Unique Item List — 671 of 671 (All 24, now to link them...)

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Table of Contents:

3.0.0 Unique Items (24 of 24)
The unique items added in patch 3.0.0 will be added here as they are spoiled or found. New stuff will always be at the top.
Work In Progress...
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This thread provides a list of every unique item in Path of Exile, and a place to consolidate sightings and discussion of newly added uniques. If you find or see a new unique that is not on the list and would like to contribute, please post the item here, without any socketed gems. If you are unsure how to post an item, click the character portrait at the top left of the page while posting a reply. This will open your inventory and stash, and clicking items in this window will insert them into your post. Screenshots are also accepted as a temporary measure for brand new items. If you have a theory about an upcoming unique item and can support it with evidence, feel free to post it for potential inclusion in the speculation section.

The Fifth post contains more general information on uniques and how to obtain them. Much of this information, as well as further information on item mechanics and assorted other topics that are beyond the scope of this thread, is also available at the Path Of Exile Wiki.

For more information on the purpose and design of unique items, check out the Dev Diary! A lot of the specifics in it are long outdated, but GGG's general philosophy behind unique items remains unchanged.

If you wish to see the in-game appearance of the unique items that have their own 3D art, please refer to this thread.
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Upcoming Unique Items
Please check the spoiler at the very top of the thread for 3.0.0 uniques!

Unique Item Speculation
This section contains evidence-based (but unconfirmed) theories related to upcoming unique items. Feel free to post your contributions in this thread — they will be added as appropriate.


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Brand New Unique Items
Nothing right now!

Recently Released Unique Items
The following items were released with or after patch 3.0.0:








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Last edited by ChronoExile on Sep 7, 2017 4:58:02 PM
Last bumped on Aug 14, 2017 7:04:34 AM
Accessories

Amulets

-- Anarchy Exclusive --

-- Anarchy/Onslaught Exclusive --

-- Breach Exclusive --

(Upgraded from Eye of Chayula)


-- Onslaught Exclusive --

-- Prophecy Chain --

-- Prophecy Upgrade --

-- Talisman Exclusive --
During Talisman League Blightwell was Hardcore only and Rigwald's Curse was Default only. During Legacy League this restriction was removed.
-- Event Prize --


-- Alternate Art --


Belts


-- Nemesis Exclusive --

-- Perandus Exclusive --

-- Prophecy Chain --

-- Talisman Exclusive --

-- Event Prize --


-- Alternate Art --


Flasks


-- Domination/Nemesis Exclusive --

-- Perandus Exclusive --


-- Alternate Art --


Quivers


-- Prophecy Upgrade --

-- Talisman Exclusive --

-- No Longer Drops --


-- Alternate Art --


Rings


-- Ambush/Invasion Exclusive --

-- Anarchy Exclusive --

-- Anarchy/Onslaught Exclusive --

-- Bloodlines Exclusive --

-- Domination/Nemesis Exclusive --

-- Onslaught Exclusive --

-- Prophecy Upgrade --

-- Talisman Exclusive --

-- Warbands Exclusive --

-- Event Prize --


-- Alternate Art --



Jewels

Random Drop


-- Breach Exclusive --



Corrupted


Rewards

-- Quest Rewards --

-- Event Rewards --



Maps

Maps


-- Perandus Exclusive --
Last edited by ChronoExile on Jul 31, 2017 12:59:07 PM
Armour

Body Armour


-- Breach Exclusive --


-- Prophecy Chain --

-- Prophecy Upgrade --

-- Torment Exclusive --

--Event Prize--


-- Alternate Art --


Boots


-- Breach Exclusive --

-- Perandus Exclusive --

-- Prophecy Upgrade --

-- Warbands Exclusive --

-- Event Prize --



-- Alternate Art --


Gloves


-- Ambush/Invasion Exclusive --

-- Prophecy Upgrade --

-- Prophecy Chain --

-- Rampage Exclusive --

-- Event Prize --



-- Alternate Art --


Helmets


-- Breach Exclusive --

-- Domination Exclusive --

-- Prophecy Upgrade --

-- Prophecy Chain --

-- Tempest Exclusive --

-- Torment Exclusive --

-- Event Prize --



-- Alternate Art --


Shields


-- Breach Exclusive --


-- Prophecy Upgrade --

-- Tempest Exclusive --

-- Warbands Exclusive --

-- Event Prize --



-- Alternate Art --

Last edited by ChronoExile on Aug 1, 2017 9:29:22 AM
Weapons

Axes (One Handed)


