Last 10 levels should each require a bossfight to advance until Level 100.

"
DamageIncorporated wrote:
lol

Peace,

-Boem-

"
Acaste7 wrote:
"
andreicde wrote:
I truly, honestly believe that you should stfu next time with a suggestion so dumb. Also you are not even 90 and you are talking about 90+ leveling. Reminds me of all the armchair developers/armchair feminists/anything else armchair related, aka no experience, but believe they are experienced .




You are just afraid of bossfights :)

Especially the Chris Wilson bossfight.

You are all - afraid of bossfights. that's why you pay 2c for each boss kill after a7.


I've never ever payed for a boss fight and been playing since closed beta. Your idea is dumb. That is all.



Then tell me one good reason you're against high-risk/high-reward bossfights instead of 2-day same repetitive, boring map grinds other than you being afraid of doing them.

Please.
I dare you.
"
NoDiscoSisqoOrCalypso wrote:
Mandatory bossfights turn into services sold by stronger players to weaker players.
If you really want to do that, you´d have to forbid partyplay in these bossfights.
Certain builds, I´m thinking of supporters, would be screwed over if they can´t get enough dmg to
deal with bosses themselves. Idk what to think about this.



Why would you forbid partyplay? Supports can still have their role while the boss will be tougher to kill, like any other content.


And "stronger" players have certain benefits for being stronger players. 90+ is designed for "stronger" players anyway. Mostly people that want to finish their builds completely or go for first level 100 on leagues.
"
Snorkle_uk wrote:
my faith in ggg to design a boss that would favour and test a balanced all round build = non existent.

10 of them? That would serve to be the gatekeepers for levelling on all potential builds in the game? Even if they tried they would fail and it would be horrible for the game.



The reason there's insane clearspeed oriented builds in the meta right now (that can clear all content with absolute ease with the proper gear setup) is because people can actively avoid any bossfights after mapping except for a few they can buy off.

It's absolutely mind-boggling that this is an issue people are actively discussing now, lol. Builds are being designed solely for clear speed, but if there were big, fat, scary challenges on the way to clearing higher tier maps - people would start designing all-around decent builds again. Then you see people crying about powercreep.

Since when does a game like PoE cater to these whiny crybabies that are afraid to go against a challenge that requires focus, thought and basic mechanic skills????

Back when they added Malachai (before the massive nerf), even the top dogs of the game RIP-ed to it. Then a massive shitstorm of whining came down on GGG on the forums and they were literally forced to nerf the boss into nothingness. Instead of getting better at the game, people prefer to farm incredible amounts of low tier maps and buy their way out of boss fights now.
Noone is skipping bosses because they are too hard, risky or whatever.

Players skip them because they are meaningless damage sponges, that cant threaten your build at all if you know when to get out of the way and they drop absolutely nothing.

Its a waste of time, thats why bosses are being skipped and not because someone is afraid of them xD

Last edited by Orbaal#0435 on Feb 21, 2018, 1:58:53 PM
"
Orbaal wrote:
Noone is skipping bosses because they are too hard, risky or whatever.

Players skip them because they are meaningless damage sponges, that cant threaten your build at all if you know when to get out of the way and they drop absolutely nothing.

Its a waste of time, thats why bosses are being skipped and not because someone is afraid of them xD




Check your facts before you spill out nonsense, people are -actively- buying boss kills :)
And the ones that are not are actively avoiding bossfights in hardcore high tier maps because it's risky and because they can.

Then you get people like this Alcol1na character or whatever, that has 25+ characters on SC and is so afraid of playing Hardcore or even of just being actually challenged by the game that he attempts to verbally abuse anyone that has the capacity of challenging themselves and improving upon their mistakes.

E: GGG mentioned how HC players were degrading SC players and now it's turned around. Look at all these SC heroes trying to bully their way out of a decent challenge, it's just pathetic and it'd be sad if the game caters to these whiny, uneventful personalities. and im sure that's not just my opinion either.

pce

Last edited by Acaste7#4977 on Feb 21, 2018, 2:09:00 PM
i really think it's not such a bad idea.
Leagues die super early progressively as soon as /ladder is full of 100s.

this would indirectly make league hype last longer.
Anything that would make league hype stay alive longer is a plus in my book.


all this game needs is a healthier hype curve...
Last edited by teksuoPOE#2987 on Feb 21, 2018, 2:19:41 PM
"
Acaste7 wrote:

Then tell me one good reason you're against high-risk/high-reward bossfights instead of 2-day same repetitive, boring map grinds other than you being afraid of doing them.

Please.
I dare you.


You "dare" me? It's simple. Bosses are a waste of time. They offer no reward at all and waste your time. There is no "high risk high reward" bosses. You get another 1 socket lich unique, or Shapers gloves. if you mean high risk of wasting your time and or keys? Ya, you got me, that's risky.



You know what I thought when they announced the new or reworked (?) act 9 boss or w/e the fuck it is? /yawn. Just another thing in the way to getting to maps.

