When are we getting better trading tools?

"
Unquietheart wrote:
Source: https://us.battle.net/forums/en/d3/topic/9972208129

https://www.wired.com/2013/09/diablo-auction-house/

Yeah, D3 had some serious flaws. But regardless of those game-play and design flaws, the AH was a whole separate issue on top of that.


That's all history folks, not speculation.

That's what an AH does to an ARPG.

If you make trading easier, then you undermine the core principle of an ARPG: Incremental rewards driven by actual game play.

Pretty much everyone is in agreement that ARPGS are more enjoyable when you use the stuff that you find yourself. It just feels better. Why go through the middlement when you can get your stuff directly from the source? The reason that Blizzard decided to switch to SSF was because it served their player base better than a trading system. It wasn't because of the AH. See how they didn't just drop AH and replaced it with a less convenient trading system? They removed free trading entirely. That's not proof that an AH in an ARPG with trade is a bad idea.

The AH in D3 wasn't the problem. Everything around it failed. Bad itemization led to uninteresting gearing process. No currency sinks led to devaluation. No item sinks led to excessive amount of items on the market. RMAH devalued the time that you put into the game. Why bother grinding for 100 hours when you can just drop some money and get yourself what you need? RMAH also led to excessive botting, because of how easy it was to sell what you botted for real money. Botting also sped up devaluation of currency and oversaturation of items even further. Lack of seasons took all that to the next level, since the economy never reset. People really need to stop using D3's AH as proof that AHs don't work in ARPGS.

PoE is an entirely different beast. Challenge leagues reset the economy regularly. The crafting and mapping systems act as a huge currency sink, preventing most currency orbs from losing value. Corruption system acts as an item sink, preventing some items from dropping below a certain point. The fact that you can't easily sell your items and currency for money, keeps a lot of people from botting. That's why i think that an AH has a good chance of working well in PoE.

"
Unquietheart wrote:
Source: http://www.diablofans.com/blizz-tracker/topic/3656-blizzard-admits-the-ah-affects-drop-rates

Of course free trade affects drop-rates. Who's arguing that? But the reason that drop-rates were so low in D3 was because they wanted AH to work long term, with no economy resets. And they wanted more people to spend money in RMAH, because they got a cut from every transaction. Plus all of the other stuff i talked about earlier: no item and currency sinks, botting, lack of seasons. PoE isn't facing any of those issues.
"
x1z1 wrote:
That's not proof that an AH in an ARPG with trade is a bad idea.


Mm... yeah, okay, technically you're correct. It's not "proof". It is however the strongest argument on the board.

"
x1z1 wrote:
The AH in D3 wasn't the problem.


I never said it was the only problem. But yes, it most certainly was one of the problems with D3. And (with all due respect) it doesn't matter what your opinion on the subject was. What matters, is Blizzard's opinion. Blizzard said that yes, the AH was indeed one of the problems.

"
Lylirra wrote:
The gold and real-money auction houses have provided a convenient and secure system for trading, but it's also become increasingly clear that despite the benefits they provide, they ultimately undermine Diablo’s core gameplay.



"
x1z1 wrote:
Of course free trade affects drop-rates. Who's arguing that?


Have you not been reading the thread? Lots of the posters here, or in the D3 Podcast thread have been arguing just exactly that. ShadyC is the loudest, but he's hardly the only one.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
"
Unquietheart wrote:
Mm... yeah, okay, technically you're correct. It's not "proof". It is however the strongest argument on the board.

D3 wasn't built well enough to support an AH. It's a bad example.

"
Unquietheart wrote:
I never said it was the only problem. But yes, it most certainly was one of the problems with D3. And (with all due respect) it doesn't matter what your opinion on the subject was. What matters, is Blizzard's opinion. Blizzard said that yes, the AH was indeed one of the problems.

"
Lylirra wrote:
The gold and real-money auction houses have provided a convenient and secure system for trading, but it's also become increasingly clear that despite the benefits they provide, they ultimately undermine Diablo’s core gameplay.

Blizzard was talking about convenient trading. It just happened to be in a form of an AH. They were saying that convenient trading is bad because finding your own upgrades is more enjoyable. So they removed trading, and made it easier to find stuff for yourself. It's actually easier to gear now than it was with an AH.
"
x1z1 wrote:
"
Unquietheart wrote:
Mm... yeah, okay, technically you're correct. It's not "proof". It is however the strongest argument on the board.

D3 wasn't built well enough to support an AH. It's a bad example.

"
Unquietheart wrote:
I never said it was the only problem. But yes, it most certainly was one of the problems with D3. And (with all due respect) it doesn't matter what your opinion on the subject was. What matters, is Blizzard's opinion. Blizzard said that yes, the AH was indeed one of the problems.

