GGG's argument about AH/state of trade that is grinding my gears - 2018 edition

my 2 cents:

the substantial difference between the current system and an "offline trading auction house" is the amount of items on offer.

the current system:
- makes ggg's income cause players need stash to offer items
- reduces items on offer cause players need to be online to sell
- further reduces items on offer cause players may be busy ingame when a trade shall occur
- reduces market manipulation of short term mass buying items of a certain type to sell them higher because buying involves a manual interaction with the seller

any change to trading would have to compensate for the removal of any of these advantages.

---

the only advantage of a offline trading system would be that it would give ggg full control over the market and direct control over item prices.

why? because they already control drop rates and that new tech would allow them remove "too cheap" items by buying them off themselves anonymously.

age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Feb 14, 2018, 7:46:49 AM
"
Boem wrote:

I always stated the volume of trading will go up, but for players that already utilize trade, nothing will change.
They won't magically require more upgrades or be tempted to upgrade more, since they already upgrade whenever they experience discomfort.


The key thing you are missing is that there is no particular theshold for "discomfort", and it's something that is weighed against the "discomfort" of trading. So when trading is made more comfortable it will increase the number of times when trading is outweighing not trading.

If you let that sink in you will find that your whole initial point is still intact, only now you actually have credibility.
You're welcome!
"
vio wrote:

- reduces market manipulation of short term mass buying items of a certain type to sell them higher because buying involves a manual interaction with the seller


Not really, eh. The most valuable items are usually those which are the rarest. Therefore, the supply of them (in other words the ability to generate them) is very limited.
If you manage to buy all of one given item, you can pretty much dictate the price since there will be very little new items apart from those that you own. Which makes uncommon item manipulation easy. This can be done with current system.

On the other hand, you have common items, like 1c uniques. EVEN if you manage to buy all of the currently posted ones with some fancy AH/bot tactics, you will not be able to maintain this domination for long because there will be dozens of people posting those items all the time.

Stash system can still work, but TBH it isn't even the best idea in the first place.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
"
Sickness wrote:
"
Boem wrote:

I always stated the volume of trading will go up, but for players that already utilize trade, nothing will change.
They won't magically require more upgrades or be tempted to upgrade more, since they already upgrade whenever they experience discomfort.


The key thing you are missing is that there is no particular theshold for "discomfort", and it's something that is weighed against the "discomfort" of trading. So when trading is made more comfortable it will increase the number of times when trading is outweighing not trading.

If you let that sink in you will find that your whole initial point is still intact, only now you actually have credibility.
You're welcome!


There is no "discomfort" in trading currently.

It takes a few minutes to gather what you need and move on. And in doing so it enables a pleasant game experience.
Like i said before, go talk with some actual people in-game around this subject and realize that people have pleasant experiences in trading 99/100 times and sometimes even end up with pleasant conversations or a new friend on their friends list.

If you experience "discomfort" in the act of trading(as in, it's fundamentally off-putting to you and your sense of game-enjoyment) then GGG made SSF available for you.

The actual discomfort relation that happens is

"Will my time spend trading be less then the time spend crafting or grinding a zone to reach the same net-result item-wise"

To which the answer currently is "yes it will"(= pleasant vs struggle)
Spoiler
i will probably have to note for probably the eighth time, if the parameters are met in which the economy can provide the item, so this doesn't apply to early league progression/niche items that are considered non-meta/ top-end items


Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:

"Will my time spend trading be less then the time spend crafting or grinding a zone to reach the same net-result item-wise"

To which the answer currently is "yes it will"(= pleasant vs struggle)


That is the right question (but it's not only about time, it's also about effort).
It makes it very clear that the answer depends on both the trading system and the state of self-crafted/found.
If you are just a normal player playing through the acts the answer to that question will often be "no it will not".
"
Sickness wrote:
"
Boem wrote:

"Will my time spend trading be less then the time spend crafting or grinding a zone to reach the same net-result item-wise"

To which the answer currently is "yes it will"(= pleasant vs struggle)


That is the right question (but it's not only about time, it's also about effort).
It makes it very clear that the answer depends on both the trading system and the state of self-crafted/found.
If you are just a normal player playing through the acts the answer to that question will often be "no it will not".


You are honestly posting the argument that you can yield better(effortless) results with grinding and crafting opposed to trading?

