Can we just do away with fake dual wielding already?
" There is a difference between BUGS and BALANCE ISSUES. Stop defending these ridiculous items just because you want to keep abusing them. You are making yourself look rather desparate. |
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It'll get removed they just letting people do it for a few leagues like all their OP mechanics but eventually the dev hamster wheel will turn round until skill balance has to be looked at again and fake DW is a huge proponent in how bad the current balance is.
Like take any skill that works with any weapon and make it only work with a few and it's potential increases astronomically its a really dumb system, it was fine when death's hand was a fruity statstick but unholy might was probably about the right level of boost. Alternatively they could improve crafting as a big part of the problem with 2h is they can probably compete outside of mirror wep + triple ele statstick if you could actually roll the things, but the rarity of a great 2h is above that of a great 1h. I'm trying to roll an elder exquisite sword right now and its such a headache/currency sink i coulda bought a statstick and a reasonable 1h a long long time ago. |
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" The sad part is a mirror 2h exquisite blade still doesn't out dps a good claw/stat stick or a good sword/stat stick. |
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I think fake dw should be about additional utility or certain boosting interactions (like rigwalds weapons).
The old stat-sticks would have been fine, if they would have simply removed the dw offense bonus if your second weapon isn't actually used for the currently used skill. Alternatively the suggestion by someone in this thread to provide half the bonus could be fine too. But at the moment this decision is secondary, first and foremost the worst offenders in shaper stat-sticks have to be removed. But somehow i doubt it will happen. I have been complaining about fake dw for ~2-2.5 years now and they didnt change it until now -.- The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
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" Seems like they don't read this forum at all. |
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Bumping this thread bc this is an important topic that needs as much attention as possible. Stat sticking, as it pushes aside more and more other builds, is extremely toxic for the game.
We're all in this leaky boat together, people. Last edited by demon9675#2961 on Mar 16, 2018, 5:30:05 PM
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" I bet you'd never be able to hit level 90+ in HC. Anyone can make personal attacks. You still haven't even addressed how dual wielding is even remotely balanced. |
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" Nothing's as OP at the moment as stat sticking - not with the little investment required to run it. And I'm tired of hearing the argument that there's no point in nerfing anything because people will flock to the next-best thing. The magnitude of discrepancy between the strongest skills, the viable but not BiS skills, and the trash skills MATTERS. There will always be a strongest meta option, yes, but how much stronger is it? If the strongest mechanics were only like 10% or even 20% more effective than most other builds, that wouldn't be enough to funnel players like zombies towards one gear setup (or drive away players who, you know, just want to play as a gal with a big hammer), but right now the ratio is absurdly out-of-whack. GGG does have the power to close this gap, not that they've always been very careful or wise about using it. They did a pretty good job with the ascendancy changes, at least. A few got screwed, but it's fixable. It can be done. I don't blame or judge you for taking advantage of the exploits that are available, but I do take issue with the kind of game you are describing - one that ignores such exploits without any attempt to preserve diversity of playstyles or characters. Who wants to play a game thats rammed full of content that is 99% ignored for the 1-5 options that work? If you throw aside all the trash, PoE becomes a disturbingly empty game - no, there are no options; no, there is no diversity; no, you HAVE to play that one way or struggle while you watch everyone else happily zoom on by. I mean, come on, we have so many other examples of games and game design theories going back decades that at least somewhat prioritize balance (not enough IMO). It's an important principle for many game genres, especially rpgs, to remain fun. It's so silly and shortsighted to throw that all out the window because you happen to be benefitting from a broken mechanic in this one moment. I'm not personally accusing you of doing that, but some players seem to be and it's destructive, foolish advice for GGG to listen to. We're all in this leaky boat together, people. Last edited by demon9675#2961 on Mar 17, 2018, 4:29:46 PM
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So, I'm expecting to get flamed for this, and I'm ok with that.
I haven't read through all the posts, so maybe this has already been mentioned but i haven't seen it in the posts I've read, and I kinda doubt anyone has put this perspective forward....but... This same issue came up in another online game I play, and I found the devs response most interesting. And, I really like what they said in response to the issue of balancing. They said, very plainly, they had no interest and no intention of balancing the classes - ever!!! They said, some people like to play a hard game, and some like to play an easy game, and their goal is to allow for variances in playstyle, ability and commitment through choice of class. I kinda like that idea. People who want to play a hard game can play hardcore solo-self-found and destroy any 6 slot items they come across. People who want to play an easy game can look for the easiest class and playstyle. I don't have a problem with that. I think it makes sense. It allows everyone to choose the particular level of difficulty they want to experience. I'm loving my dual wand wielding witch precisely because she is op, and I'm a perpetual newb. There's stuff I'm good at, but fast mouse clicks and keystrokes aint it.. so being able to play a toon in a way that is a bit op allows me to play with friends and not be totally useless. Personally, i like the idea of imbalance. It's not a struggle to maintain, if people just accept imbalance as a natural consequence of class and playstyle choice, it will be easier for everyone all around. Then instead of fighting it, you can just tell the newbs - a duel wielding witch is probably a good choice first time round. No-one needs to get upset and devs don't need to tear their hair out forever trying to do the impossible: balance everything. I worked as a computer programmer back in the days when magnetic tape reels were the primary means of large volume data storage. Back then, I was considered a gun - a super fast typist. The other programmers were in awe of my typing speed coz I could touch type and most programmers back then didn't. But I was an adult the first time I encountered a computer, and the same would be true for most my age. We weren't playing with computers in the crib, so we can't use a mouse or a keyboard anywhere near as quickly as what is the norm for the average 20 year old today. So, what you call imbalance, I call inclusion. I might not be able to use a mouse or keypad as quickly as you can, but "imbalance" allows me to participate without dragging others down. tldr: imbalance is a good thing, it allows old fogies like me to join in too. call it "inclusion". if you wanna play hard-arse - that's your choice, you don't need to force it on everyone else. being able to choose ones own level of difficulty is preferable to someone deciding everyone should play at the same difficulty. |
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" It's not even about 'imbalance.' It's about the fact that it basically invalidates two entire archetypes of weapons, both 1h/shield and 2h. Like, why buy a 6 exalt Disfavour when you can just buy yourself a 2 exalt stat stick and run a cheap ass claw like Bloodseeker and 100% face roll with 3x the damage, while also having better clear? |
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