Lower 6 link fusion cost

As we all know 150 orbs of fusion to get a 5 link is cool but 1500 just for a 6 link is completely outrageous Is it possible to lower the cost to 500 or 700?
Last bumped on Dec 5, 2017, 11:52:23 AM
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We can wish but it'll never happen. GGG love their scarcity; if I'm reading them at all well they probably think the player base's gear level is in general much higher than they'd prefer.
Stochastic dictates 1500 is how much you need to reliably get a 6-link. It's not something to haggle about.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
It takes endless hours days perhaps to even get 1500 orbs of fusion Wtf is wrong with ggg
Wait for some people to come over. They will tell you that would be the apocalypse and they will also tell you that you want everything for free (as if 500 Fusings was "for free").

+1 to the suggestion, doubt it will happen. Given how much they increased the power of the 6th link, and how much more mandatory they thus made it, they should think about this, however.
Remove Horticrafting station storage limit.
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Otomok wrote:
It takes endless hours days perhaps to even get 1500 orbs of fusion Wtf is wrong with ggg

Just do as I did: Whenever you get above 1500 fuses, go and manually link your six socket item until you either get another 5-link you the six-link you desire. It's also an act of mercy on your sinews instead of going with 1500+ clicks after a six-link.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Mythabril wrote:
Stochastic dictates 1500 is how much you need to reliably get a 6-link. It's not something to haggle about.


This. It's about probabilities and averages. GGG wants the guaranteed payout to cost slightly more than the average required if you gamble with your currency, which I believe was found to be between 1200 and 1500 fusings in independent player-conducted trials. That way, if you want a guaranteed payout you have to pay slightly more, and if you want to save currency, you have to gamble that you won't get what you want within the average range to normally do so.

tl;dr 1500 is the ideal cost for a guaranteed 6-link unless they change the probability of getting one with a single fusing.
"
sainthazard wrote:
"
Mythabril wrote:
Stochastic dictates 1500 is how much you need to reliably get a 6-link. It's not something to haggle about.


This. It's about probabilities and averages. GGG wants the guaranteed payout to cost slightly more than the average required if you gamble with your currency, which I believe was found to be between 1200 and 1500 fusings in independent player-conducted trials. That way, if you want a guaranteed payout you have to pay slightly more, and if you want to save currency, you have to gamble that you won't get what you want within the average range to normally do so.

tl;dr 1500 is the ideal cost for a guaranteed 6-link unless they change the probability of getting one with a single fusing.




So why not make it 1200 not 1500 orbs then?
Did you read his post? Or just see a number lower than 1500 and say "Ok, that"
Thanks for all the fish!
It only takes one fuse to get a 6 link.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950

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