Post your reason why you hate doing labs.

N/A, I enjoy doing labs
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I agree that first 6 uber trials shouldn't be that random (higher % chance to get the ones you are missing). Other than that, lab's fine.
MECHanokl - nailed it!

P.S. if GGG/Chris were genuine about finding out how popular/otherwise Lab is they could run a special League where Ascendancies were gained elsewhere and people ran the lab just for the enchants. I suspect the data from that would be most illuminating.

No, it'll never happen due to the resources already invested to generate the Lab creating a personal need to validate the decision in the first instance.
Last edited by Aldora_the_Summoner#4021 on Jun 17, 2017, 6:05:29 AM
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adghar wrote:
N/A, I enjoy doing labs


Wow.. How relevant your comments is against the topic of discussion !!

I applaud you ; ) Truly spoken from that legendary "On-Topic" guy who once said that "Because I like to stay on-topic whenever possible"


https://www.pathofexile.com/forum/view-thread/1906262/page/2

lol ; )
Last edited by YoursTruly86#4027 on Jun 17, 2017, 4:59:49 AM
Because it is boring as fuck
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MECHanokl wrote:
I will just copy the reasons I dislike lab that I posted before:

1) This is a top down view arpg where you move by clicking on terrain (or using a movement skill). It is not precise and sometimes even clunky, especially compared to games where traps usually make more sense - third person rpgs, first person games, platformers. All of them have much more precise movement than poe, hence there traps make more sense.

2) View. The view in this game is rather restricted in terms of range, and you can't rotate the camera. Not once did I encounter particular corners, where walls would obstruct the view so I could barely see the traps. In some cases, there were certain zones where traps would go on for longer than screen distance, without any "safe spots", which would allow you to slowly and carefully pass them. In such cases, the best tactic is just to yolo dash forward. So challenging. Much wow.

3) Length. Even dark souls would usually have a checkpoint of sorts after a difficult part with traps and hard enemies. Platformers have short levels, again, to somewhat reduce the frustration. Other games allow you to save at any point, or have checkpoints. Here if you screw up, you have to do it all over again from the start. Like a long level filled with traps and three boss encounters with no checkpoints or saves.

4) Connection issues. I am one of the lucky few who live close to their gateway and don't suffer AS much from connection issues (doesn't mean that people who don't have a perfect internet should be just ingored). However, controls and hitboxes in online games will never be as precise as in an offline game. Combined with an already not so precise arpg click based movement, the arcade like elements become even more frustrating. In any other part of the game the lag is not as deadly (with exceptions), since it is one thing to get an extra hit or two from random monsters on a map, and whole different story to lag back a bit and end up in a trap that deals % damage of your health.

5) Tiny final arena (uber in particular). Now, many bosses in this game have this problem, however with izaro it is even worse. Depending on the layout, you can barely move anywhere, since the center is blocked, traps are everywhere, and pillars in uber can sometimes deny you the last islands of safety, making it difficult to move around and dodge in a fight were you are assumed to move around and dodge, since izaro is a very heavy hitter.

6) Can be cheesed easily. Probably one of the most ironic aspects of lab to me, is the fact that a proper lab runner can beat it in around 2 minutes. By stacking VERY high amounts of movement speed, you can simply ingore all traps since they stop dealing damage to you altogether. And Izaro? You just nuke him with loads of mines detonated by a totem (so far the fastest way of killing him due to a glitch, that GGG is officially fine with). So challenging. So skillful. And with all the above mentioned issues, second best option is to be able to facetank everything. Facetank traps, facetank izaro, give little to no sh*ts about anything. High es pool with vp is one way, another option that I know is super high regen.

