Last 10 levels should each require a bossfight to advance until Level 100.
" Then tell me one good reason you're against high-risk/high-reward bossfights instead of 2-day same repetitive, boring map grinds other than you being afraid of doing them. Please. I dare you. |
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" Why would you forbid partyplay? Supports can still have their role while the boss will be tougher to kill, like any other content. And "stronger" players have certain benefits for being stronger players. 90+ is designed for "stronger" players anyway. Mostly people that want to finish their builds completely or go for first level 100 on leagues. |
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" The reason there's insane clearspeed oriented builds in the meta right now (that can clear all content with absolute ease with the proper gear setup) is because people can actively avoid any bossfights after mapping except for a few they can buy off. It's absolutely mind-boggling that this is an issue people are actively discussing now, lol. Builds are being designed solely for clear speed, but if there were big, fat, scary challenges on the way to clearing higher tier maps - people would start designing all-around decent builds again. Then you see people crying about powercreep. Since when does a game like PoE cater to these whiny crybabies that are afraid to go against a challenge that requires focus, thought and basic mechanic skills???? Back when they added Malachai (before the massive nerf), even the top dogs of the game RIP-ed to it. Then a massive shitstorm of whining came down on GGG on the forums and they were literally forced to nerf the boss into nothingness. Instead of getting better at the game, people prefer to farm incredible amounts of low tier maps and buy their way out of boss fights now. |
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Noone is skipping bosses because they are too hard, risky or whatever.
Players skip them because they are meaningless damage sponges, that cant threaten your build at all if you know when to get out of the way and they drop absolutely nothing. Its a waste of time, thats why bosses are being skipped and not because someone is afraid of them xD Last edited by Orbaal#0435 on Feb 21, 2018, 1:58:53 PM
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" Check your facts before you spill out nonsense, people are -actively- buying boss kills :) And the ones that are not are actively avoiding bossfights in hardcore high tier maps because it's risky and because they can. Then you get people like this Alcol1na character or whatever, that has 25+ characters on SC and is so afraid of playing Hardcore or even of just being actually challenged by the game that he attempts to verbally abuse anyone that has the capacity of challenging themselves and improving upon their mistakes. E: GGG mentioned how HC players were degrading SC players and now it's turned around. Look at all these SC heroes trying to bully their way out of a decent challenge, it's just pathetic and it'd be sad if the game caters to these whiny, uneventful personalities. and im sure that's not just my opinion either. pce Last edited by Acaste7#4977 on Feb 21, 2018, 2:09:00 PM
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i really think it's not such a bad idea.
Leagues die super early progressively as soon as /ladder is full of 100s. this would indirectly make league hype last longer. Anything that would make league hype stay alive longer is a plus in my book. all this game needs is a healthier hype curve... Last edited by teksuoPOE#2987 on Feb 21, 2018, 2:19:41 PM
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" You "dare" me? It's simple. Bosses are a waste of time. They offer no reward at all and waste your time. There is no "high risk high reward" bosses. You get another 1 socket lich unique, or Shapers gloves. if you mean high risk of wasting your time and or keys? Ya, you got me, that's risky. You know what I thought when they announced the new or reworked (?) act 9 boss or w/e the fuck it is? /yawn. Just another thing in the way to getting to maps. And map bosses...don't get me started. Possible map drop? yay, so does every other mob. Possible unique? About as high a chance as anything and anywhere else. They are damage sponges that waste your time, nothing more. The only reason I even kill map bosses is for completion credit for elder /shaper influence chance, or challenge credit. They need to GREATLY increase the chances of (something?) dropping from bosses for me to give a shit this way or that. " Speaking of needing to check your facts... Those of us that chose to not play hardcore dont not play it for the reasons you think. I will never touch hardcore. It's a optional and masochistic silly game mode ( as opposed to default normal game mode) and you don't get to be all high and mighty about it. You like starting over again when you get insta gibbed or randomly DC, good for you. That doesn't make you better, or us afraid. This game /genre is about fun, monsters and loot explosions, not "risk". You should be able to go back and try again when you die, not start all over. Peace, -Boem- Last edited by DamageIncorporated#7815 on Feb 21, 2018, 2:41:56 PM
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" I agree that bosses need to drop better rewards, but going through a boss is reward enough. Or should be. You -survived-. You live to go on with your character and all the joys that come with it. People that talk like that about Hardcore ("masochistic and silly game mode") are the types that are inherently afraid of being challenged. I am sorry, but it's the objective truth. If you don't like HC mode that is completely fine and ultimately up to you to play the game the way you enjoy it the most. Random DCs have not been a problem for a long time now already, so that's a very outdated argument and you get insta-gibbed if your build isn't optimal. Why don't you try HC for once, fail a couple times and see yourself improve instead. |
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" Not sure if serious " The dictionary called. They want you to brush up. Last edited by DamageIncorporated#7815 on Feb 21, 2018, 2:47:00 PM
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" The bosses would be uniquely designed to scale with the player and present different challenges. Test if the player's build is "worthy" of advancing to the next level. For example: level 91 boss needs you to have a decent amount of sustain to kill. Level 92 boss needs you to have good dodge mechanics. Level 93 needs you to manage your potions. No portals allowed either. So the people going for level 100 first would actually be doing a cool achievement. Imagine the viewer amounts streamers would get on twitch just attempting to do the 90 to 100 climbs on hardcore leagues. It's like an amazing hype marketing machine. I'll be damned if these whiny people on this thread understand that much though... |
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