Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
| |||||||||||||||||
|
I play a totem build.
1) I can't turn off my totems once they are laid. 2) Half of the time the totem kills the beast before the animation of the net throw completes 3) Half of the time the totem kills the beast in one shot before I even have time to throw a net at all. If the league is not an option for three or four entire ascendencies (I.e. to name a few: hierophant, slayer, necro, elementist golems), there is a serious problem with the design. Especially since these classes got some of the biggest re-works for 3.2. IGN: Afluffybear
|
|
|
Say NO to necrophilia!
|
|
|
Chris already promised that you will add. Reminder:
" 177
|
|
|
as a necromancer, its damn hard to catch anything alive as they get blapped half a screen away.... maybe increase the range to cast the blasted net.
|
|
|
Are these rare nets going to be usable on the hardest beasts, the legendary ones or whatever?
Are you trying to remove all the challenge from the league with these nets, or just some of it? For more detailed information, I do beta testing for $75 an hour.
|
|
|
Yes, add capturing dead beasts ASAP! As a summoner, everything that shows up even 1 screen away from me insta-dies. Theres not even time to check if it needs capturing. Maybe make capturing dead beasts nets only buyable for these three classes you mentioned? ... class bound + inventory bound dead capture nets maybe?
These capture dead beast nets should also NOT be rare, I would need them for almost every beast capture. It would be very strange to not add dead beast capture in a non rare fashion, as this would exclude certain classes from playing all of this league's content! Last edited by sarannah101#2551 on Mar 4, 2018, 10:47:59 PM
|
|
|
I think It does need a change I personally would like to have the netting feature have a separate Cooldown meaning It can be thrown during other actions like running away screaming don't kill me or when you are casting spells or attacking etc I often get locked out of being able to throw the net because im moving or attacking animation.
|
|
" Weapon swap. | |
|
id say no! but if YESSSS IFFFFFF the nets should be more rare and a chance to revive the mob at FULL health and ENRAGE make it soo that its not abused and just kill and capture the dead ones only.
|
|
|
This necro here, doesn´t want to catch dead beasts.
It would once again only help those, that run maps mindlessly without their own build, without skill or any type of care for what happens to casuals. This league was introduced as a slow league, where you capture stuff. We had three "breach" leagues before, they were all inaccessible for casuals, I have never been able to kill a breach boss, do a beachhead map or kill the Elder / Shaper. Should that content now be removed as well, because I can not do it? People in this game have a choice, we are often told to play better or a different build, so if someone is really that bad skill wise if he picks a necro, then he has to either get good at this game or change skill. I as a necro don´t have any issues with capturing beasts, I run a 16 + army and the only issue I have is targeting beasts. The net´s should prioritize rare creates, so that if we throw them on a bunch of monsters, they pick the highest level one. Don´t destroy this league please, it´s the second best after legacy. Voici missions are much more an issue for summoners, but nobody complains here, I wonder why?!!! Last edited by Ygidua#3074 on Mar 4, 2018, 10:52:15 PM
|
|


















































































