Chris and his D3 Interview

Rhykker talked briefly about an interview Chris gave on a D3 Podcast and Im doubting now that Chris knows his own game.
He said that trading is difficult and complicated by design and his reason was that when he played vanilla D3 he played the auction house more than the actual game and 99% of his upgrades came from there. That is a shit reason.
Guess what, Chris, its the same in PoE. You wanna make cash? You spend time with trade.
The only difference is that even people who dont have a shop still get almost all their upgrades from trading. So the reason he made trade a complete clusterfuck on PoE doesnt matter because what he was trying to prevent still happened. At this point you might as well make trade better, I doubt its gonna change what we already do. We trade for every item we need. Well except for the SSF guys but thats beside the point.
Last bumped on Oct 29, 2017, 1:32:08 AM
Eh wot?

I spend a couple minutes per character buying gear. The rest of the hours upon hours upon hours of gameplay have to do with me fiddling with skills/gear and slaying monsters.

Selling is annoying so I rarely have more than 1 to 2 shop tabs open.

Seems to me not everyone plays the game the same way, mate. Chris's vision pretty much perfectly matches my play pattern.

To be fair though, the forum (especially General Discussion) tends to represent the top .01% of players, so you're probably going to get plenty of people to swoop in and agree with you because they are "forced" to flip in order to buy items that are "not trash."
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I wanted to make a post about Chris just being full of shit but you kind of beat me to it. He even said that he wants players to find the items for there character by drops rather than trading. He also stated he wants lots of garbage to drop because finding a good item "feels" better when it happens. I'm all about what he said there IF items had a chance of dropping that were at all decent for my character. If I had to grind and rely on RNG to equip a character it would take an extremely long time to get anywhere . I'm sorry but having to lets say put 100 hours into a character and not without a doubt know if those 100 hours are going to get you what you need because RNG is unreliable is a poor excuse to support the grind notion.
If it works for you, thats good Im glad you are enjoying this what about the second part?
Where does all your gear come from adghar? Do you find most of your gear yourself? If his complaint is that 99% of his gear comes from trade and he wants to prevent that by making trade a nightmare I dont get his vision because all my gear is from trade and yes it was a fucking nightmare.
I dont have a shop and even I spend a good amount of time with trade simply because it takes WAY more than a couple minutes to get everything I want. poe.trade dude, afk and scam everywhere. Most people dont seem to care even if they arent afk.
I don't know.

But i personally buy 99% of my gear for endgame and spend 99% of time playing the game instead of trading.

That means 1% of gear I use is self found and 1% of time is spent trading.

Getting gear that is viable for all content doesn't stop me from playing that character, like some claim it does, nerfs to skills that ruin builds stop me.

I play a character out of enjoyment it gives, not how well its geared. If I had a char with full mirrored gear, I'd play out of fun I get out of it, not to farm better gear.

But devs tell a different story as I hear all around.
Spreading salt since 2006
I'm not aware of the rubric they use to decide on this stuff. It seems like I read these dev interviews and it's all this BS subjective game theory. Shouldn't it come down to statistics and the number of players that you want to beat end game? Didn't they just release the number of 40/40 players and it was around 0.9%?

I look at that number and think maybe players should have more access to gear. Maybe not so much through trade, but other avenues are needed.
D3 AH I made so much fucking money it was amazing.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Shabob wrote:
I'm not aware of the rubric they use to decide on this stuff. It seems like I read these dev interviews and it's all this BS subjective game theory. Shouldn't it come down to statistics and the number of players that you want to beat end game? Didn't they just release the number of 40/40 players and it was around 0.9%?

I look at that number and think maybe players should have more access to gear. Maybe not so much through trade, but other avenues are needed.


I'm pretty sure that like 50% (yeah im pulling out that number out of nowhere) of 40/40 people did it all through buying challenges or doing rotas until it is done. So, trading wins again, while effort of individual is worthless again if we look at it that way.

