Not worth to pick up ANY items
I'm talking about standard league. At least a quarter of players still play here (according to last statistics from GGG). That is a lot.
2 years ago it was awesome. You were sometimes finding some nice 1 ex worth items, sometimes bumping into something really good and sold it for 5-15 ex. 1 year ago it was not that good but tolerable. I don't want to research at which point exactly did they add item filters but they were good to filter out bad base items so you were still finding some decent stuff that was possible to sell for 1-5 ex. 6-links became really abundant so trading those stopped being profitable time-wise. Now. Ran Shaped T15 Courtyard with 180% IIQ, ridiculous pack size, max sextants with twinned bosses prophecy. Bosses dropped around 300 rare items in total, filtered down to around 80. While I was sorting through this pile of loot I was thinking only about one thing: why am I even doing this? I can't recall when was the last time I identified a rare item that sold for more than 30 chaos. Probably more than a month ago. Most of really decent (for example 3-res + life gloves) items sell for 5-8 chaos and it's not like it sells immediately. Those are still as rare as they were 2 years ago. Given the exalt price is at 120 chaos at the moment - one doesn't even need to make any calculations: it is not feasible to pick up any rare items anymore in standard. The time you spend on identifying items may as well just be used to run more maps: if your atlas is 100+ then you can sustain maps of T13+ indefinitely if you only run rare with a bit of pack size. Currency you loot from maps at this point as well as selling maps of T12-T13 outweights the time spent on identifying the rare loot. This point was probably reached much sooner than I am writing this post. This makes me sad. This game is all about grinding, obviously. When rarity of top tier unique items was nerfed - it was tolerable. But now you can't even get excited about a random rare drop with great stats that will sell good. Pretty sure it was not intended this way in the beginning. GGG, do something. Your initial base concept for this game has finally decayed and died in standard, which hosts a quarter of your player base. and I've only died 39 times. (c) Libbritania ( tokimeki ). Last edited by ZL0J#0080 on Apr 30, 2017, 7:29:08 AM Last bumped on May 10, 2017, 4:08:29 AM
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oops
and I've only died 39 times. (c) Libbritania ( tokimeki ). Last edited by ZL0J#0080 on Apr 30, 2017, 7:36:33 AM
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Well, there is a series of reasons why your experience went wrong.
The original pyramid scheme where a large part of the players grinded useful stuff, but without focusing on end game, is gone, as drop rates were improved until items became more easily available and due to a further lack of incentives to "craft" aka RNG gamble, invest currency in map mods (the new Legacy mods replacing the normal Zana mods în Standard too), and an unregulated AH as XYZ, with an old system of rewards for vendoring - not to mention that selling identified sets of items for less than unidentified should have been reversed a long while ago - got us to this point. Speed meta relying on high density of monsters and an even larger density of items to be HIDDEN on purpose by loot filters were playing a large part too. They have to step up and either regulate trade more - there is no accountability, scamming and flipping are encouraged instead of regulated - or reduce the drop rates of various items while marginally improving their quality. They could also adjust some vendor prices and make crafting/master crafting a bit more tempting. I had to play more than 3000 hours to actually see an epic rare drop (the 469 pDPS mace from my main Juggernaut), and I tend to hoard stuff like the Armaggedon is coming => I got to be prepared, and I also have to start cleaning my stash of all underwhelming drops - useful stuff - but not worth the hassle of selling instead of vendoring. These days, you could even just start in Standard, and farm for currency only, improving your items from time to time and still reach end game without focusing on it, and then if you're also "smart", abuse broken items/skills/mechanics or interactions, also you could always steadily increase your wealth by scamming and flipping... Having the game focused on trade, and just relying on poor/mega wealthy players got us where we are now, there is no middle class to buy from the poor and farm for the rich. PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Apr 30, 2017, 12:33:56 PM
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" Yeah, i completely agree with you. Even if you happen to get 1 decent item that sells maybe for 1/2 exa (like i got Siege Axe with 350+ pDPS, and sold it for 1/2 exa in Legacy), it isnt worth your time indentifying 100000 trash items hoping to hey that ONE actually decent. I bet, most players already filtered out all non-ES gear pieces and most weapon bases, just because loot is trash. I dont mind if good loot drops rarely. That's why it's "good loot" actually - because it drops very rarely, so it's valuable. But i dont like, that GGG forces us to pick up and identify tons of rares, and we cant know that THIS exactly Judgement Staff that lies on ground, will have bonkers rolls, among 100000 trash. For same reason, i'm against unid chaos/regal recipes. Those ridiculous game design flaws are not just annoying as fuck, they also shift game furthermore into mate only builds. Since most players dont pick up item bases, that dont fit meta (= non-ES item pieces, staves, etc), any "heretic" trying to make a build using non-meta gear, will have troubles with finding proper gear with good stats for him, cause it isnt picked up by most players. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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Ive stoped using MF gear during Ivasion. And stoped picking most stuff during Darkshrine. Why bother? Weapons are useless and worthless, no one need them. Life items are worthless and useless. Why bother with 500-1000 extra life if you get oneshot anyway? Thats leave jewelry, T1 unique and T1 CI items. Nothing else is worth picking >_>
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players are doing this to themselves
'streamlined farming' is efficient only as a tiny subset of the playerbase does it. it is the noobs and guilible who generate most of the currency and overpay for items once 'streamlined farming' is a norm there are no loosers on whom to feed if everyone out there is 'savvy' and 'knows the values of items' then there is very little profit to be made (as most profit comes from selling junk to novices) and then the economy slows down loot filters are a cancer that will kill this game. they were needed etc but what they did to POE is pretty unhealthy. mix it with ES-meta or just meta and you have it - 9000 enchanted hubirs circlets, 4 enchanted 3 Dragons masks.. it is a very strong positive feedback loop. it made non-meta builds not only being crap they are but simply impossible to gear for try to find an AR/EV hybrid shield with life and T1 flat + hybrid. how many out there you can see? meanwhile there are 99+ 900+ ES chests.. it is a virtual collapse of a 'diverse' game. it is really terribad as for the making money in standard. i have few underpriced items in standard that some PM me for from time to time. last leage i got 2-3 PMs a day. right now i get 1 per week. standard population is pretty much dead so no wonder noone buys then there is also a problem of prices - some of these items people list nowadays are horribly overpriced. 3res life gloves for 1ex? stuff like this listed 3 days ago can be found on poe.trade routinely times have changed, prices are down. you make money mostly on 1-5c trades that add up quickly with a 1ex+ trade sprinkled on top. my best source of income in standard was and most probably is something people would consider 'mundane' and 'inefficient'. i wont share because why should i, but i know the money is still to be made. without fliping and random 'crafting' |
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help is near as ggg doesn't.categorically exclude the introduction of item degradation anymore.
