[Suggestion] Add 2 flat life for every 10 dexterity.

One of the dominant builds recently has been Queen of the Forest builds. Either those people figured out how to get enough strength or they were effective without getting it. Movement speed and manually dodging supplement evasion. I didn't hear those players complaining their build wasn't viable as they were farming shaper, uber atziri, and uber shaper.
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jolsen26 wrote:
"
PHRandom wrote:
My response
I vote yes for buff.
And then i make a suggestion of two more buffs.

Buff 1: Add 4 accuracy rating for every 10 Strength
This way strength characters will not struggle that much anymore to hit enemy, buff is about 40% of dexterity value for accuracy rating bonus

Buff 2: Add 0.03 life regen per second for every 10 Intelligence
This way intelligence characters will have more durability, whenever they have energy shield on cooldown, as they will regenerate slightly faster.



That would only be 3 life regen for 1000 INT. Unless you meant 0.3.

Not a bad idea, but I think it'd be good to have it be both life regen and ES recharge rate from INT. (maybe .3% faster ES recharge / 10 Int; i.e. 15% faster at 500 int)

Ok, lets consider then 0.3 life regen per second for every 10 Intelligence.
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sidtherat wrote:
i did breach domains with several lvl 90 chars - including most non meta stuff out there (have like 45 90+ chars right now) like 4.9k ev/ar hybrids, non leech life/es hybrids etc. i failed domain run ONCE. because ive splatted myself on 2 reflect rares ive missed in that gfx vomit


it never has been a problem

the only real DPS checks in the game are Chimera (adds) and Shaper floating orbs. everything else you can simply outplay, outlast or outsmart

note - id use Vaal Pact on only TWO of my characters. i do not like cheating and VP in current game is akin to cheating

note2 - yes, my clearspeed sucks by double-dip necro standards (strongest poison build out there..) but it is pleasant to play, offers some challenge when mobs actually 'exist' and im not in any rush anyway


oh and if STR side is so good - play it and report back will ya? youll see that phys damage% from STR is nothing compared to all the crit out there and you need to get ACC from somewhere or play RT. great damage nodes.. single ones maybe, as a whole? there is a reason all heatmaps of passive skill tree show area around marauder/duelist as baren dessolate desert
Yes but which domains, Chayula?
Because Tul or Xoph doesn't matter.

By all standards, strength/east access to life nodes/etc. does make a big difference.
https://www.pathofexile.com/forum/view-thread/1898845/page/3#p14606542
Here, my personal recommendation from 3 days ago on how Berseker (left side) is better then Assassin, Raider (right side) or Occultist (top side). Dps difference is dramatic, doesn't require any charges but only gets better with them, and can get highest pool of life easier then other ascendancies.

Accuracy is a matter of 2 highish (250+) rolls on gear, amulet/2 rings/gloves, your pick. Also, accuracy is more important to crit characters anyway...
RT is just bad for majority of builds, end of the story.

And lastly... heatmaps will change dramatically when 3.0 ES nerfs hit. I'm not comparing life Berserker to CI HoWA, I'm comparing future 3.0 builds and beyond.

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One of the dominant builds recently has been Queen of the Forest builds.
Majority of them being bow/wand (read: ranged) builds, that stay out of the way and don't get hit (ever) thanks to the movement speed, and which can't use any movement gems. They need QotF to speed clear, its their primary way of locomotion. Try the same using claws or daggers (right side specific weapons), with Conc on, and not Frost Blades/ST.
It's like saying that the most dominant totem builds is using... totems to deal damage.
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198

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Use above link for free booster when you sign up! :)
Last edited by Bristoling#3346 on Jul 14, 2017, 1:18:34 PM
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PHRandom wrote:
"
jolsen26 wrote:
"
PHRandom wrote:
My response
I vote yes for buff.
And then i make a suggestion of two more buffs.

Buff 1: Add 4 accuracy rating for every 10 Strength
This way strength characters will not struggle that much anymore to hit enemy, buff is about 40% of dexterity value for accuracy rating bonus

Buff 2: Add 0.03 life regen per second for every 10 Intelligence
This way intelligence characters will have more durability, whenever they have energy shield on cooldown, as they will regenerate slightly faster.



That would only be 3 life regen for 1000 INT. Unless you meant 0.3.

Not a bad idea, but I think it'd be good to have it be both life regen and ES recharge rate from INT. (maybe .3% faster ES recharge / 10 Int; i.e. 15% faster at 500 int)

Ok, lets consider then 0.3 life regen per second for every 10 Intelligence.

Or even better, 0.4 life regen per 10 intelligence.
By calculation would be 40 life regen per 1000 intelligence.
How come would icreasing one's intelligence increase his healing capabilities ??

Dext : increase accuracy and evasion = makes sense
Str : increase raw physical melee power and physial body condition = makes sense
Int : increase magical power / abilities ( mana, and shield ) = makes sense


But being smart increasing one's healing abilities ?
...
:/


"
Bristoling wrote:
Majority of them being bow/wand (read: ranged) builds,

Do you know double DF setups ?
Because that means frostblade/blade flurry, and that's one of the best combination with QofF.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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mark1030 wrote:
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Pyrokar wrote:
They could also buff some unique evasion chests with some life rolls. It is sad that kaom's heart and the belly of the beast seem to be the only choices nowadays.
i've made many builds and have never used a Kaom's Heart and only used Belly of the Beast once or twice. They are far from the only choices nowadays.


yeah I have to say the only time Ive used a kaoms and been happy enough with the character is a legacy kaoms tbh. Its an op chest, slightly too powerful rly, the new one? Im not feeling to use it, or a belly, I dont even own a 6L belly and I own a million and one 6L chests that I use.