So in the end, does this content promote skillful, thorough, careful play, or even thinking? NO, because you can make it stupidly easy with certain playstyles, while getting crapped on with others. And that is fine. What is not fine is that I have to go through this with every single one of my characters. In almost any other scenario, I can do something - for example boss X is too dangerous for my current character, I will clear the map with him and then kill the boss with my other character who is more capable. Rolled a bad map for character Y? Fine, I will do it with character Z! So I am rewarded for having different builds, which are different enough and have their strong/weak points. But with lab? NO, F*CK YOU, every single one of your characters has to do this!

This is absurd.


very nice input here ; )
Like already stated. It's meant to be challenging content. You can make builds that cheese it but they generally don't do splendidly outside of lab then.

Just like you I do get irked when a specific build has a hell of a time with traps but you know what? I accept that the build isn't meant to farm the lab and suddenly buying a lab enchant helm seems like a reasonable and non rage inducing idea :).

I've already addressed the reasons why the lab design is bad, mainly for those with bad internet connections, but in general the lab is absolutely fine. Nobody can convince me that running the end game maps thousands of times is fine but having to run the lab 4 times per character lifespan at maximum if so desired is too tedious just because it has a different flavor than other game areas just because you have to work your way around traps.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
"
PleiadesBlackstar wrote:
Like already stated. It's meant to be challenging content. You can make builds that cheese it but they generally don't do splendidly outside of lab then.

Just like you I do get irked when a specific build has a hell of a time with traps but you know what? I accept that the build isn't meant to farm the lab and suddenly buying a lab enchant helm seems like a reasonable and non rage inducing idea :).

I've already addressed the reasons why the lab design is bad, mainly for those with bad internet connections, but in general the lab is absolutely fine. Nobody can convince me that running the end game maps thousands of times is fine but having to run the lab 4 times per character lifespan at maximum if so desired is too tedious just because it has a different flavor than other game areas just because you have to work your way around traps.


Problem is that poe trade or in game market has it whenever i am online.
Last edited by YoursTruly86#4027 on Jun 17, 2017, 4:43:56 AM
I love doing lab, its great for making profits all along and good to farm gear and useful items. Of course, I might understand why people hate it, not all things are for everyone.
Spreading salt since 2006
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YoursTruly86 wrote:
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PleiadesBlackstar wrote:
Like already stated. It's meant to be challenging content. You can make builds that cheese it but they generally don't do splendidly outside of lab then.

Just like you I do get irked when a specific build has a hell of a time with traps but you know what? I accept that the build isn't meant to farm the lab and suddenly buying a lab enchant helm seems like a reasonable and non rage inducing idea :).

I've already addressed the reasons why the lab design is bad, mainly for those with bad internet connections, but in general the lab is absolutely fine. Nobody can convince me that running the end game maps thousands of times is fine but having to run the lab 4 times per character lifespan at maximum if so desired is too tedious just because it has a different flavor than other game areas just because you have to work your way around traps.


Problem is that poe trade or in game market has it whenever i am online.


Assuming you meant to say never has it when you are online. I find that statement to be 50/50 though. I play mostly at night on my days off since I work night shift in central us time zone recently and I have found no real difference in access to stuff I need to buy. Sometimes you may pay a premium for having less available choices, but that is usually referring to currency trades if anything. Items seem to be fairly priced outside of more big ticket items.

However I do feel like lab enchant helms might be a bit of a different story, especially if you are trying to find a non Meta enchant that may very well be impossible to find because nobody ever bothers to list it.

But to add since I forgot to in the earlier post, I also would argue that helm enchant are a super end game thing to strive for anyway so small chances of receiving the one you want is kind of justified in my book. I've literally only ever used like 2 helm enchant combo on any character that I can remember and that's only because I happened to get ancestral warchief damage on my ancestral warchief's bringer of rain first try. Second was because I just went ahead and bought a temporal chains enchant helm on a Ed character because it was affordable and could have lived without it. So out of 2 of my many characters that have done tier 15 and 16 maps, there doesn't even feel like a strong need to have enchants unless you plan to go ham on farming the shaper and what not without a super end game meta es leech build.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"

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