alternatively they could also employ some addional staff to purchase and delete items from the market. and also ban the suckers who insult trading folks. pretty pragmatic aproach to keep down item price deflation but it probably works. age and treachery will triumph over youth and skill!
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The way I see it, a variety of design choices have lead to this "No point picking up items" thing.
A major one is balance between different kinds of builds. Pretty much all top tier builds are ES and use Crit. Since, ES gets the most EHP, to absorb one shots and Crit is the best way to amplify your damage (Given that it also makes status effects also good). So this pushes the economy into a singular build. ES and Crit items are sought after to be sold, everything else is worth nothing. But this causes oversaturation and of course brings prices down. Next up is unidentified recipes. Making it not worth actually seeing what items are, you just get your set and plonk it into the vendor and get your cash. The chances of finding an actual BiS item raw are so slim that there's really no drawback from unid recipes. Then Uniques being trash. Like, 99% of uniques are crap. Hell, even as a SSF player, where any unique should in theory have merit, even if just for levelling, I'm vendoring the vast majority of uniques. All because, they intentionally designed Rares to be the best items in the game for stats, with uniques being only useful for some particularly useful mod (For example, Skyforth has garbage stats compared to a well rolled Rare. But it gives PCoC as a global effect. So it becomes godlike for Crit builds). This means the rarer drops, that require rarer currencies to reroll in an attempt to get the best stats for the item, are worth LESS than just finding one of the top tier bases, throwing a bunch of alts on it, then a Regal and a Mastercraft. So yeah... Why bother picking up all these rares when you can just sit in town throwing hundreds of alts at a base and essentially "Pick up" hundreds of rares in 0 time flat? This is apparently an intentional design too. I think I recall a loading screen tip that mentioned something along the lines of "Uniques aren't as powerful as endgame items, but they often have build defining effects". Which just boggles my mind, since it's intentionally making the easy to obtain crafted items worth more than the rare to find Uniques. I think the only exception is for Life Builds where Belly and Kaom's are BiS because of having more life stats than any Rare can achieve (But with both Kaom's items having the drawback of no sockets and few other stats...) Uniques being awful also impacts the oversaturation of the economy. Since, instead of needing to go farm specific bosses for uniques, various tilesets and what not... You can literally just go Shaped Strand 24/7 and farm up BiS gear to sell because you get currency to then spam alts on common bases to craft BiS gear... So yeah... I don't think that loot filters are the major issue (They mostly just helped with the oversaturation of the economy, by making it faster for people to tear through maps and only pick up the efficient stuff such as larger orbs and items that vendor for bunches of orbs), but instead, a number of design choices all collaborating towards this "Speed Meta" and very one dimensional economy. |
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" Yes, most uniques are trash too, but at least, you can filter them out and dont care about them, as if they never existed. But some rares can have decent worth, even if they dont have "meta" base. I already said that, i've found a rare Siege Axe in Legacy, that was worth 1/2 exa. I dont think there is a player, who wont picked it up from ground, knowing that THIS item will be sold for 1/2 exa. But the problem is, no one knows, which one of 10000 Siedge Axes will have 350+ pDPS. And picking them all up and identifying would take ~40000 second of time, or 10+ hours. And during that time, player can farm more currency than 1/2 exa. That's just a approximation, but i think you've got it. Picking up items is worth too much time, even if they potentially can be decent. Only best of the best, favoured by meta, item bases (like Vaal Regalia) are worth time to be picked ATM. And sure, some uniques make rares redudndant. For example, why would you EVER pick up rare staves, when Hegemony Era can be outperformed only by near-mirror-level staff? IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Apr 30, 2017, 2:11:57 PM
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I think its such a shame Poe is turning more and more into d3 . In d3 all yellow items are garbage like litterally useless . All itemslots have a common legendary item that is better than any yellow item . D3 did it even worse though , set items lol .
When d3 implemented smart drop it got better , if something simular can be done in poe to make the harsh rng a little better that would be great , and imo its fun to pick up items , its an farming game afterall lol . Disable lower item bases from dropping in maps maybe . Poe now is basically the same as d3 was , running auround only pick up currency orb . In d3 they run auround picking up only gold , its the same exact thing . I get it that making a arpg like poe is not easy , but so far imho no games ever has done it perfect yet . taking about itemization here . |
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