Melee builds are complete trash

not interested tbh

try to replicate it without spell block - youll be amazed how wrong it can go so very very quickly

when you hit a tormented spirit into Haast and not yet killed Ep'ji (that dude with lightnings) and somehow forgot that you have invasion boss as well (Rima). all on the same screen. with onslaught. and haste totem somewhere there

all in T14 with chilled ground + extra crit (so you cannot really run away nor dps standing in this crap)

and all you have is 6 link cleave, 10k AR, 8k EV, 5+K life and 7 end charges + ~32% fortify

this is a video id like to see


because i can show you how my ghetto caster on a 5 link with barely 8k ES clears this stuff with pretty much no defences except 8k ES / instant leech. you know how it looks like? right click in the general direction, move, click, move, click, collect loot
"
tinko92 wrote:
Doing it a couple of times without dying is not what's considered viable.

What is, then?

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
Peterlerock wrote:

What is, then?



i thought youd have recognized by now what Feedback and Suggestions citizens consider viable

you must clear at this speed deathless with any Map mod at any Map tier

anything less and you are not viable, they will say "look what happens when you run into X and die, you are not viable"
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id like to see that video. i just hope these two ele mods are not resistances..


id like to see something like -15% max, -regen + beyond + breach + chilled ground + less block (yes, yes)

there are just so many mods you should re-roll with a melee char without spell block esp when you decide to actually try something difficult (beyond with high density in breach can spawn 2-3 or even 4 bosses during Breach duration)

there is no challenge in killing white thrash mobs even in T16 map. it is the difficult content that matters.

have any of you 'melee is fine' tried stuff like that? or do you simply reroll it?

"
sidtherat wrote:

there are just so many mods you should re-roll with a melee char without spell bloc


oh like less block? I got a vid of a T14 with 1 ele mod + antiblock mod as well, i should upload that too!!

and i thought you were "tbh not interested," i mean of course you won't be now that the goalpost is higher than it was before, and it's in Standard where (eye rolling commences) nothing is challenging and everybody is godly

one of the ele mods was minus max res, the other was added something

https://www.youtube.com/watch?v=kYAkKegiMHI
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"
sidtherat wrote:

there is no challenge in killing white thrash mobs even in T16 map. it is the difficult content that matters.

There is also no real challenge in killing most bosses of those maps.

So maybe melee is fine?

---

Again, I want challenges and decisions.

When I roll a map with the mods you described, first decision: do I reroll it?
Second: remove my beyond leaguestone if I am afraid of losing XP?

I'm totally fine with the game killing my dude when I stack too much crazy shit at the same time.

Being a viable build does not mean I can take everything the game can throw at me at the same time. Not even the beloved CI builds can. They all die sooner or later.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Apr 21, 2017, 3:14:47 PM
"
Peterlerock wrote:

I'm totally fine with the game killing my dude when I stack too much crazy shit at the same time.

Being a viable build does not mean I can take everything the game can throw at me at the same time. Not even the beloved CI builds can. They all die sooner or later.


see here's the thing right. I'm obviously biased because

1) i refuse to follow build guides

and

2) i am absolute shite at building powerful CI and spell builds. well, maybe I'm ok at spell, my ScorchRay Trickster is doing quite well. but I am absolute shite at building "real ES builds." I've never popped above 10k ES and the characters that do have 8k ES are much squishier than my successful melee Life builds. One wrong move = splat, whereas my Life builds have built-in safeguards against less-than-perfect piloting skill.

which means i've never, ever experienced this "op less than 1c total budget total faceroll of shaper wit eyes closed and standing on one hand ES builds" business that permeates Feedback and Suggestions

and which is why I've always conceded that at the very, very, very highest levels of play (top 0.01% of wealth and/or skill), ES is overpowered compared to Life, and we need solutions for those 0.01%.

but then people come in with highly exaggerated rhetoric on the other side like ooo melee doesnt exist or ooo melee isnt playable and their backup evidence is "well, you will struggle on T12 and dont even think about doing T13"

just wanted to peel back those exaggerations a bit
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Last edited by adghar on Apr 21, 2017, 3:20:00 PM
if i were you i would remove this link and re-thing few things

these are not 'hard mods'. in fact these are no mods worth talking about whatsoever. second - the clear speed is.. questionable. im not a fan of 'clear speed meta' but there are limits. Colloseum is a very small straightforward map and when i saw '10 mins' i already predicted what is to follow.

then there is the boss - easiest boss for melee. with clear form, no gfx vomit and ability to recover no matter what.

if you consider this what you recorded an achievement - im sorry to say that im not in any way impressed

i typed in the post above what id consider a challenge.

you can claim that 'melee does not need to be 100% viable to be viable'. but just know that non-melee has very little issues with content like that. it is the melee that is always 'special' in the content selection
"
Peterlerock wrote:

What is, then?



I know you know what consistency, reliability and efficiency is. And I know why you're acting like you don't know. It's because you know I'm (we) are right.

I can probably do a couple of hard maps with a shit build and get away with it. That doesn't prove the build isn't shit.

This is logic 101. And you're ready to make yourself look ignorant over something that's not even an opinion. Melee sucks and that's a fact.

And all you "melee is fine" dudez are proving it with your posts, despite you thinking otherwise.
And I don't think it's a surprise seeing none of you guys having a high level melee character. You probably figured out yourself that it's a dead end and you decided not to go there in time. But for some reason you feel the need to be an apologist here.
I don't know why, I'm not a psychiatrist, but I can see that something is wrong here :)



That adghar is not even interesting. Just another lame troll. The guy did a couple of t15 maps and allegedly didn't die and now he acts like he discovered something amazing lmao

His best character (used for this) probably doesn't even have 6.5k life, doesn't have max block, doesn't have high AR/EV, has 5 EC, etc.

Hell, he probably struggles with his res and has to make changes for ele weakness maps lmao

Dude, sit down and be quiet.

EDIT:
LMAO, a Colosseum with 2 dangerous mods (4 in total)! That's what he used as an example lmao
Last edited by tinko92 on Apr 21, 2017, 3:29:28 PM
"
sidtherat wrote:

if you consider this what you recorded an achievement - im sorry to say that im not in any way impressed


that's fine, no need to impress you specifically, it's a narcissistic desire to post videos mostly

"
i typed in the post above what id consider a challenge.


i wish i could replicate that, too bad about my laziness + limited time (21 credits in uni, i shouldn't even be on these forums! but i'm lazy, so eh) and lack of developer powers to perfectly recreate the situation you outlined

"
you can claim that 'melee does not need to be 100% viable to be viable'. but just know that non-melee has very little issues with content like that. it is the melee that is always 'special' in the content selection


indeed, i think i posted about this while you were writing up your post, it's ALL my non-melee characters that have very BIG issues with content like that, and all my Life melee builds that have very little issues, which biases me against most F&S perceptions
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