I dare say real number of players who beat endgame is actually less than the number of those who did 40 challenges.
Spreading salt since 2006
"
adghar wrote:

Selling is annoying so I rarely have more than 1 to 2 shop tabs open.


sigh.

How do people type shit like this and NOT understand that it supports the point they're trying to oppose?

I literally just made a pseudo-lengthy post about having an AH in another thread. I'm gonna paste it in a quote:

"
Ok. Since nobody wants to take up my open challenge about presenting me with a how & why on the D3 AH ruining the game, but yet continuously refer to it as an example, maybe I need to start the train.

The AH in D3 did literally nothing negative to the game. If you perceive it as having made players spend more time browsing items than playing the game, then I'm sure the same exact thing is ALREADY happening for those players here in PoE with poetrade. If you think the Real Money portion of the AH was negative, then I ask you, how? Everyone LOVES throwing around the whole, "but it doesn't affect YOU," argument when talking about meta vs non-meta builds in PoE. Well you wanna talk about something not affecting you? Somebody else buying an item for real money. That doesn't affect you. Just like how it doesn't affect you if they buy something in PoE with in-game currency. By the way, people buy items all the time in PoE with real life money by using d2jsp. But you goons make NOT AN UTTERANCE about that.

And when they took the Real Money out of D3's AH, it served a totally pure purpose. It was exactly what an AH was supposed to be. You play the game, you save up, you buy upgrades you were unable to find.

Then their brilliant game designers decide they have a philosophical problem with it and they take it away. The game is now FORCIBLY self-found. And the game begins to die; and as of this day today, it is indeed dead.

Take away poetrade. I DARE you. If you think people are gonna welcome the trade chat shenanigans again, you're sorely mistaken. If you think people would play PoE if it was forcibly self-found like D3 is, you're sorely mistaken. Just because you completely missed it happening doesn't mean that poetrade didn't completely save the life of this video game on its own. Just because you don't want to accept it doesn't mean it isn't 100.00% true.

An auction house in PoE would do only good things.

Listen. It's quite simple, really.

1) A game without trading is self-found only. Do you want self-found only for PoE?

2) So you want trading. Ok. Well the best form of trading is an auction house.


What's the debate even about? It's really just these two logical steps. Instead, GGG says they "want a hybrid"? What does that even mean? A hybrid of good and bad?

And who even are they to talk like poetrade is part of their game? It's a fucking 3rd-party site, made out of NECESSITY because GGG refuses to make something for us outside a trade chat.

Every time this game's trading has gotten easier, the game has directly improved in vital signs because of it. So... where's the confusion coming from? It's extraordinarily linear. Just look forward at the road, what are you doing looking off into the trees & shit for?

It's just ALL so incredibly fucked up. The frustrating part is all of the short-sighted community members that also just don't get it.
Back when I played PoE, I played at least 4hrs a day, and by the time 1 month in a league was up, I'd have a couple characters, one to level 88-89, another in the 60s, dirt broke with garbage gear because I was neither lucky, nor good at trading. Every league is basically the same. If that's the baseline average of what I'm going to be able to do in a league, what's the point of playing? At some point I get bored because little to no progress is being made. 100-120hrs per league is about my limit, until I just completely hit a wall and quit playing.

In freaking Perandus league, I had a level 92 character that was still using a Tabula Rasa, because I wasn't even 1/4 of the way there to being able to afford a decent 6L chest, or weapon. Using a 5L over a 6L gave me too huge of a DPS cut, enough to where the increase of using an armor with actual stats just made me kill slower and die easier. The only way I'd take a 5L over a Tabula Rasa on most builds is if the 5L armor in question had god tier rolls on it, or was a build defining item.

I had the same issues in original D3 (like 1-2 months after it released). Quit D3 because I hit a wall and made no progress beyond a certain point. D3 post loot 2.0 is considerably better than the original. Night and day difference. I still go back and play it occasionally. It's more than I can say for PoE.
Last edited by MrSmiley21#1051 on Oct 23, 2017, 6:40:31 PM

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