[Suggestion] Add 2 flat life for every 10 dexterity.
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The right side of the tree will always be shortchanged in health. If you use Acrobatics, you should have a lot of skill in manually dodging. You can't expect to just dodge everything expecting dodge to handle everything that comes your way. It might give the appearance of working, but when you're in the 80s, content gets much harder and you have to dodge by hand.
I would love this suggestions anyway, but I don't think it's going to happen. Every defense has its pitfalls. I'm not saying heavy investment because that's true for almost any build and is vague. Life: Very hard to get high compared to ES, no recharge like ES CI: Stun/Status ailments no flasks, penalty to leeching, no instant leeching Acro/Evasion: will eventually get hit and possibly be one-shotted Block: Reduced block chance is possible to roll on maps; additionally it's hard to block spells without reckless defense or gladiator. Armour: mitigates physical damage, but you still face full elemental damage Supplementary Mechanics: Leech: Can roll the enemies cannot be leeched from mod. Regen: Can roll the enemies cannot regenerate life, ES or mana mod or reduced recovery. |
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" I don't really agree with this argument. Because the DEX 1/3 of the tree is focused on Evasion. And Dexterity gives 2% evasion/ 10 Dex. But evasion based gear CANNOT roll STR. Yes you could get it by spending up and hoping to get lucky with the highest tier essences. But the only STR you can get on Evasion (not EV/Armor hybrid) gear is low level Haku 3. It's also about the amount of investment that you have to put in comparatively. You have to have a character over 90 with little damage mods to get any reasonable amount of life, and then that's just the % life scaling from the tree. Then you've also got to get the top tier life rolls (and strength where possible) to have it scale. All this, while still having to invest heavily in Evasion to have enough to make it a legitimate defensive mechanic. " This idea that this is somehow asking for super tanky evasion characters that also do absurd damage is just ridiculous. With heavy life investment in the tree (which you'd still need) and very good gear, we're only talking about an additional 300-600 life. And all other characters would probably pick up an additional 100-150 life from their dex. " I'm not sure what you mean by this, but ES is still going to be really strong after the nerf. Occultist might even be massively overpowered. And INT gives 2% ES/ 10 int. In the late game, which is all that matters, a t1 or t2 int roll gives you between 7-11% to max ES. That scales enormously with flat ES from gear. |
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How much strength do you want? There are 3 +30 strength nodes on the right side of the tree. There are several other nodes that give strength along with other stuff like life or mana. There are many jewel sockets that one could put strength jewels in. There's even jewels that convert dex to strength if you want.
If they add life to dex, they should lower the accuracy and evasion dex gives. And then they should add accuracy to strength nodes because it's hard to get accuracy on the left side of the tree and we want every build to have easy access to everything. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Thats the current mentality these days. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" see the other side of the picture: It's also about the amount of investment that you have to put in comparatively. You have to have a character over 90 with little life mods to get any reasonable amount of damage, and then that's just the %damage scaling from the tree. Then you've also got to get the top weapon rolls (and there arent that many available) to have it scale. All this, while still having to invest heavily into damage nodes to have enough to make a legitimate offensive character. in short: DEX == damage, less survivability, STR == survivability, WAY less damage and you want simply get both. if you wanted survivability you would have played STR based. but you want and value damage so you want DAMAGE and SAFETY. just because you think it is a good idea. it isnt. and - while you CAN get a decently life-stacked DEX based character (HC players do that routinely) it is absurdly difficult to get high damage STR based one. it is not a secret that no meta so far favoured STR based characters while the 'crit era' lasts for 3 years DESPITE constant whines about low life values. if it lasts - then the damage is simply too good to pass and - again - you simply want both |
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" Equip Problem solved. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" Brah how am I suppose to use those gloves with my facebreaker build? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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They could also buff some unique evasion chests with some life rolls. It is sad that kaom's heart and the belly of the beast seem to be the only choices nowadays.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jul 13, 2017, 1:20:49 PM
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I like the idea.
Id add deminishing return with it. After a certain % of evasion/dodge -- a certain amount of dex -- add DR. |
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"i've made many builds and have never used a Kaom's Heart and only used Belly of the Beast once or twice. They are far from the only choices nowadays. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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