Coil is amazing, rare chests are really good, people rate QotF, Kintsugi, Perfect Form etc... Im not so sure about those personally but the crowd seems to think theyre good options.

Belly is a hybrid ar/ev chest, its not a pure str chest, and kaoms can be sued with evasion. Im trying a nagawhatywhatevermugukiwatsit flame axe build atm with a ranger and Im using a lego koams with evasion, I have over 20k evasion with it on along with phase acro, I dont see a barrier between kaoms and evasion, its not like it has any armour worth talking about. Ive got rare gloves with more armour than a kaoms.



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Bristoling wrote:
I don't like the idea of homogenizing the tree, and giving same bonuses for the same stats.

Problem is, that Dexterity isn't worth scaling. With Intelligence, you get ES, making your EHP bubble bigger. With Strength, you get flat life, making your EHP bubble bigger.
Dexterity's bonus to Evasion needs to be simply buffed, so that overall "tankiness" was on par with Int or Str builds.

Try to get 75% chance to evade (which is around 57k Evasion) while having 60-75% spell dodge and some Armour on top of it. Heck, try to get +65% of spell dodge without Vaal Grace. That's an investment on its own, forcing you to take very specific items.
Now, try to get 75% block 60-75% spell block - its not only a lot easier, you also have a lot more options of doing that, without being forced into a narrow set of specific uniques.



I feel you are either forced into specific uniques or ascendancies to get that level of block.

Thing is, you say this as if block is an str based mechanic. To get that block without the specific uniques you either have to go necro which is a bit of a shitshow imo or you use duelist who is as much evasion as armour. Theres tons of block in the right of the tree, block is as much evasion as it is armour.

I think the problem is with the perception of players not with the mechanics here, its perception that says dodge is for evasion and block is for armour. If block is easier to get than dodge then go block, why would you go dodge?

You go dodge because you cant go block, because you are not melee you are an archer. Its not an ev v ar balance issue, theres tons of block on the right of the tree, its a melee vs bows balance issue, thats what block stacking vs dodge stacking is about. Thats why block SHOULD be easier to get higher values on, thats why block is on melee nodes. If you are a right side melee then go block if you think its superior in terms of investment, if you are a right side bow character then accept that melee gets superior defense per investment and that is, in its current state, still not enough to counterbalance the inherent risk of melee in their favour defensively.





Evasion is a lot easier to stack than armour, armour is a lot easier to replace than evasion, evasion can be turned into armour with the keystone, 10k for 10k evasion arguably mitigates more damage than armour, theres a lot in evasions favour.

I think the right is squeezed for life, but I agree with sid that when you look at the damage potential the overall picture is quite telling. Imo the ranger has been the best life based melee class in this game since the changes to the ranger start and surrounding mechanics in the original open beta. I think it took ascendacy classes to really give me strong reasons to use marauder and duelist. Even now, people say well, its squishy... I dunno about that man.

I have legacy kaoms and legacy coil, the kaoms is a lot further removed from its current version than the coil is, an awful lot further removed. I have pretty beastly rolled rare chests of virtually every configuration, all manner of savage weapons. In my experience right side melee still has stronger builds than left side, even with all this gear. When you look at the defense + damage + usability as a combo in actual gameplay situations, imo, the strongest life melee builds Ive played atm on live are crit dagger coil acrobatics ranger scaling the right side of the tree from duelist through ranger to shadow, and armour block based hybrid life + es duelist scaling the right of the tree from duelist through ranger to shadow using iron reflexes.

The defensive benefits of the left are so slight I question if they even exist, where the offensive benefits of the right are unquestionable. I would note that a part of this is due to the inability to roll a proper rare physical crit sceptre or staff, pretty much non existent weapons rendering any crit capability on the left essentially void.

when I look at it like this, I cant see a case for taking the str life bonus, one of the few + sides to the left, and giving any part of it to the right. Part of me is sympathetic to the idea but I think the reality is that the right has a major issue with life levels, and if you take that away what will happen is the right will be so dominant that where we have reasons to make chars on the left and right atm, that will disappear. What will happen is that the right will be so dominant that they will feel the need to go full ci/eb on the right and destroy it in a way that will make you wish you could rewind time to now where theres really strong right side life builds that you have a reason to play. It will make your life level concerns look trivial.


I think to balance left v right for life they are doing the right thing, reducing crit damage and giving non crit melee more gems to scale their damage. I wouldnt want them to mess up this necessary small shift towards left power by suddenly giving the right a way to cushion their downsides when I think about it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Actually, Marauder has only 88% inc life nodes in his tree if you don't go Blood Magic, while Ranger has 91%.

Of course, he's also got more +flat life, more STR and is closer to the big center life wheel. But a reasonably invested Ranger can also get to this wheel, and with halfway decent items, reach 6k life.
Or a ranger can get easily those crit nodes around shadow start point, for trade some lower life into higher damage, and if she also get a few of duelist lifeleech nodes then its worth the trade. Maybe you can't face those late game oneshot monsters when evasion fail but you can leech a lot of life back if you survive with a bit of life left thanks to your high dps. And to your critticals too.
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Fruz wrote:
How come would icreasing one's intelligence increase his healing capabilities ??

Dext : increase accuracy and evasion = makes sense
Str : increase raw physical melee power and physial body condition = makes sense
Int : increase magical power / abilities ( mana, and shield ) = makes sense


But being smart increasing one's healing abilities ?
...
:/


"
Bristoling wrote:
Majority of them being bow/wand (read: ranged) builds,

Do you know double DF setups ?
Because that means frostblade/blade flurry, and that's one of the best combination with QofF.



Not to defend the idea but...

Drugs and medicine.
Drugs ?
Give it a drawback then, and a keystone to get the power in the first place.

medicine ? In the middle of a fight ?
Not convinced.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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