Act 10 Kitava fight is absolutely stupid

This boss fight is so epic and unbeatable, people manage to do it without visiting town once after a few hours at the start of a new season and during a race.

Git gut.

I mean come on, stop expecting to wipe the last boss of the game without paying attention to equipment for 10 acts. Stop bitching around and equip your character with half decent gear and you will have no problem. The fight is so easy^^
I also noticed that sometimes randomly there are attacks that you can not evade. He will combine first, the attack with both hands that places that degen black goo on ground on two places, than the floating orb and the fire attack at the end. They need to limit this type of attacks (that cover big part of arena) to not happen in the same time interval (so there is no safe place where to run).

Individually every attack has a animation that you can see, and that is good, but combination of this big area attack with high dmg makes some fights impossible to survive.

Last edited by Ragnar119#4963 on Nov 28, 2017, 11:26:36 AM
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RayTX wrote:
This boss fight is so epic and unbeatable, people manage to do it without visiting town once after a few hours at the start of a new season and during a race.

Git gut.

I mean come on, stop expecting to wipe the last boss of the game without paying attention to equipment for 10 acts. Stop bitching around and equip your character with half decent gear and you will have no problem. The fight is so easy^^


4,5k hp, 75/75/75 and just watching running around trying to make sense of his attack patterns for 5 minutes, then go to town to refill pots and come back and get LITERALLY 1shot by invisble attack the moment I move (even after waiting 10 sec in grace period). But yeah no, I just need to "get goude XD". Absolute garbage fight.
Pants of Textile
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nikals wrote:
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RayTX wrote:
This boss fight is so epic and unbeatable, people manage to do it without visiting town once after a few hours at the start of a new season and during a race.

Git gut.

I mean come on, stop expecting to wipe the last boss of the game without paying attention to equipment for 10 acts. Stop bitching around and equip your character with half decent gear and you will have no problem. The fight is so easy^^


4,5k hp, 75/75/75 and just watching running around trying to make sense of his attack patterns for 5 minutes, then go to town to refill pots and come back and get LITERALLY 1shot by invisble attack the moment I move (even after waiting 10 sec in grace period). But yeah no, I just need to "get goude XD". Absolute garbage fight.

there is a bugged part of the fight it was talked about quite a bit on reddit maybe 3 weeks ago. I believe one of the attacks puts out an invisible aoe beside it. (not very specific i know :)
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Cyderic wrote:
I should be safe with 3k life and molten strike LGoH


So you wanted to facetank a final story boss fight with 3k life on HC (while everyone and his mother is telling you to have +400 life at the end of each act), hoping that a skill that is known to be very unreliable in terms of leech/LGoH will do everything for you. I say you needed that lesson.



If i would have read this thread a week ago i would have to agree that Kitava feels a bit over tuned But, I figured out once i took my RF+SR build into that fight with 3.2K life, a good bit of regen of course to sustain RF, and Purity of Fire giving me 88% fire res with ROTP... I barely took any damage i noticed. Basically the vast majority of this fight is fire damage apparently. It was litteraly night and day the difference stacking all that fire res to run RF made in this fight.

The Adds however you still have to be careful but again i was running End charges (3 stock at the time) and with the other phys damage reduction i had and a bit of block they even hit much less hard as well. Sometime for you guys struggling in this fight to try out. POF+Ruby flask (Flask i didn't even have BTW) seem to go a very long way in making this fight damn near trivial in comparison to just stacking raw HP.

Especially for those of you wanting to go into this fight in HC... i would highly suggest POF+Ruby and as much phys mitigation as possible. Enduring Cry is the perfect options almost any build can easily work in to make all the difference.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Nov 28, 2017, 3:50:43 PM
so the two toons I did the fight on in HC ssf

obviously got merc lab on both of them, duh
both had solaris and abberath pantheons

1. turmoil: deadeye ice shot toon. 4k hp, 2.4% attack leech (non-instant kind), acro+phase acro, enfeeble, basalt, decoy totem. ~ level 75

2. mayhem: trickster sr cwc gc ~level 70 acro+phase acro+mom. something like 3.5k hp and 1.2k mana. enfeeble, basalt, sulphur flask, fortify

on deadeye, I tried doing it without leech and about 3.5k hp and while I could do the mechanics the big mistakes would get me kinda bottomed out and I had terrible rng with bow drops (basically still using a grove bow) so farmed a bit of zones got a better bow, some life and respecced into leech, ez peazy (you can always respec life and leech back). adds do hit hard so made sure to enfeeble them.

on trickter, it was a complete a walk in the park. the regen takes care of everything, the pool with MoM is huge and access to fortify is the icing on the cake. I literally got complacent and decided to tank an x-blast and it got me to like maybe 1.5k life. the adds arent really an issue with patient reaper
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RayTX wrote:
This boss fight is so epic and unbeatable, people manage to do it without visiting town once after a few hours at the start of a new season and during a race.

Git gut.

I mean come on, stop expecting to wipe the last boss of the game without paying attention to equipment for 10 acts. Stop bitching around and equip your character with half decent gear and you will have no problem. The fight is so easy^^





Being ignorant won't help ya "git gud" on a feedback forum. If you have issues understand games mechanic or overall, basic video game game design i suggest ask people on this forum to help you.



-Normalize damage with the shaman in all heart phase, and reduce the spawning of trash mobs around it by at least 50%. If you have to TP out, it's clearly out of control. Heart + shaman summon is way too much.

-Do not block maps behind this boss or balance it correctly. A pure melee character should be able to do it with the same risk as a range character.

Last edited by kulgeen#1878 on Nov 28, 2017, 11:31:55 PM
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kulgeen wrote:
A pure melee character should be able to do it with the same risk as a range character.

Ive done kitava with pure melee toons
it actually compares favorably to the ranged toons in a lot of cases because if he targets the outside you can just dps away

put a decoy totem on the 'outside' and overwhelming majority of his nukes will target the totem and hence outside, and hence will not have any effect on you
https://www.pathofexile.com/forum/view-thread/2036284/filter-account-type/staff
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The damage of Kitava's X-Blast (the skill shaped like an X!) has been lowered slightly in Act 10.

I consider it as an insult.
Hengikjoptr/Hengikjopur.

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