And map bosses...don't get me started. Possible map drop? yay, so does every other mob. Possible unique? About as high a chance as anything and anywhere else. They are damage sponges that waste your time, nothing more.
The only reason I even kill map bosses is for completion credit for elder /shaper influence chance, or challenge credit.

They need to GREATLY increase the chances of (something?) dropping from bosses for me to give a shit this way or that.
"
Acaste7 wrote:


Then you get people like this Alcol1na character or whatever, that has 25+ characters on SC and is so afraid of playing Hardcore or even of just being actually challenged by the game that he attempts to verbally abuse anyone that has the capacity of challenging themselves and improving upon their mistakes.

GGG mentioned how HC players were degrading SC players and now it's turned around. Look at all these SC heroes trying to bully their way out of a decent challenge, it's just pathetic and it'd be sad if the game caters to these whiny, uneventful personalities. and im sure that's not just my opinion either.


Speaking of needing to check your facts...

Those of us that chose to not play hardcore dont not play it for the reasons you think. I will never touch hardcore. It's a optional and masochistic silly game mode ( as opposed to default normal game mode) and you don't get to be all high and mighty about it. You like starting over again when you get insta gibbed or randomly DC, good for you. That doesn't make you better, or us afraid.

This game /genre is about fun, monsters and loot explosions, not "risk". You should be able to go back and try again when you die, not start all over.
Peace,

-Boem-
Last edited by DamageIncorporated#7815 on Feb 21, 2018, 2:41:56 PM
"
DamageIncorporated wrote:
"
Acaste7 wrote:

Then tell me one good reason you're against high-risk/high-reward bossfights instead of 2-day same repetitive, boring map grinds other than you being afraid of doing them.

Please.
I dare you.


You "dare" me? It's simple. Bosses are a waste of time. They offer no reward at all and waste your time. There is no "high risk high reward" bosses. You get another 1 socket lich unique, or Shapers gloves. if you mean high risk of wasting your time and or keys? Ya, you got me, that's risky.



You know what I thought when they announced the new or reworked (?) act 9 boss or w/e the fuck it is? /yawn. Just another thing in the way to getting to maps.

And map bosses...don't get me started. Possible map drop? yay, so does every other mob. Possible unique? About as high a chance as anything and anywhere else. They are damage sponges that waste your time, nothing more.
The only reason I even kill map bosses is for completion credit for elder /shaper influence chance, or challenge credit.

They need to GREATLY increase the chances of (something?) dropping from bosses for me to give a shit this way or that.
"
Acaste7 wrote:


Then you get people like this Alcol1na character or whatever, that has 25+ characters on SC and is so afraid of playing Hardcore or even of just being actually challenged by the game that he attempts to verbally abuse anyone that has the capacity of challenging themselves and improving upon their mistakes.

GGG mentioned how HC players were degrading SC players and now it's turned around. Look at all these SC heroes trying to bully their way out of a decent challenge, it's just pathetic and it'd be sad if the game caters to these whiny, uneventful personalities. and im sure that's not just my opinion either.


Speaking of needing to check your facts...

Those of us that chose to not play hardcore dont not play it for the reasons you think. I will never touch hardcore. It's a optional and masochistic silly game mode ( as opposed to default normal game mode) and you don't get to be all high and mighty about it. You like starting over again when you get insta gibbed or randomly DC, good for you. That doesn't make you better, or us afraid.

Peace,

-Boem-





I agree that bosses need to drop better rewards, but going through a boss is reward enough. Or should be. You -survived-. You live to go on with your character and all the joys that come with it.

People that talk like that about Hardcore ("masochistic and silly game mode") are the types that are inherently afraid of being challenged. I am sorry, but it's the objective truth.

If you don't like HC mode that is completely fine and ultimately up to you to play the game the way you enjoy it the most.

Random DCs have not been a problem for a long time now already, so that's a very outdated argument and you get insta-gibbed if your build isn't optimal.

Why don't you try HC for once, fail a couple times and see yourself improve instead.

"
Acaste7 wrote:
but going through a boss is reward enough.


Not sure if serious

"
Acaste7 wrote:

but it's the objective truth.




The dictionary called. They want you to brush up.
Last edited by DamageIncorporated#7815 on Feb 21, 2018, 2:47:00 PM
"
NoDiscoSisqoOrCalypso wrote:
What makes you think the boss fights would be more challenging than the other content we have ?


The bosses would be uniquely designed to scale with the player and present different challenges. Test if the player's build is "worthy" of advancing to the next level. For example: level 91 boss needs you to have a decent amount of sustain to kill. Level 92 boss needs you to have good dodge mechanics. Level 93 needs you to manage your potions. No portals allowed either.

So the people going for level 100 first would actually be doing a cool achievement. Imagine the viewer amounts streamers would get on twitch just attempting to do the 90 to 100 climbs on hardcore leagues. It's like an amazing hype marketing machine.

I'll be damned if these whiny people on this thread understand that much though...

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