[Suggestion] Add 2 flat life for every 10 dexterity.
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My response
I vote yes for buff. And then i make a suggestion of two more buffs. Buff 1: Add 4 accuracy rating for every 10 Strength This way strength characters will not struggle that much anymore to hit enemy, buff is about 40% of dexterity value for accuracy rating bonus Buff 2: Add 0.03 life regen per second for every 10 Intelligence This way intelligence characters will have more durability, whenever they have energy shield on cooldown, as they will regenerate slightly faster. Last edited by PHRandom#0174 on Jul 13, 2017, 2:12:16 PM
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" That would only be 3 life regen for 1000 INT. Unless you meant 0.3. Not a bad idea, but I think it'd be good to have it be both life regen and ES recharge rate from INT. (maybe .3% faster ES recharge / 10 Int; i.e. 15% faster at 500 int) |
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I don't like the idea of homogenizing the tree, and giving same bonuses for the same stats.
Problem is, that Dexterity isn't worth scaling. With Intelligence, you get ES, making your EHP bubble bigger. With Strength, you get flat life, making your EHP bubble bigger. Dexterity's bonus to Evasion needs to be simply buffed, so that overall "tankiness" was on par with Int or Str builds. Try to get 75% chance to evade (which is around 57k Evasion) while having 60-75% spell dodge and some Armour on top of it. Heck, try to get +65% of spell dodge without Vaal Grace. That's an investment on its own, forcing you to take very specific items. Now, try to get 75% block 60-75% spell block - its not only a lot easier, you also have a lot more options of doing that, without being forced into a narrow set of specific uniques. And since you probably pick some shield nodes, you will still get a lot of Evasion or Armour on top of block, for free. TLDR: Higher amounts of Evasion needs to scale better, spell dodge needs to be more accessible on Evasion based items. My build guides: https://www.pathofexile.com/forum/view-thread/2180198 Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322 Use above link for free booster when you sign up! :) Last edited by Bristoling#3346 on Jul 13, 2017, 4:13:17 PM
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" I feel the main problem with just scaling Evasion to make it easier to hit higher numbers is that you're still eventually getting hit and your HP pool is far too low. Compared to your block example, when your block RNG fails you, you have higher and easier to achieve HP pool, and you have armor to mitigate the hits that make it through! |
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"Well, not to mention all of the "life gain on block" that exists on top of it, or great synergy with shield nodes, armour based shields and Aegis Aurora. I've heard that "proc on evasion" isn't possible because of engine limitation, that's why I think higher evasion chance (and spell dodge) being easier to get on the right side of the tree would help a lot. A build that gets 10k evasion has 42% chance to evade, but doubling it nets you only 56% (+14% for another 10k), and doubling it again only 68% (+12% for additional 20k on top of 20k that is already there). Well, you aren't hit "eventually", you are still getting hit almost constantly even though you've made a massive investment. I think that the archetype of "evasive, but squishy" rouge character isn't inherently shit, its just that the "evasive" part isn't good enough and Evasion/Dodge/Spell dodge aren't doing the best job delaying that "one shot" for the investment that is required for it to be effective. Sure, 50k Evasion, 60% Dodge and 60% Spell Dodge will make you quite tanky, but it's getting there that is so problematic and costly. Same way that "tanky warrior" archetype, which is the left side/armour, isn't working for mitigation, as your 10-15k armour gives you as much protection against bigger hits as simply pressing a button corresponding to a Basalt flask. That's why in PoE big effective pools are better, it is because mitigation isn't great (armour) and evasion is not enough to make you "evasive". It's almost always better to just get more life/es/Mom mana etc. My build guides: https://www.pathofexile.com/forum/view-thread/2180198 Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322 Use above link for free booster when you sign up! :) Last edited by Bristoling#3346 on Jul 13, 2017, 5:32:49 PM
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Spoiler
