Act 10 Kitava fight is absolutely stupid

Agree. I'm by no means a "good player." I don't have the time to invest to be one. But I do have a 4k hp 100-138k dps(depending on if my flasks are up or not), 224hp regen per sec, 12k def, max resists ancestral warchief berserker and the best I could do while rushing someone was still a single death. The final cycle where everything is on fire was able to surpass all of my regen, my instant 25% hp replenish from war cries and my 50% instant 50% over time divine hp flask with 3 charges. I never really understood why the final cycle gives you no place to stand and you're literally forced to die. I guess I don't really care, but I can only imagine how bad this is for builds that can't even handle the multiple cycles leading up to the final one.
Last edited by UnholyHanma#6280 on Sep 13, 2017, 7:10:02 AM
"
UnholyHanma wrote:
Agree. I'm by no means a "good player." I don't have the time to invest to be one. But I do have a 4k hp 100-138k dps(depending on if my flasks are up or not), 224hp regen per sec, 12k def, max resists ancestral warchief berserker and the best I could do while rushing someone was still a single death. The final cycle where everything is on fire was able to surpass all of my regen, my instant 25% hp replenish from war cries and my 50% instant 50% over time divine hp flask with 3 charges. I never really understood why the final cycle gives you no place to stand and you're literally forced to die. I guess I don't really care, but I can only imagine how bad this is for builds that can't even handle the multiple cycles leading up to the final one.


There is a place you can stand. Right under him. Besides, the damage is not as dramatic as you make it seem. If I could survive it on a caster with 3k life and capped res without using any flasks, so can you.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
This fight tolerates some builds, but shits over others. And it's not about gear or player skills - some builds just have better early/mid game.

A10 fight was fairly easy with slayer cycloner, if haven't played super safe would've finished it in no time.
While my blight witch couldn't even pass the Kitava A5 check - low phys mitigation, lower HP pool, bound in place while channeling, wither does nothing. It's probably for good, would get rect in A10 and waste my time.

I actually wanted to play the blight char though, not the cycloner. But whatever works. Amazing design, got to admit.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Sep 13, 2017, 11:53:24 AM
"
UnholyHanma wrote:
Agree. I'm by no means a "good player." I don't have the time to invest to be one. But I do have a 4k hp 100-138k dps(depending on if my flasks are up or not), 224hp regen per sec, 12k def, max resists ancestral warchief berserker and the best I could do while rushing someone was still a single death. The final cycle where everything is on fire was able to surpass all of my regen, my instant 25% hp replenish from war cries and my 50% instant 50% over time divine hp flask with 3 charges. I never really understood why the final cycle gives you no place to stand and you're literally forced to die. I guess I don't really care, but I can only imagine how bad this is for builds that can't even handle the multiple cycles leading up to the final one.
You're not forced to die, but it's unsurprising that you (and undoubtedly many others) might think that.

His "set the world on fire" attack starts to happen when he gets quite low on hit points. There's an audio cue that is unlike every other attack, hard to describe but as soon as you hear it once and connect it to "fire everywhere", you'll remember it. Whichever side has his head pointing toward when he starts his "set the world on fire" attack will have no safe quarter anywhere (at least, not one that I know about). The safe spot is the upper corner of the area on the side opposite to where he begins his attack.

You can also head up a portal and wait several seconds before coming back. Kitava's "set the world on fire" attack will be completed by then.

I think Kitava's "set the world on fire" attack is a bit of uninspired and not-so-well executed on GGG's part because it's not obvious where safety might be, the damage is huge, and it's often hard to see where his head is pointing when the audio cue triggers. Massive area denial attacks and visual shitstorms are at least a bit overused in boss fights by GGG anyways, so why another fight like that was needed is a bit obscure to me. Hopefully this helps for future fights with Kitava, though, in the end.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
I found this fight to be terribad.
It wasn't the really high damage, or the crap all over the screen that bothered me the most.
The worst was that it was just the Act 5 battle again.
"
HousePet wrote:
I found this fight to be terribad.
It wasn't the really high damage, or the crap all over the screen that bothered me the most.
The worst was that it was just the Act 5 battle again.


Well, you fight Kitava twice. It IS the same battle, just round 2.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
I have to abuse portals to kill him

every time he floods the area with fire its portal time
I dont see any any key!
"
EnjoyTheJourney wrote:


His "set the world on fire" attack starts to happen when he gets quite low on hit points. There's an audio cue that is unlike every other attack, hard to describe but as soon as you hear it once and connect it to "fire everywhere", you'll remember it.


And if your Deaf ???? What then. Everything needs to be visual.

Hey GGG, no audio queues. Not all of us can hear them.


X
"
xyllywyt wrote:
"
EnjoyTheJourney wrote:


His "set the world on fire" attack starts to happen when he gets quite low on hit points. There's an audio cue that is unlike every other attack, hard to describe but as soon as you hear it once and connect it to "fire everywhere", you'll remember it.


And if your Deaf ???? What then. Everything needs to be visual.

Hey GGG, no audio queues. Not all of us can hear them.


X
I'm not deaf but I only discovered there's an audio cue for "set the world on fire" from that post. And I did that fight couple dozen times. Guess party and minion sound effects override that sound, whatever it is :P
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Sep 20, 2017, 3:36:38 AM
"
xyllywyt wrote:
"
EnjoyTheJourney wrote:


His "set the world on fire" attack starts to happen when he gets quite low on hit points. There's an audio cue that is unlike every other attack, hard to describe but as soon as you hear it once and connect it to "fire everywhere", you'll remember it.


And if your Deaf ???? What then. Everything needs to be visual.

Hey GGG, no audio queues. Not all of us can hear them.


X


Their not mutually exclusive. You can have both audio and visual cues to attacks.
In either case, Kitava is a mess in both regards.

Report Forum Post

Report Account:

Report Type

Additional Info