Not sure what to respond to such a fantasy.

And obviously there is a relation with the in-game crafting and loot distribution system. It's those systems that make it a reality THAT trading is the most efficient route plausible.

But guess what, GGG holds the power to change all of those systems to realize an outcome that they see fitting for the future of the game. So we are where we currently are because that is the system they wanna move to the future with.

They could change crafting, they could change loot distribution and they could change the requirements a player is needed to perform to trade in order to make your position stronger in this talk.
But i am talking with the current game in mind, the game GGG is currently offering it's community.

GGG is a business, simple as that. And when they state something it might do well to read between the lines and apply some realism.
They don't want trading to be less efficient for the players sake or their community, since every single change they made suggest the exact opposite. If they honestly wanted that, they wouldn't cave under community pressure and kept their original forum based trading and told the community to piss off that was requesting those changes.

Similar to FFA loot. If they really wanted that, they would have told the community to piss off and keep their original design in place.
But reality tells us a different story.

I don't blame them for those decisions, they have children to feed so it's a natural personal conflict situation between desire and reality.

The only current validation i can see that they could honestly make solid when it comes to efficiency of trading while contemplating what got them to this game-state, is the botting issue i described earlier, for which i assume they do not have the man-power or disposable income to handle.
So that would be a totally justified and a fair call and i support them in that stance and assessment because it holds true with their actions.

some of GGG might have totally loved the old forum trading experience and all of it's implications, but that is not the game they are currently making or presenting their community.

To the joy of some and the disappointment of others.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:

You are honestly posting the argument that you can yield better(effortless) results with grinding and crafting opposed to trading?

Not sure what to respond to such a fantasy.


Example: A player goes: "I'll keep going with my current gear a little while longer and hope for some upgrades instead of alt-tab, search, contact seller, hope he is not afk and in the right league and still got the item".

If that's pure fantasy I must be a fucking unicorn.

"
Boem wrote:
Snip


Man, you rant a lot.
"
Sickness wrote:
"
Boem wrote:

You are honestly posting the argument that you can yield better(effortless) results with grinding and crafting opposed to trading?

Not sure what to respond to such a fantasy.


Example: A player goes: "I'll keep going with my current gear a little while longer and hope for some upgrades instead of alt-tab, search, contact seller, hope he is not afk and in the right league and still got the item".

If that's pure fantasy I must be a fucking unicorn.


Your argument is that the "alt-tab" part of this system is necessary to keep it a hurdle that makes trade too inconvenient to use whenever a person would normally trade, but instead says, "alt-tab? not gonna do it, I'm gonna Grind or Craft instead."

For people who know the trade websites exist, and are willing to use 3rd party websites or software, THEY DON'T SEE THE ALT-TAB STEP AS A LIMITING FACTOR AT ALL. The integration of such a searching/listing system in-game would only increase the volume of trades that would now be conducted by people who will not use 3rd party websites or software.

The fact that these things are outside of the game makes them invisible to many players, and even repugnant to others. Personally, I won't touch those 3rd party programs, no matter how much reassurance that they're not shady, among other reasons, some of which I've listed in previous posts.

This wouldn't "increase the frequency of trade" for me persay, but it would open up trade as a feature of the game, to me. (so I guess you could say it would be an infinite increase in trade frequency once I make a single trade)
"
Sickness wrote:
"
Boem wrote:

You are honestly posting the argument that you can yield better(effortless) results with grinding and crafting opposed to trading?

Not sure what to respond to such a fantasy.


Example: A player goes: "I'll keep going with my current gear a little while longer and hope for some upgrades instead of alt-tab, search, contact seller, hope he is not afk and in the right league and still got the item".

If that's pure fantasy I must be a fucking unicorn.

"
Boem wrote:
Snip


Man, you rant a lot.


I'm not a racist, i welcome people that identify as a unicorn.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
You don't even need to alt+tab these days. "Overwolf" has in-game overlays with web browser. Hell, even Steam has that. They can even be transparent, so you can view your game in the background while you surf your favorite por...trade sites. Man, the technology we have to day. Unlimited. Crazy. Impressive.

You can then pretend that it's a part of the game. Like I pretend that T15 bosses drops anything that get past my loot filter.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Feb 14, 2018, 9:26:06 AM

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