-- Prophecy Upgrade --

-- Talisman Exclusive --


-- Alternate Art --


Axes (Two Handed)


-- Beyond Exclusive --

-- Breach Exclusive --

-- Prophecy Upgrade --


-- Alternate Art --


Bows


-- Breach Exclusive --

-- Prophecy Upgrade --

-- Prophecy Chian --


-- Alternate Art --


Claws


-- Breach Exclusive --


-- Alternate Art --


Daggers



-- Alternate Art --


Fishing Rods


Maces (One Handed)


-- Beyond Exclusive --

-- Prophecy Chian --

-- Torment Exclusive --


-- Alternate Art --


Maces (Two Handed)


-- Perandus Exclusive --

-- Prophecy Upgrade --

-- Tempest Exclusive --


-- Alternate Art --


Staves


-- Prophecy Upgrade --


-- Alternate Art --


Swords (One Handed)


-- Breach Exclusive --

-- Perandus Exclusive --

-- Talisman Exclusive --


-- Alternate Art --


Swords (One Handed - Thrusting)




-- Alternate Art --


Swords (Two Handed)


-- Beyond Exclusive --

-- Prophecy Upgrade --


-- Alternate Art --


Wands


-- Breach Exclusive --

-- Prophecy Upgrade --


-- Alternate Art --

Last edited by ChronoExile on Aug 1, 2017 9:33:53 AM
Obtaining a Unique Item

  • World Drops — Most unique items can be found as random drops from monsters, chests and breakables just the same as any other item. Normal monsters drop items with an item level equal to the zone level, Magic monsters drop items with an item level equal to the zone level + 1, Rare/Unique monsters drop items with an item level equal to the zone level + 2.
    For example: If a unique item requires lvl 50 to equip, that means it can be dropped by all monsters in lvl 50 zones or higher, dropped by Magic monsters and above in lvl 49 zones, and dropped by Rare or Unique monsters in lvl 48 zones.
    A small number of unique items have item level requirements to drop that are substantially higher than their level requirement.
  • Drop Rate — The actual drop rates of unique items are unknown to us. However, some information on their mechanics has been shared by GGG or determined by the community. To the best of our understanding, there are four discrete tiers of unique item rarity. See this thread for the community's best guesses of which items belong to each rarity tier. Every unique within a tier has an equal chance to drop. Exceptions to this tier system are unique jewels (which have three separate tiers, all rarer than the most common tier of non-jewel unique but otherwise mysterious), and tier 1 and 2 league-specific uniques (which are approximately four times rarer than their non-league-specific counterparts).
  • Divination Cards — Many divination card sets can be redeemed for specific unique items or a random unique from a certain subset. Refer to this wiki page for more information on divination cards in general or on specific cards.
  • Orb of Chance — There is a very small chance of upgrading a Normal item into a unique of the same base type when using an Orb of Chance. For example if you want the Shavronne's Wrappings unique body armour then you should use an Orb of Chance on an Occultist's Vestments of Normal rarity. Exact success rates for Orbs of Chance are unknown, but appear to correlate with the rarity tier of the item (see "Rarity Tiers" above).
  • Boss Drops — Certain uniques drop only from specific unique monsters. Some of these items can also be obtained through divination cards, but they cannot be chanced.
  • Vendor Recipes — Some unique items can be obtained only via vendor recipes. See "Vendor Recipes" below.
  • Corruption — Some unique items can only be obtained by corrupting other items, and therefore only exist in a corrupted state.
  • Obtaining League-Specific Unique Items — Some unique items were designed specifically for one of Path of Exile's regular temporary leagues, and were only able to drop normally in that league (or in a pair of concurrent hardcore and softcore leagues). These items can still be obtained by using Zana's Map Device to add the appropriate league's property to a map. This will allow uniques specific to that league to drop or be created via Orbs of Chance while within the map. Note that the same league-specific mods will not grant this property if obtained from any source other than the Map Device (for example, The Harvest will not drop in a map which has the Beyond affix, or in an event with the Beyond property, unless the above process is also followed). Alternatively, certain divination cards can grant league-specific unique items. Some league-specific unique items (e.g. Talismans, Perandus Manor) will not drop randomly even in the appropriate Zana-modded map, and must be obtained via whatever process was originally used to do so.
  • The Labyrinth — Certain items (Xirgil's Crank, Glitterdisc, Izaro's Turmoil, Izaro's Dilemma, Winds of Change, Viper's Scales, Chitus' Needle and Spine of the First Claimant) can only drop within The Lord's Labyrinth. Notably, a unique from this pool is a guaranteed drop from Intricate Lockers, which can sometimes be found behind silver doors in the Labyrinth. Death's Door can be found only within the endgame Labyrinth.
  • Race Rewards — Each race season introduces a set of unique items with alternate 2D (and sometimes 3D) art, obtainable only for achieving a certain number of points within that race season. See this page for information on the current season, and refer to the race rewards section above for a list of past race prizes.
  • Event Prizes — Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes.

