Here's today's Ascendancy Class update: The Raider

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Bex_GGG wrote:
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Blakwhysper wrote:
Bex, by "ascendancy update of the day" does that mean there are no more for the rest of today? My finger is cramping from refreshing


We have news and another teaser coming later but this is the only Ascendancy Class for today.


Can i honorably request a Bextease gif.

So far i gotta say only berserker is fundamentally locked into it's niche with it's new unique modifier, the rest feel pretty bland or "what we were used to".
The QoL additions are nice, but i thought we would see more unique modifiers intrinsic to the ascendancy class itself.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
So far i gotta say only berserker is fundamentally locked into it's niche with it's new unique modifier, the rest feel pretty bland or "what we were used to".
The QoL additions are nice, but i thought we would see more unique modifiers intrinsic to the ascendancy class itself.


I agree, I think the Berserker set unrealistic expectations for the ascendancy rework. I would love to see at least one ascendancy per class with its own unique mechanic to build around. It seems like this is not happening, unless GGG are intentionally saving the best for last. But I'll reserve final judgement until we've seen them all.
Last edited by Abdiel_Kavash#5296 on Feb 22, 2018, 6:31:36 PM
Onslaught, Frenzy and Phasing then!
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
im surprised this didn't get nerfed hard, I'll be sad if deadeye doesn't get a massive buff because it just won't compete with this otherwise.
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JCOH35 wrote:
How do they manage to make the class you play always the last to be released, its like that creepy fkng china doll your grandma has. When you were a kid no matter where you were in the room that doll's eyes were always fixed on you, how does this stuff happen.

I need Marauder info people, and get rid of those dolls.

The design and balance experts are still trying to figure out what to do to Saboteur to make traps viable. ;)
You can get to max lvl with a trap build. The gameplay is just bad for actual content. But meta switches with updates, at one point it may be good again as it is.
More excited about the radical ascendency reworks.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
I look at this classs and everything is based on evasion and dodge.

Seems like this class is playing path of "getting one shotted" if u get hit.

Is this class really good?


https://i.imgur.com/w7Uo8tC.jpg

34pre98qua
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stkmro wrote:
I look at this classs and everything is based on evasion and dodge.

Seems like this class is playing path of "getting one shotted" if u get hit.

Is this class really good?


https://i.imgur.com/w7Uo8tC.jpg



It's a class about speed and damage, not defensive potential. That is why it's more popular on standard than HC.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Feb 22, 2018, 8:15:54 PM
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stkmro wrote:

Is this class really good?



its insane. Mobs are not gonna 1 shot a raider who has 7k life with a lightning coil, arctic armour, taste of hate, basalt flask, fortify and enfeeble even if they hit it. Considering as you say its an evasion class and it also has maybe 20k+ evasion with 46% dodge, 40% spell dodge and a savage amount of speed + damage most them are not even going to land a hit to start with.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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