"
Lylirra wrote:
The gold and real-money auction houses have provided a convenient and secure system for trading, but it's also become increasingly clear that despite the benefits they provide, they ultimately undermine Diablo’s core gameplay.

Blizzard was talking about convenient trading. It just happened to be in a form of an AH. They were saying that convenient trading is bad because finding your own upgrades is more enjoyable. So they removed trading, and made it easier to find stuff for yourself. It's actually easier to gear now than it was with an AH.


D3 is a bad example? It's the only example we have from ARPG perpective. Not to mention that they had a budget no other game can even come close to. But ofcourse Mister forumwarrior X1z1 knows it better.
AH doesn't belong in any ARPG, no matter how well designed. Even Poe.trade is already 1 step to far.
Poe is not just about finding loot, it's also about trading loot. We need a good balance between the 2.
"
Miská wrote:
"
x1z1 wrote:
D3 wasn't built well enough to support an AH. It's a bad example.
D3 is a bad example? It's the only example we have from ARPG perpective.

It doesn't matter if it's the only example. Bad example is a bad example. D3 just wasn't built well enough to support an AH. And i listed multiple reasons why, in one of my previous posts. PoE isn't facing any of those issues, and because of that, the situation is entirely different.

[/quote] What about Santa Claus? Michael jackson? Or maybe Elvis.[/quote]


https://www.youtube.com/watch?v=ZxGTtWAz5lY

Is that Santa or Elvis can't tell.....
Last edited by chronsmash#2545 on Oct 27, 2017, 4:09:44 PM
So you found 1 bot on youtube. Gratz. Proof then the entire economy is ran by bots. *facepalm*
"
x1z1 wrote:
Blizzard was talking about convenient trading. It just happened to be in a form of an AH. They were saying that convenient trading is bad because finding your own upgrades is more enjoyable. So they removed trading, and made it easier to find stuff for yourself. It's actually easier to gear now than it was with an AH.


Blizzard said "Trading was too convenient and safe because of the Auction House."
Blizzard said "We removed the Auction House because it undermined the core principle of an ARPG."

Yet somehow, you manage to compartmentalize that enough to insist that it wasn't the AH that was the problem. You're welcome to hold whatever opinion you like of course, but Blizzard has close to 5000 employees, and more money than 100 GGG's. They're big enough that they're actually a publicly traded company (as opposed to GGG which is privately held (as far as I know)).

Blizzard, with all their personnel, all their money, and all their resources were incapable of reaching a solution that would make an AH viable in an ARPG environment. All those people who are paid, professional game designers (and all their support personnel) couldn't make it work.


"
x1z1 wrote:
It doesn't matter if it's the only example. Bad example is a bad example. D3 just wasn't built well enough to support an AH. And i listed multiple reasons why, in one of my previous posts. PoE isn't facing any of those issues, and because of that, the situation is entirely different.


It's not a bad example, it's an excellent example. It's the only public use of a dedicated AH in an ARPG environment that I personally know of. There's a huge amount of documentation on it, and a huge number of industry professionals and journalists have weighed in on the subject.

Think what you like, but there are a lot of people with more specific knowledge, and more experience who disagree with you.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
Last edited by Unquietheart#1016 on Oct 27, 2017, 7:12:27 PM
"
Miská wrote:
So you found 1 bot on youtube. Gratz. Proof then the entire economy is ran by bots. *facepalm*



In what world did I say the ENTIRE economy is ran by bots.? JUST lol.....


...................Hold got one more LOL................


Enjoy twisting people's words much? Doesn't matter don't care have a nice day. Back on topic, please.


First English isn't my first language so forgive me for the grammatical and syntax error .

the real problem is not related to the point of AH or no AH ... let's face it the real problem begin around level 80-85 when it is almost impossible to drop better items or get enough orbs to craft.

this problem lead to the fact that people are leaving the game at that point because they cannot improve their character enough to enjoy the game anymore and do the end game content . they fell stuck and there is nothing new to do and cannot find any goal to reach because it is so hard to improve without playing the trading game. I myself felt the same a few times already.

now what's the solution to this ?

here's an idea that crossed my mind:

at that level a player can CHOOSE ( this would'nt be mandatory ) to get all currency drop ''player bounded'', if so a new currency page is created for this character only and the quantity drop rate is augmented to 500% ( may be more may be less it's GGG job to fix that. ).

This way that character should drop an exalt every, let's say, 20-30 hours of game play but they are character bounded. ( again GGG would determine what's best value for this )

This would lead to a smoother end game progression and a lot more people would try to reach level 100 because they could see their beloved character improving.

The good things with that it's : it won't affect the economy much because the currency would not reach the market and the player still can use the trade system in place for items.

for a world with more Exalt Yolo !

What you guy's think ?
Last edited by redguitar#6503 on Oct 28, 2017, 12:57:44 AM

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