[Suggestion] Add 2 flat life for every 10 dexterity.
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Drugs ?
Give it a drawback then, and a keystone to get the power in the first place. medicine ? In the middle of a fight ? Not convinced. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I think that flat life p level would make more sense... It would benefit everyone except pure ES builds (but I think they can survive)
Add 2 life p/lvl and everyone would have better survivability and/or nerf damage spikes so dmg buffer would be less important (replace big hits for DoT and/or smaller and faster hits) |
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" So you are advocating for raising the life per level from 12 to 14? |
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It would make more sense than add life to dex (it can be more if you wish)
Last edited by CyberWizardB5#5099 on Jul 16, 2017, 2:49:17 PM
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I keep thinking about evasion in games like this and how you're stuck making it either too good or completely useless. In D3 they finally did what you're suggesting: gave up and made dexterity buff your armor instead of dodge.
But I think there's a way to make it all work: Kintsugi. The mechanics on that item aren't enough on their own, but as a guiding path for evade it could totally work. Taking hits ups your evasion and evading ups your DR. It fits the idea of evasion well and doesn't guarantee death like the current mechanics do. |
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Idea: Maybe we could make a critical hit require much more accuracy (or lucky roll) than a normal hit this way high evasion would be almost a guarantee that you won't receive a crit and/or we could have a "graze hit" system with reduced damage to a hit that barely surpasses evasion
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" I imagine this would be very difficult, but I don't know the first thing about coding a video game. However, this would be a neat system. If somehow your evasiveness was just a lesser physical damage mitigation (like a weaker armor) with a chance to dodge or evade (and fully avoid damage) Thematically it makes a lot of sense. If you are super fast and agile and a blow that would have taken your arm off instead just gives you a nasty cut, you've technically reduced the phys damage taken through your evasion. But that's not how it works in PoE. |
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" This makes more sense for me. |
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So what is going on?
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