" Funny, those 10-15K armour have quite a small imapct against the bigger hits, but they are golden against those multiple small ones, in contrast to the evasion which will be surely overwhelmed by those at times. A Basalt or Enduring Cry gained EC has more impact against the big hits, and using both + a well rolled Granite is worth a lot even on those evasion + dodge heavy characters. As armour has a sweet spot of 15-25K for end game, evasion should either get more scaling options and keep the current doubled values compared with armour, or have a sweetspot of only 50% more. And evasion has sufficient options to counter the survivability of an Aegis build made to tank, by certain uniques like Kintsugi, Cospri, The Perfect Form, and let's not forget, they always have the damage on their side. An evasion character with evasion and dodge is already requesting that you manually dodge a lot of the dangers that the game throws your way, while focusing on the mantra "the best enemy is the dead enemy". And it would be cool if they keep that. PS: The current Shaper Touch already address perfectly the gripe, and they are fairly priced. PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jul 14, 2017, 1:38:11 AM
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block is TOO EASY to stack
Evasion and Armour ARE NOT to be used in vacuum. nothing is in fact stacking one thing to the cap is frequently far less efficient (in real game applications, not on paper) than having two things with 'ok' values and pleas to add defenses to heavy-damage area of the tree are riddiculous. want defensive? play STR characters. but the damage will suck? oh, so you have to make a choice!? |
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" It was. I guess it still is if you are necromancer though ... But block requires some significant investment if you want to reach high values, not like how it used to be. Of course there is that Chayula unique, that can be crazy strong ... Agree with the rest though. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 14, 2017, 2:23:26 AM
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There is no choice. If you spawn at the top or at the right side you are starved for life, so all those juicy damage nodes that right side has are inaccessible since you won't have the points to take them. The choice is an illusion, exile.
As if left side of the tree didn't have great damage nodes? Disembowelment? High strength giving you free melee physical damage? Easier to take, more plentiful and more powerful life nodes, allowing you to take more dps nodes? All classes in the game are expected to manually dodge stuff. This is a stupid argument - if you go by it, then you shouldn't dodge anything if you play on the left, but everyone knows it's not true. Just because a defensive stat is named "dodge" doesn't mean that's all you do, same as just because the left has "endurance" charges doesn't mean that you are supposed to stand there and try to "endure" Shapers slam or mitigate it with armour. And sure, mixed defenses are always better for survivability, but the cost of getting everything is too big and cuts your dps by a lot. Try running your evasion armour ec block dodge character in Chayula, or even Uul Nethols domain and let us know how many minutes you were behind. Games content is balanced about huge dps/clearspeed yet the game doesn't provide adequate defenses. You either build a cheesy high dps character that dies a lot or supertank that is slow to clear Strands but can sell guardian map completion in the league early. But I've gone off-topic. Starting on the right or top side and going life means your build will be 100% of the time pathing to scion wheel, go into marauder area for more life or use Belly. Life is hard to come by and innate defese (evasion) isn't enough to fill the loss of life compared to the left side. What a great diversity and choice, when 90% of people take exact same nodes and unique chest just to stay alive. My build guides:
https://www.pathofexile.com/forum/view-thread/2180198 Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322 Use above link for free booster when you sign up! :) |
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i did breach domains with several lvl 90 chars - including most non meta stuff out there (have like 45 90+ chars right now) like 4.9k ev/ar hybrids, non leech life/es hybrids etc. i failed domain run ONCE. because ive splatted myself on 2 reflect rares ive missed in that gfx vomit
it never has been a problem the only real DPS checks in the game are Chimera (adds) and Shaper floating orbs. everything else you can simply outplay, outlast or outsmart note - id use Vaal Pact on only TWO of my characters. i do not like cheating and VP in current game is akin to cheating note2 - yes, my clearspeed sucks by double-dip necro standards (strongest poison build out there..) but it is pleasant to play, offers some challenge when mobs actually 'exist' and im not in any rush anyway oh and if STR side is so good - play it and report back will ya? youll see that phys damage% from STR is nothing compared to all the crit out there and you need to get ACC from somewhere or play RT. great damage nodes.. single ones maybe, as a whole? there is a reason all heatmaps of passive skill tree show area around marauder/duelist as baren dessolate desert Last edited by sidtherat#1310 on Jul 14, 2017, 2:34:40 AM
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