Pure Zombie Necromancer build?

"
Zed_ wrote:
"
airparisderjesus wrote:
so saltychipmunk, how far did you go with this "overinvestment"?

anyone have seen the new grasp change?

Grasp_Balancing


so now we definetly have zombies/2 but with 2x dmg (i can imagine 90% is not a fixed roll).
also we have now 5000 (!) extra HP for zombies, this should be really big or not?

BTW: any idea of zombie's accuracy? (im not giving up..^^)


The explosion is pretty good. It goes up to 100% monster life easily. And now you don't lose any damage by cutting your zombie numbers in half. The extra life doubles the life of a level 20 zombie. Pretty good for MI even.


holy fuck those montre buffs . yes . holy shit zombies might be shaper viable with that thing , the only issue i see with it is that it would be hard to get 5 zombies 4 is a pretty small number

(does math) 15870 + 25857 = 41727 hp zombies .. good lord


anyway to answer your question. ive done uber atziri with zombies , ive done all 4 guardians with zombies.

chimera was piss easy i just switched the poison gem out with a faster attacks gem and spammed bone offering.
phoenix was a little more dangerous because of the birds but do able
minotuar i.. killed in 4 seconds actually.....
and hydra wasnt bad either once i knew what i was doing.

shaper was an issue just because of the clusterfuck that is his final form. which is why i havent done shaper successfully yet

also i have found that these fights are several times easier if you have a chayula ammy.
Last edited by Saltychipmunk#1430 on Feb 28, 2017, 8:16:41 AM
Well... no idea if its legit or not but that'd be a big enough monte buff to make zombies viable, its unfortunate that you'd have to dual wield to get the bonus from united in dream but +5k life and 100% more melee damage would balance out at the same dps but tougher zombies.

If that is a legitimate change its a huge buff to my play-style, will have to check it out in the upcoming league and see if its true.
"
Draegnarrr wrote:
its unfortunate that you'd have to dual wield to get the bonus from united in dream but +5k life and 100% more melee damage would balance out at the same dps but tougher zombies.



nah dont use united in dream. this is an either or kind of thing. if you try to hard on the offense part you might neglect other options on the table


this is why montre has always been a bad sell . because it is not just the stats it has that were bad.. it was what you lost because of those stats that was worse

for example .. montre has no + minion stats on it where as nearly every other minion weapon does. this is problematic simply because there aren't many other slots with + minion items on them.


this is compounded by the second problem of montre which is you can no longer use odd numbers of zombies. with montre if you dont have 2 sources of +1 zombies you might as well have zero sources of +1 zombies. so in effect there is almost no point to using the bones of ullr on a montre build unless you have a +1 zombie chest or even less likely a +1 zombie talisman.

this means where some builds were 10 -11 zombies montre is only really ever 4 except in extreme cases.
we should also keep in mind that montre does not 100% cover the loss of all the zombies nor does it cover the loss of any damage stats on a weapon you might have used

so you could say that a montre is probably only about 7.5 zombies worth a dps.. and this is the buffed form.


atleast now . we have a hp pool that is useful. The big thing to look at is this .. does the new montre give zombies the ability to face tank shaper?

if yes: then the loss of damage is not to much of an issue because we finally will have sustain . if no then it does not achieve anything because realistically shaper is what this thing needs to be able to do


"
Draegnarrr wrote:
Well... no idea if its legit or not but that'd be a big enough monte buff to make zombies viable


zombies already were viable .. just not shaper viable
Last edited by Saltychipmunk#1430 on Feb 28, 2017, 9:19:21 AM
It might not let them facetank shaper but its going to make block less mandatory for the higher end stuff, I have my doubts that they will be able to hold up vs the T16's on modded maps but its a big enough buff to be relevant on modded tier 15's/white 16s.

Viables meaning changes depending on the person but for anyone like myself zombies aren't currently viable, spectres or srs/animate do the carrying as zombies require far too much investment to be useful. You can make Elemental hit kill everything in the game, but for myself it still isn't viable because the cost is too high. Everyone has a cut-off point for this stuff lol
@Saltychipmunk

yo first of all GZ you can actually kill guardians and Uber Atziri with zombies. respect.
can you record a video of killing uber atziri with your build?
thats not overinvestment when you can beat uber atziri. for me personally uber atziri is the highest achievement and i find shaper pretty ez with other builds. legacy i want to farm uber so i dont care about shaper :)

--------------

you actually hit the point with:
"
atleast now . we have a hp pool that is useful. The big thing to look at is this .. does the new montre give zombies the ability to face tank shaper?
if yes: then the loss of damage is not to much of an issue because we finally will have sustain . if no then it does not achieve anything because realistically shaper is what this thing needs to be able to do


when your zombies with new montre grasp can prolong longer in fight and from time to time you have to recast 1 zombie and not 4 it's still a big win because you have to do far less recasting and it seems like a huge quality of life improvement to me, also because you guys stated mana is a real problem with zombie summoning.

---------------

how exactly did you calc the zombie HP? looks too high Oo

---------------

Zed_ pretty disaffected me because i forgot any dmg or attack speed increases from tree (unless stated with MINIONS [...]) is not taken into account for minions. so how do you actually deal damage ???

I dont really do videos , or alteast i just dont have anything setup for that "should probably change that at some point"



as for damage it is all about layering

then I have ilevel 26 zombies so their base dps is 1583.98 (theoretical)
in terms of minion damage. my current build is at about 500% increased minion damage for zombies
in terms of attack speed i have 3 auras so about 21% , then haste 22% , then 3 frenzy charges from frenzy monkeys 45% and then 8% minion speed from the tree.

then there are all the mores . minion damage 1.5 , melee physical 1.5 . multi strike vs single target is about 1.3 then the 3 frenzy charges again 1.04,1.04,1.04

then what about spirit offering 1.3 as chaos,

lions roar? 1.4 physical
promise? 1.35 as chaos
sin's 1.3 as chaos

dont forget wither ( even more MORE!)

follow that up with vaal lightning trap or shock

pile on 3 quality curses with 58% curse effect.

multiply it by 10 for ten zombies.


And do your separate calculations for all the poison you are doing..

as for the zombies i have currently 217% increased minion life . my zombie base hp is 8157 i think
the montre would add another 5000 . i would probably lose 10% life by switching off queens but that is my rough estimation

you have Raise Zombie (RZ) lvl 21 + empower 4 is 24 and not 26? or do i miss something
anyway lvl24..., thats 1611 eff. phys dmg.

let's say what c4lc00l4t!0nz provide... (computing ...)


and in the meantime: what's with minion accuracy? do they have 100% hit? ty in advance

Is he not using them in a vertex? (+1 to socketed gems), that has been a necro go-to for a long time.
i would switch out queens with femurs for full dps mode which puts them at 26

we have no clue what their accuracy is. most people think they share accuracy with mobs of the same level . thus the higher ilevel your gem the better accuracy your minions have.
"
Draegnarrr wrote:
Is he not using them in a vertex? (+1 to socketed gems), that has been a necro go-to for a long time.



for standard blah summoners who dont use zombies as a primary sure . pretty much every es based summoner would put zombies in a vertex for a zombie / spectre build where the real damage is the spectres.


my build is a 100% zombie build . any extra minion is there for the exclusive purpose of buffing me or the zombies and nothing else.

thus a 4l would be rather insulting on a zombie build . 6l is a must thus the zombies are in a queens , the chest or the femurs

this is my hat
Last edited by Saltychipmunk#1430 on Feb 28, 2017, 11:25:40 AM

Report Forum Post

Report Account:

Report Type

Additional Info