People keep saying Charge attacks can't be evaded, but this does not jive with my experience. I've personally seen my character do the "hitstun dodge" animation in response to a charge hitting me, and taken no damage. In fact, this happens to me quite frequently.
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Posted byTykero#1712on Feb 24, 2013, 11:30:04 PM
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Hydrogenium wrote:
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ziggro wrote:
"What? I cant dodge 85% of the incoming attacks? evasion sux"
Just to show you how dumb you are, I can easily do that with armor and resist + shield block. Actually 85% is rather small. With aura's/legendary items I am more around 99% for everything except chaos.
But this was not the point. The point was whatever evasion he has (be it 85% or 40%) it can be COMPLETELY ignored by certain common skills.
And that's the reason your QQ is lame, couse u r QQing that u cant evade all attacks, u wanna faceroll? d3 is that way >>>
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Posted byziggro#7495on Feb 24, 2013, 11:41:19 PM
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Hydrogenium wrote:
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ziggro wrote:
"What? I cant dodge 85% of the incoming attacks? evasion sux"
Just to show you how dumb you are, I can easily do that with armor and resist + shield block. Actually 85% is rather small. With aura's/legendary items I am more around 99% for everything except chaos.
But this was not the point. The point was whatever evasion he has (be it 85% or 40%) it can be COMPLETELY ignored by certain common skills.
Oh my God, what a huge problem with game design. You should be able to dodge everything with evasion! The fact that I didn't move out of the way of this slow moving projectile shouldn't matter, I'm stacking evasion! Slow moving magical attacks? LOL EVASION. Vaal takes a half hour to raise his tumorous arm to prepare his ground slam. LOL EVASION GG SIR.
Honestly, half the problems in this thread are avoided by everyone who DOESN'T build evasion. Projectiles can be dodges, charges can be dodged, traps can be dodged if you have the ocular prowess to handle playing this game.
In fact, evasion isn't the problem. The problem is the people trying to play evasion. Protip: You can't run 100% evasion 0% Life builds. It doesn't work like that.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
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Posted bycasval776#6397on Feb 25, 2013, 1:16:00 AMOn Probation
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0nin wrote:
Remember all that discussion about the true mechanics behind Evasion and the comparative math between Evasion and Armour proving that Evasion is theoretically equal if not better than Armour? It encouraged me to get an Evasion-based build to endgame and see just how well that theory works in practice. I can say that it's surprisingly effective on the lower difficulties and easily brought me to act 2 Merciless. And that's when I hit a brick wall.
There's a very easy reason why Evasion isn't viable, especially for HC. It's not the random chance that maybe a crit still lands and kills you. It actually has nothing to do with randomness. The real reason?
Vaal Constructs.
Leap Slam.
Projectile Weakness.
More Vaal Constructs.
Ethereal Knives and Bear Trap.
Leap Slam again.
Shield Charge.
These abilities deal Physical(+Chaos) damage, and cannot be evaded. At all. Projectile Weakness reduces your evasion to pretty much 0.
Evasion is the only defense in the game that is COMPLETELY NEGATED by several different abilities. ES gets countered by Chaos, but you can stack Chaos resistance or invest in CI. Armour gets countered by elemental-based attacks, but you can stack elemental resistances. There is no option for Evasion to prevent being countered by these abilities, except stacking more Armour. If that's your best option, why wouldn't you just wear Armour from the getgo?
I ran through Chambers of Sin with 0 deaths. I died half a dozen times in the Waterfall Cave level 1 to groups of skeletons that I've never feared on any character ever.
I took more damage from Vaal's constuct adds, than from his own lasers.
Screw randomness, it's the existence of 100% accuracy attacks that makes Evasion even moer unreliable than Armour.
apart from that evasion IS the random mitigation stat...it always be and will continue to be like that...
When you judge another, you do not define them, you define yourself
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Posted bykillbilly#2346on Feb 25, 2013, 2:12:45 AM
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Tykero wrote:
People keep saying Charge attacks can't be evaded, but this does not jive with my experience. I've personally seen my character do the "hitstun dodge" animation in response to a charge hitting me, and taken no damage. In fact, this happens to me quite frequently.
That's Block, not Evasion.
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Posted by0nin#3548on Feb 25, 2013, 2:38:42 AM
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killbilly wrote:
apart from that evasion IS the random mitigation stat...it always be and will continue to be like that...
What? No it's not. Evasion isn't random.
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Posted byReizoko#4460on Feb 25, 2013, 3:42:43 AM
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Tykero wrote:
People keep saying Charge attacks can't be evaded, but this does not jive with my experience. I've personally seen my character do the "hitstun dodge" animation in response to a charge hitting me, and taken no damage. In fact, this happens to me quite frequently.
Shield charge also 'pushes enemies on the way to the side'. Maybe if they aimed at a spot behind you (you are running toward them) you get pushed to the side? I don't know if this is the case. I woudln't run toward a charging pack personally :)
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Posted byShardey#4665on Feb 25, 2013, 5:01:40 AM
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the reason why evasion isn't good is due to the fact that you don't get 10% dmg reduction even on big damage.
whether you pick evasion or armor, you will always still need life or energy shield (ES sucks compared to Life btw).
Life isn't something you can ignore as if you get 1 shotted, you will lose exp or be taken off of hardcore ladder.
My Craft Logs-thread/359202
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Posted byGalneryus#1425on Feb 25, 2013, 5:03:50 AMBanned
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The main problem with hybrid builds is that while the evasion portion works fine even in smaller amounts, armor ONLY helps if you have a hefty amount of it. Small amounts of armor don't help, or only help you when you don't need it.
This is also the biggest fail of armor: Incoming damage can be so high even from normal monsters that armor is pretty much trumped by it. This is likely a design decision based on the idea that hard-hitting monsters should be dangerous to even armor users. I am certain that the devs will be forced to alter the formula or rethink the whole concept in the future. Barring manpower constraints of course. Hopefully the changes arrive quick enough to combat staleness.
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Posted byShardey#4665on Feb 25, 2013, 5:05:16 AM
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Evasion is fine, your build was bad, it happens. Reroll.
Seeing a bunch of people who have no idea how to use an option whip themselves into a frenzy because of thier ignorance constantly is disappointing. You cant roll pure ANYTHING in this game and not get owned.
HAIL SATAN! Last edited by tramshed#4306 on Feb 25, 2013, 5:05:46 AM
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Posted bytramshed#4306on Feb 25, 2013, 5:05:20 AM
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