Local vs Global modifiers

I have noticed listed in the prefixs and suffix list some of the armor/evasion/energy shield ones in the list are local and some are global. How do you tell the difference in this mods on a rare?
IGN @xeroiv
Local means that it is affecting the base stats of the item it is on.


If it is possible for it to be local, and it doesnt say that it is global, then it is local.
IGN: Iolar
A local mod affects that property of the item, as opposed to a global one which affects it for your character. Thus a local mod can only occur on an item with that property, and conversely, global mods will not occur on such items.

So, purely for example, "% increased physical damage" on a ring, can't be local, because rings don't have base physical damage. "% increased physical damage" on a weapon is local, and affects the value of the weapon, rather than you. You'll see that the damage values on such a weapon are blue, rather than white, to show they've been modified by local mods.

The global version of a mod will (almost) never spawn as a random on something that it could be local on. You can get global crit mods on weapons, where they could have been local, but only as implicit mods (daggers give global crit chance, and thrusting swords give global crit multiplier). In those cases, to prevent any confusion, the global mod is specifically labelled "Global" so you can see it isn't local.

So, if you see an "% increased armour" mod on a helm, that's local, not global, and the armour value of the helm will be in blue to show that that's a modified value. If you see "% increased armour" on a ring, that's global.
Path of Exploits is dead :) Long live Path of Exploits!! - Skräcken
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Completed 1 ChallengeMark_GGG wrote:
A local mod affects that property of the item, as opposed to a global one which affects it for your character. Thus a local mod can only occur on an item with that property, and conversely, global mods will not occur on such items.


The global version of a mod will (almost) never spawn as a random on something that it could be local on.


Ok, now i´m not sure anymore wether the "%weapon elemental damage" on a weapon is global or local. By this i mean if such a mod on my main hand weapon also affects my offhand weapon?

I thought it was global (got such an answer in the mechanics thread and it made sense), but not sure anymore. Been wondering about this also in the dual strike -thread.


Is this the (almost)-case you are talking about? =)
IGN: N_Bohr

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