The average poe player doesnt know what theyre talking about!

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Aim_Deep wrote:
?


Steven hawking bro

exceptionally high IQ

wrote a brief history of time

also guest stared on the Simpsons

I dont see any any key!
Thing is, the vast majority of people don't consider an ARPG to be skilled based. I mean, this isn't Dark Souls or Ninja Gaiden. It's a game where you point and click. No one associates a simple isometric hack and slash game with skill. When people come to an ARPG, what they're looking for is loot and grind and character building.
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poepoe091 wrote:
Thing is, the vast majority of people don't consider an ARPG to be skilled based. I mean, this isn't Dark Souls or Ninja Gaiden. It's a game where you point and click. No one associates a simple isometric hack and slash game with skill. When people come to an ARPG, what they're looking for is loot and grind and character building.


I tend to agree for the most part, GGG has a big knowledge component and a smaller skill one

heck thats one of the reasons I like it

it not really that much of a "fast twitch" person (brain damage and all)

so I really love the fact that If I build my character correctly and understand mechanics I can blow shit up.



I dont see any any key!
All thats complicated here is builds not gameplay. There are much harder games like D3 was until carebear patch 1.3 forward. Like Dark souls series. Once you get hang of builds or better yet copy a meta there is nothing until Big 6 and even those can be trivialized with the OP metas. It's ironic such a complicated game on the front end with like 600+ uniques, classes, ascendance, hundreds of gems basically a million permutations can be so vapid on the back end with virtually non existent combat. Even if you're not a guy that 1-2 shots everything the fights just arnt that interesting. Beyond bosses and Invasion bosses were I wish all rares were like those for a start. Then as mentioned the difficulty setting to make everyone happy.

I played 4 maps today after a month off and shut down. Boring. Hope they will address this in patch 3.

Edit
Oh and I disagree with you poepoe091. Game used to be a lot skill gameplay wise. You can test this right now lucky. Put a Invasion and Beyond leaguestone in a like a lvl 12 map and do it 3L. Thats what game was with a 6L back in teh day OFC doing this sorta defeats the prime directive of a ARPG, as you state correctly, getting better loot. But that does not mean gameplay cant be hard and skillful as well.
Git R Dun!
Last edited by Aim_Deep#3474 on May 25, 2017, 11:23:24 PM
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鬼殺し wrote:
This is true in part, but the lines between 'skill,' 'knowledge' and 'experience' start to get awfully blurry the longer you stare at them.

I'm secure in the knowledge that PoE is a very harsh teacher but if you're willing to learn, it will make you a better gamer.

Imagine:

Person A spends 5 years playing PoE (niche ARPG) and then tries Diablo 3 (mainstream ARPG) for the first time.

Person B spends 5 years playing D3 and then tries Path of Exile for the first time.

Who do you think is going to do better at their new game?

'The average PoE player' isn't an average gamer at all. I think people around here tend to forget that.


Oh I agree, I played D3 the swiched to PoE at the start of 1.0 and normal dom must have killed my first 5 guys are so (blood rain is hard lol)

though D3 inferno was quite challenging upon release, in fact I was kinda sad: i had just made it to act 4 in inferno and then they nerfed the hell out of it lol
I dont see any any key!
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poepoe091 wrote:
Thing is, the vast majority of people don't consider an ARPG to be skilled based. I mean, this isn't Dark Souls or Ninja Gaiden. It's a game where you point and click. No one associates a simple isometric hack and slash game with skill. When people come to an ARPG, what they're looking for is loot and grind and character building.


Well... Isn't "Isometric Hack and Slash" essentially applicable to MOBA's though?

They're pretty notable for being skill intensive.

I mean, personally, I'd say that isometric hack and slash games can be more skill intensive than things like Dark Souls, due to having to deal with the artificial difficulty that is the amount of control one has over their character.

For example,

In Dark Souls, I have full control over my character. I know that if I press forward, I will move forward and nothing more. I can cancel most animations at my own discretion. I generally have the capacity to make use of every single frame of every single action (In fact, that's literally the idea behind Parry mechanic in that game).

Meanwhile in a isometric ARPG, I'm at the mercy of pathing and animation locks. I have to deal with the fact that it's very possible that if I click on the wrong pixel, that my character can literally turn 180 and start running back the other way. There's also usually some delay from input to effect by the nature of animations that means that you can't really use frame perfect things.

Dealing with namelocking is also a thing, where it can make you just unable to hit a moving target with an attack so you have to learn how to deal with that (I.e. Position correctly, use CC etc)

But yeah, artificial difficulty. That often gets designed around, so that there are fewer things that rely on precision or iframes ("Often" being of key note, since PoE is a clear example of one such game that put in precision based mechanics in the form of Lab traps)
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poepoe091 wrote:
Thing is, the vast majority of people don't consider an ARPG to be skilled based. I mean, this isn't Dark Souls or Ninja Gaiden. It's a game where you point and click. No one associates a simple isometric hack and slash game with skill. When people come to an ARPG, what they're looking for is loot and grind and character building.


You are correct. POE does have a bit of a skill component wheb it comes to uber arziri and uber lab tho. Also the end game guardians and shaper require a bit of skill.

I think GGG just doesnt like it when people can facetank their end game bosses so they nerf shit to prevent that.

Some things like shaper beam and pretty much all hus attacks you can avoid. Yber atziri in split phase tho I think is too much I think.
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Tarille wrote:
In Dark Souls, I have full control over my character. I know that if I press forward, I will move forward and nothing more. I can cancel most animations at my own discretion. I generally have the capacity to make use of every single frame of every single action (In fact, that's literally the idea behind Parry mechanic in that game).

(emphasis mine)

Uh what.

One of the core concepts behind Souls-like combat is commitment - you cannot interrupt any action that you choose to undertake. Press that light attack button, and no matter what you do, there's a light attack coming at your enemies; only said enemy can stop it. Slammed that parry button, but you realize it's too soon? Can't just bash roll and get out of the way, sorry, gotta finish that parry animation first. Even turning around during a sprint causes a few frames of animation lock-up. ARPGs and Soulsy character-action games are almost exactly alike in that regard.

Worth noting: I agree both genres take skill, and not a small bit of it - just noting that animation cancelling is not a thing in Dark Souls, or games similar to it. It's what most people really dislike about the first Dark Souls, in fact: it has the lowest animation speeds of the series, which makes it painfully obvious that you're 100% committed to actions taken. Seems to be a point of contention for the newest Soulsalike, The Surge, as well.
D3 on launch wasn't hard, it was damn straight impossible for some characters because the idiotic developers didn't bother to test and balance the game, they "just doubled it".
POE has a lot of skill. Mathil does crazy stuff like beats everything with 5L and like 18 gems. 4K life and stuff. I've watched him for a couple years now and am amazed stuff he gets working. Not his OP builds like fakner but lessor ones. I've tried a couple of his builds as 6L and better geared and dont do near as well. I truly believe he could make nearly everything work. Very at dodging and hitting right flasks. I cant play this way. Need to be tankier even for SC.

Beyond that is skill of building/theory crafting. I've done some good some bad. Some ppl do all good. Some ppl too scared to try and just copy.

Git R Dun!
Last edited by Aim_Deep#3474 on May 27, 2017, 6:20:24 AM

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