Here's today's Ascendancy Class update: The Raider

You guys might aswell double berserker's buffs in damage and attack speed, since Raider can match up offensively, with a defense berserkers lack and without downsides.
Nice. I was worried about this one. I'm glad you kept her relevant.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
I feel like the Onslaught branch is still the weakest. Unless maybe you don't need Frenzy charges, but then why are you playing Raider?
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Prisus wrote:
Woot!

EDIT: 1st? I'd like to thank the Academy...

Proud of you! When I grow up, I want to be just like you!
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
I still hoping we get more class specific mechanic like Rage.
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suszterpatt wrote:
I feel like the Onslaught branch is still the weakest. Unless maybe you don't need Frenzy charges, but then why are you playing Raider?

Well, you could go up one step both Onslaught and Frenzy branch to for the gaining and then the Quartz branch full for defense and mobility.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
What is the point of splitting the Avatar of the Chase bonus between Melee and Projectile Attacks? Is there some Attack that is neither Melee nor Projectile? Why not just "25% more chance to Evade Attacks"?

Rain of Arrows and Blast Rain are the only edge cases I could find, since they do not fire any projectiles; but they are still Bow skills and Bow is supposed to imply Projectile. (They benefits from projectile damage modifiers for example.) Do these skills not count as a "Projectile Attacks"?
Last edited by Abdiel_Kavash#5296 on Feb 22, 2018, 4:25:38 PM
Did I miss any update on berserker or is he still suicidal?
Can you guys please stop with the videos and just give us a pic :)
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Mythabril wrote:
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suszterpatt wrote:
I feel like the Onslaught branch is still the weakest. Unless maybe you don't need Frenzy charges, but then why are you playing Raider?

Well, you could go up one step both Onslaught and Frenzy branch to for the gaining and then the Quartz branch full for defense and mobility.



Nah, cuz the 2nd onslaught node is the big one. 100% inc onslaught effect (basically an extra 20% attack/cast/movespeed) and 25% more chance to evade. And 20% inc attack damage. That's more mobility than the phasing line now, and damn good defense (usually better vs attacks, but obviously nothing vs spells), while also giving a lot of dps.


I mean, the frenzy line is still the best imo, but i think the onslaught and phasing branches are at a spot where they're up to preference, now that onslaught will be reliable (and lasting... 10 seconds is sexy).
Last edited by Shppy#6163 on Feb 22, 2018, 4:35:30 PM

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