[Suggestion] Add 2 flat life for every 10 dexterity.

Currently you get 20 accuracy and 2% evasion. But eventually something will hit you. Picking up enough life on the right/lower right side of the tree can be pretty rough, especially in Hardcore.

If every 10 dexterity also granted 2 flat life, that would be a nice way to alleviate some life issues for evasion, armor/evasion, and, hybrid builds.

It would be a smaller boost to strength based characters as well since you have to have at least some dexterity. They get 5 life per 10 strength already. So dexterity would grant life at 40% of the rate strength would.

Thematically it makes sense to grant some life to a highly dexterous character, and more life a very strong character. As far as things can make sense in a fantasy world :)
Last bumped on Jul 23, 2017, 1:19:21 PM
This thread has been automatically archived. Replies are disabled.
want safety? play str based classes

but they do not have damage nodes?

tough luck


what you want is 'damage from all the juicy nodes' AND defences. maybe you want a free mirror too?
lol this amount of hatred in the reply. You know sid not everyone is happy with a lousy 80k dps build and describes it as fine.
"
sidtherat wrote:
want safety? play str based classes

but they do not have damage nodes?

tough luck


what you want is 'damage from all the juicy nodes' AND defences. maybe you want a free mirror too?



It's not about safety. It's about having a sufficient amount of health for when your evasion/dodge RNG fails you. And the STR 1/3 of the tree has plenty of damage nodes, and STR give phys damage per 10 STR!

No one is asking for anything "free", it's about balance.

Even if you pick up all the % life nodes in the DEX 1/3, they have nothing to scale off of.

If the suggestion were 5HP/10 Dex, then it would be a different story. The suggestion was 2HP/10 Dex which is 40% the rate of STR.

Even if you had 1000 Dex, that's 200 life which gets increased by your % life nodes. That's not some crazy or unfair boost.
fine

1% more damage per 10str then mmkay? to balance out the damage that left side of the tree simply doesnt offer (where the crit is? crit multi? all the penetration nodes? - DEX side)

if you want defences - play STR based builds. DEX is all about the damage at the cost of defences. it is somethign that forces you to pick your poison. but you want both.
"
sidtherat wrote:
fine

1% more damage per 10str then mmkay? to balance out the damage that left side of the tree simply doesnt offer (where the crit is? crit multi? all the penetration nodes? - DEX side)

if you want defences - play STR based builds. DEX is all about the damage at the cost of defences. it is somethign that forces you to pick your poison. but you want both.


As long as you could make that 1% more attack damage for Strength and for non Crit, those 1% more damage wouldn't even feel like breaking the game. There are a few builds that go beyond 1K strength, but even those wouldn't reach more than 200% more damage, and without Crit you either have to deal with RT or accuracy requirements and go EO...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jul 12, 2017, 4:12:45 PM
And what about intelligence? I don't want to do a stupid leecher so I get a not-so-small-something-similar-to-life-pool and that be it? No evasion or physical damage reduction? That's not fair!
"
SuperMotte wrote:
And what about intelligence? I don't want to do a stupid leecher so I get a not-so-small-something-similar-to-life-pool and that be it? No evasion or physical damage reduction? That's not fair!


Actually intelligence should use a boost to mana. The only question relies if it should be flat or % based.

Mana should give INT side of the tree the option to either go damage or EHP.

Oh, and CwC, Cast on Crit/Hit etc. should all add mana cost of the spells at least, even if it would be deemed necessary to have it at a reduced value. Or have them act as auras and lock at least a xx% part of the mana pool.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
The tree is only part of a build. Gear is another part. You can get lots of strength from gear. Deafening Essence of Rage gives 51-58 strength on any slot except weapons. And strength is an implicit on amulets and belts. If you want strength, it's not hard to get.

Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
If you want strength, it's not hard to get.



But that requires them to actually invest to get it, don't you understand they don't want to invest or sacrifice damage to get life, they just want to be super tanky without investment. This is how GGG has pitched the game as a casual ARPG you play while watching tv, instead of a hardcore ARPG it once was.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

Report Forum Post

Report Account:

Report Type

Additional Info