stat sticks are that irrelevant to the process.

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Phrazz wrote:
The sad thing is, though, that a LOT of players do not care. Slaves to the META. "Oh, it's strong? I'll play it". "Oh, it's strong this league too? I'll play the same". Don't care about balance (as long as their favorite build don't get nerfed).


And these are the people GGG are listening to...hell of a feedback loop.

__

obligatory aside: with my not-inconsiderable experience, I can safely say that PoE is far and away the worst ARPG if you're after anything even close to a good melee experience, dual wield or otherwise. For that, try Wolcen. We have alpha testing crashes almost half of act 1 absolutely zero skill balance great graphics pants insanely fun and satisfying dual-wielding.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Snorkle_uk wrote:
I could count on one hand the amount of seconds it took me to realise after seeing you could have more than 1 of those rolls on a shaper offhand they were absolutely broken and the entire balance of 1h+shield, 2h and dual wield was entirely fucked beyond all hope as long as they are in the game. Its not only that, its the balance of skills that can fake dual wield vs skills that cant and its pure phys vs ele conversion.

So weapon choice is fucked, skill choice is fucked and damage types are fucked.


I dont understand how anyone who knows attack based builds couldnt see that those things are an abomination immediately. How does something like that get into the game? I honestly dont know how its even a thought, forget that its in the game, forget it being tested, forget it even being a conversation in the design process, how does the initial thought of putting that in the game even happen? For that to then go through the heads of the entire design team, be put into practice and go through the internal server builds of the testing team and actually be released?



I dont get it, seriously, it just removes all faith I have in ggg regarding the future of this game, thats not even an exaggeration.


Fake dual wield was questionable before this, I was on the side of the fence where i thought it was just about getting away with it but it was a little overpowered. Certainly it was at the point where you make sure you do absolutely nothing to buff it, and the same goes for ele conversion, I would argue ele conversion had already gone over the line before these were added.

These 40% rolls should be maxed at 15% like the tempestuous steel unique, and you shouldnt be able to roll 4 of these things it should be limited to 2 of them. Even with 2x 15% mods you can still roll wed, crit multi, have it on a %ele or %crit base, its still potentially more powerful than the best pre existing fake offhands.



Personally I dont think they should be made local, because shield throw, because physical spells, because I dont have an issue with the concept of fake dual wielding. But not like this, never anything even remotely like this.




I mean, honestly to be fair even Death's Hand was ridiculously broken on release, and once people realized you could dual wield with sunder it became crazy good too. Fake dual wielding was already an issue PRE Shaper items (to the point where it almost made 2H trivial) but now it really does.



It also doesn't help that Claw nodes are all clustered together and Reave got a MASSIVE AoE buff, which basically makes the defacto Reave meta melee skill, so much that it's actually possible to compete with ranged characters because of whirling blades.
Last edited by allbusiness#6050 on Mar 13, 2018, 10:03:40 PM

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