Lower 6 link fusion cost

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cipher_nemo wrote:
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moh556 wrote:
Do you know what makes POE a great game? Grinds like working for a 6 link.

Correction: Do you know what makes PoE such a boring game? Grinds like working for a 6 link.

Grinding never makes a game fun, it just makes the customer retention rate higher. I don't mind a little bit of grinding, but end game like 6 links, among many other things, is just pointless. So you grind to get a 6L, then what? Grind more end-game maps? Then what? See the pattern? Just play until it's no longer fun, and don't worry about 6Ls.


If you don't like grinding then why even play an ARPG? At it's core, ARPGs have always been about grinding.
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seanxjohnson wrote:
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cipher_nemo wrote:
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moh556 wrote:
Do you know what makes POE a great game? Grinds like working for a 6 link.

Correction: Do you know what makes PoE such a boring game? Grinds like working for a 6 link.

Grinding never makes a game fun, it just makes the customer retention rate higher. I don't mind a little bit of grinding, but end game like 6 links, among many other things, is just pointless. So you grind to get a 6L, then what? Grind more end-game maps? Then what? See the pattern? Just play until it's no longer fun, and don't worry about 6Ls.


If you don't like grinding then why even play an ARPG? At it's core, ARPGs have always been about grinding.

First of all, grinding is subjective. What's grinding (ie: boring repetition) to one person might be enjoyable or relaxing to another. In this case, grinding away just to get a 6L is boring to me. On the other hand, grinding to complete most challenges is fun for me.

If I feel the grind with something, I either find a way to make it less grinding, or I simply don't bother doing it. After all, PoE is a game, not a profession.
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No, they already made it easier to 6 link items, it used to be WAY harder, they also added the masters which granted guaranteed 6 link for a price. If you want a 6 link work for it, when you get it you will feel great.

How fast you are rewarded determines the longevity of gameplay. I would argue this is the causality of poes success
I didn't climb to the top of the food chain to eat carrots - Ron White
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Bowspin wrote:
Honestly I hope this won't happen. What makes this game nearly endless is how hard it is to get what you want. ... I've only 6 linked twice but the fact that it is so hard to do it makes it feel crazy good and rewarding.


its not hard though.. its just tedious. there is no skill involved.

Being hard and being tedious are not the same thing.

saving 1500 fus isn't "hard", just time consuming, aka tedious.
"Hard" would be having to complete some encounter that requires some level of above average skill.

It'll be interesting to see how this goes over the next year or so as several places start cracking down on what they see as gambling in video games. So far its Belgium [EU], Hawaii and at least 1 state in Australia that have declared that at the least loot crates are gambling.
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TRB wrote:
It'll be interesting to see how this goes over the next year or so as several places start cracking down on what they see as gambling in video games.


Is 'this' referring to Orbs of Fusing? Because RNG isn't gambling - you don't pay RL monies for Fusings.
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innervation wrote:
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TRB wrote:
It'll be interesting to see how this goes over the next year or so as several places start cracking down on what they see as gambling in video games.


Is 'this' referring to Orbs of Fusing? Because RNG isn't gambling - you don't pay RL monies for Fusings.


Gambling doesn't have to do with real money all the time. That said, there will never be a law to stop rng in video games lol.

But make no mistake, the entire progression system in this game is gambling.
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TRB wrote:
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Bowspin wrote:
Honestly I hope this won't happen. What makes this game nearly endless is how hard it is to get what you want. ... I've only 6 linked twice but the fact that it is so hard to do it makes it feel crazy good and rewarding.


its not hard though.. its just tedious. there is no skill involved.

Being hard and being tedious are not the same thing.

saving 1500 fus isn't "hard", just time consuming, aka tedious.
"Hard" would be having to complete some encounter that requires some level of above average skill.

It'll be interesting to see how this goes over the next year or so as several places start cracking down on what they see as gambling in video games. So far its Belgium [EU], Hawaii and at least 1 state in Australia that have declared that at the least loot crates are gambling.


That seriously looks like you are thinking somehow fusings will fall under some gambling law and be removed. I wouldn’t recommend holding your breath on that one.
Thanks for all the fish!
nothing in the game costs something called "fusion", idk what this post is about
Designer of Unending Hunger and The Craving divination card.
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wiieshuu wrote:
No, they already made it easier to 6 link items, it used to be WAY harder, they also added the masters which granted guaranteed 6 link for a price. If you want a 6 link work for it, when you get it you will feel great.


6-linking uniques hasn't become any harder or easier. It still takes on average 1200 fusings or so, unless you use the bench, where it takes 1500 fusings.

Besides that, I always have to laugh when someone says "work for it". PoE is a game. I work during the day, I don't need to work during the night. Then, I want to play a game, and I want it to not be like work. If I wanted it to be like work, I could instead just continue working.

Apart from that, as pointed out, it is just tedious. It takes a long time, and it is not exciting. Take Cities:Skylines for example. I can also only access certain buildings once my city has grown to a certain size. However, while growing my city, I am presented with interesting choices and interesting difficulties to overcome.

In PoE, I just have to repeatedly play the same stuff, ideally a Vault map while wearing a Biscos. That is just boring. Very boring, indeed.

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wiieshuu wrote:
How fast you are rewarded determines the longevity of gameplay. I would argue this is the causality of poes success


Yeah, that is probably why franchises like Starcraft are so successful, right? There is nothing at all that is locked in Starcraft Multiplayer, you can immediately access everything you want. There is no grind to do anything. The only thing is to learn to be better at the actual game, but the game gives you everything you want, all the challenge you could ever ask for, and all the tools that exist in the game from day one.

PoE should reward skill more and grind less. That'd be awesome. But maybe the typical crowd in PoE doesn't have any skill, or doesn't want to acquire any, I don't know.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Dec 1, 2017, 6:44:22 PM
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TheVibeOfDeath wrote:
nothing in the game costs something called "fusion", idk what this post is about


So edgy.

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