Harbinger Statistics - Popular Passives and Ascendancies
Fun to look at. But I would have also liked to have seen ascendancy usage within each class. Knowing that a large % of the population was berserker is useful, but I'd like to see how much % of mauraders were berserkers too.
@Moylin (Beyond)
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so berserker nerf incoming next patch?
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" Nah... The nerfs will be: Assassin, Poison scaling, and CI and/or Ghost Reaver. " That's not too hard to figure out on your own. You add up all the percentages of each of the Marauder subclasses, this becomes our new '100%', then you divide each subclass by our total: Berserker 17.55% Chieftain 3.02% Juggernaut 2.51% Marauder 0.66% Total: 23.74 Berserker 17.55% / 23.74 = 73.46% Chieftain 3.02% / 23.74 = 12.72% Juggernaut 2.51% / 23.74 = 10.57% Marauder 0.66% / 23.74 = 2.78% Last edited by twiz on Sep 25, 2017, 8:49:37 PM
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OK.
So the GGG team collects a lot of data on just about everything we do. What i want to know is: HOW DOES GGG USE ALL THESE SEEMINGLY USELESS STATISTICS TO BUILD A BETTER GAME? | |
I always get worried when you post stats like this because it shows where the easymode lies, and what you need to nerf next
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Nice, remember when Chaos Innoculation even exist? :D
bring it back plz. ES is so dead. My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Sep 25, 2017, 9:08:25 PM
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Hmm. Have there been two set of stats round up before in a league?
IGN: JerleNecroDD/JerleNecroRuthless
Harvest is the BEST league EVER. Deterministic crafting ftw. How will POE2 and POE coexist? | |
Chaos Inoculation is not even on the board...that's crazy. GGG you did a great job of nerfing it out of existence. Maybe knock Zerkers down a peg and bring CI up a tad?
IGN: FlyByFlicker
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My Expectations (based on this data and past experience):
*) Berserker's more damage will be "balanced" to an increased damage modifier *) Mind over Matter will be "balanced" to have a 50% less mana regeneration modifier *) Vaal Pact will be "balanced" to have a 50% less damage modifier *) Boss life will be "balanced" to double what it is now *) All damage from mobs will be "balanced" to double what it is now *) All life nodes, and vivid jewels, will be "balanced" to provide X-3% max life where X is what they currently provide *) Life rolls on gear will be "balanced" to weight even more heavily towards the worst tiers *) Resistances will be "balanced" to be prefixes so they can compete directly with life and other defensive stats on gear *) Currency drops will be "balanced" so that scroll fragments and transmutation shards are the only drops in any area below a T16 map *) GGG will recruit even more no-lifers who think dark souls is an easy game and/or who don't understand that an ARPG isn't the same thing as a bullet hell game, for their "balance" team Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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I'm at the top w/ a Berseker ..and very bottom with a Scion
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023 |
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