Can we just do away with fake dual wielding already?
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Why? If it's imbalanced then balance it. There's no reason to simply remove the mechanic though.
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I think the main problem, as some others have mentioned earlier, is that they are superior to two hands and 1 handed builds in every way pretty much.
That is not my only concern though. There is zero reason to go for a pure physical build at the moment, even with the use of bleed. This is not a debate about which works, it is a debate about which build gets the job done best, and using a stat stick is winning in every way. For reference, to see how strong it can actually get. Mathil made a demostration. https://www.youtube.com/watch?v=VMXnNE5fWFE&t=842s Generally i dont have a problem with very strong items in the game. But once they become to easy to obtain, through trading or crafting or they make it seem like the most obvious choice in every build. Then it is just wrong in my oppinion. Last edited by Anubis2108#3783 on Mar 19, 2018, 4:02:41 AM
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" Where are you getting worthless from? I've build 2h builds that make anything you've squibbed together look like a total mess. Dual Wielding is working as intended and in nearly a year of daily forum viewing you're honestly the first person I've seen complain about it. |
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" Just nerfing the numbers is probably not good enough. There are four of such mods (on sceptres), three prefix and one suffix, so alt-aug-regaling something with two of them is not that hard. Another good suffix is ele. penetration, so that makes five desirable shaper mods you can hit. Either make these mods local, so that they would apply only to "attacks with this weapon", or fix dualweilding skills to use both weapons, so that a top rolled phys weapon would be able to compete with a good rolled stat stick. The current situation might be balanced for SSF, since it will take a while to loot an appropriate item of an appropriate ilvl and roll it into something good. But the markets should be flooded with such cheap upgrades that out-DPS a "properly" rolled offhand weapon. Which makes gearing up completely trivial. When night falls
She cloaks the world In impenetrable darkness |
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" How u want to play trap and mine? |
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" This is pretty much my only beef with this "fake" dual wielding thing. "Get rich or die grinding"
Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451) Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744) |
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" With spells, this would not be an issue; spells can be used with any setup. |
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" Even i don't think this would be the best solution to deal with fake dual wielding, there would not be any issue with traps or mines. Simply because spells would not be affected at all (attack is the keyword) and every attack that can be used with traps/mines is either a Bow or Wand attack, so fake dual wielding does not apply. (and even if there would be a trap/mine that could use melee weapons in the future, it would just have to check at the moment of trap/mine placement if the offhand is part of the damage calculation or not) The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
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In
Meta = cattle
-ty men |











































































