The average poe player doesnt know what theyre talking about!

"
鬼殺し wrote:
You might as well say that Diablo 1 and Starcraft were equally similar, since Diablo 1 was THE isometric hack and slash game, and Starcraft THE source of all MOBAs as we call them today.

Still stretching. You've nothing to gain from this, so I don't see why you're continuing.


oh fond memories of playing DOTA on WC3 lol

actually the map editor one Warcraft and starcraft games is one of the best things blizz ever did...

back when it was still really blizz
I dont see any any key!
"
鬼殺し wrote:
This is true in part, but the lines between 'skill,' 'knowledge' and 'experience' start to get awfully blurry the longer you stare at them.

I'm secure in the knowledge that PoE is a very harsh teacher but if you're willing to learn, it will make you a better gamer.

Imagine:

Person A spends 5 years playing PoE (niche ARPG) and then tries Diablo 3 (mainstream ARPG) for the first time.

Person B spends 5 years playing D3 and then tries Path of Exile for the first time.

Who do you think is going to do better at their new game?

'The average PoE player' isn't an average gamer at all. I think people around here tend to forget that.


lulz. If your first experience of a arpg is poe for 5 years and then your forced to play d3 for a month your going to be really really sad to the point you would probably give up.
"
Shagsbeard wrote:
There's a good reason why we don't have great games anymore, and it's related. People think they want something, but when they get it they find that there's no real fun in having it. Games that work on the premise that they should give players what they want tend to be quite short lived. Games can last for years on a trickle of what players want.

GGG has gone overboard giving in to player demand. For the last two years power has gotten out of control. It has to stop... and can either be stopped by design, or simply stopped because people lose interest in the game.

The wants of the average player have ruined many games in the past. They shouldn't be ignored, but at the same time they shouldn't be spoiled either. We've been spoiled. You're seeing the affects of it.


What you have said makes no sense at all. How is it the last few leagues have had the highest player count if the game wasn't as great as before?
"
Walrusky wrote:
"
Shagsbeard wrote:
There's a good reason why we don't have great games anymore, and it's related. People think they want something, but when they get it they find that there's no real fun in having it. Games that work on the premise that they should give players what they want tend to be quite short lived. Games can last for years on a trickle of what players want.

GGG has gone overboard giving in to player demand. For the last two years power has gotten out of control. It has to stop... and can either be stopped by design, or simply stopped because people lose interest in the game.

The wants of the average player have ruined many games in the past. They shouldn't be ignored, but at the same time they shouldn't be spoiled either. We've been spoiled. You're seeing the affects of it.


What you have said makes no sense at all. How is it the last few leagues have had the highest player count if the game wasn't as great as before?


Is Walmart the best store? I'd rather shop at dillards and macys TYVM even if they dont have the market capitalization. Different strokes. Most ppl like cheap gimmicks liek clear speed and $4 shoes that blow out after a mile. I buy $125 asics nimbus gels and want games hard. HC not hard. Getting wrecked by white devouers was hard
Git R Dun!
Last edited by Aim_Deep#3474 on May 27, 2017, 8:32:39 PM
"
k1rage wrote:
nonsense the goals of the games are completely different in a MOBA you play a short game to defeat the enemy team.

In an arpg you kill NPC mobs in mass to gain loot and build you character

I mean they are totally different game types


Now you're comparing MOBA to ARPG.

Which is not something I was doing.

I was merely talking about the "Isometric Hack and Slash" term. Which is not limited to only ARPG games.

"
鬼殺し wrote:
You might as well say that Diablo 1 and Starcraft were equally similar, since Diablo 1 was THE isometric hack and slash game, and Starcraft THE source of all MOBAs as we call them today.

Still stretching. You've nothing to gain from this, so I don't see why you're continuing.


And you have nothing to gain from trying to "Disprove" my opinion. Yet you were the one who brought up my initial comment, and proceed to continue to reply to my comments about my opinion.

My opinion is that "Isometric Hack and Slash" can be equally used to describe both ARPG's and MOBA's.

Neither genre is explicitly defined by that term. There are examples of ARPG's and MOBA's alike that are either not Isometric or are not accurately described by the term "Hack and Slash"

As such, the crux of my initial post was that saying "Isometric Hack and Slash games are inherently devoid of skill requirements" is not true.

But keep on bringing up all the exceptions to a generalized term and commenting about how I have nothing to gain from explaining my initial post. You'll achieve a lot, I'm sure.

Now, if you can empirically prove that there are NO MOBA's that can be defined as "Isometric Hack and Slash" games, even loosely (Which you know, is kind of the basis of that term since it's quite vague... I mean, it originated from PnP RPG's so good luck trying to exclude MOBA's which are usually very action intense) then you might have something and I'll concede my point.

Until such time, I'll stand by my original statement.

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