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Vendor Recipes

All currently known Vendor Recipes pertaining to unique items.

  • The Goddess Scorned
    Recipe: 1 x The Goddess Bound (20% quality), 1 x Elegant Sword (20% quality and sockets must exactly match those of The Goddess Bound [same number, link and color]), 1 x Orb of Fusing, 1 x Chance to Ignite (at least 1% quality)
  • The Goddess Unleashed
    Recipe: 1 x The Goddess Scorned (20% quality and 3-socketed), 1 x Graceful Sword (20% quality and 3-socketed), 1 x Lithe Blade (20% quality and 6-socketed, socket colours must match those of The Goddess Scorned and the Exquisite Blade combined), 3 x Orb of Fusing, 3 x Blessed Orb, 3 x Divine Orb, 1 x Added Fire Damage (level + quality of the gem must sum to 33), 1 x Blind (level + quality of the gem must sum to 33), 1 x Increased Critical Strikes (level + quality of the gem must sum to 33)

More to Read


Example set of items required for The Goddess Scorned recipe


Example set of items required for The Goddess Unleashed recipe


  • The Taming
    Recipe: 1 x Berek's Respite, 1 x Berek's Pass and 1 x Berek's Grip.
  • Kingmaker
    Recipe: 1 x Soul Taker, 1 x Heartbreaker and 1 x Orb of Fusing.
  • Hyrri's Bite
    Recipe: 1 x Sharktooth Quiver, 1 x Onyx Amulet, 1 x Orb of Chance, 1 x Rain of Arrows (at least 1% quality). (N.B. This item also drops normally.)
  • The Retch
    Recipe: 1 x Feastbind, 1 x Faminebind and 1 x Orb of Fusing.
  • The Vinktar Square (and by extension, Vessel of Vinktar)
    Recipe: 1 x Agnerod North, 1 x Agnerod East, 1 x Agnerod West, 1 x Agnerod South
  • Star of Wraeclast
    Recipe: 1 x Ruby Ring (any of the unique Ruby Rings will work), 1 x Lightning Warp (level 20, corrupted) and 1 x Onyx Amulet (any rarity)
  • The Anima Stone
    Recipe: 1 x Primordial Might, 1 x Primordial Harmony and 1 x Primordial Eminence.
  • Duskdawn
    Recipe: 1 x Shade of Solaris, 1 x Light of Lunaris and Orb of Fusing.
  • Orb of Chance
    Recipe: 1 x Normal, 1 x Magic, 1 x Rare and 1 x Unique of same base type.
    Reward: 5 x Orb of Chance (Same reward if all items are unidentified)


For a complete list of recipes discovered to date, please visit this wiki page.

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Last edited by ChronoExile on Aug 1, 2017 11:26:33 AM
Legacy Items

A legacy item is an item with stats different to the version of the item that can currently drop. Legacy items are a byproduct of balance changes to items, as items are coded in such a way that values of item mods cannot be easily changed en masse. Thus, retroactively changing values for all existing items would require literal days of complete server downtime while a script ran, which GGG considers to not be worth any benefit to permanent league balance it may cause.

Note also that changes to a unique item do not always cause existing versions to become legacy. Changes to the effect or mechanics of a mod on an item will be applied retroactively. Changes to the value of a mod, or the addition or removal of mods, will not be applied to existing items. On a similar note, a Divine Orb will reroll the values of a legacy item's mods to within their new range rather than the legacy range, but cannot add or remove mods to bring the item into line with newly dropped versions.

The only way to obtain a legacy item is to trade with another player.

For a complete list of legacy uniques items, refer to the Wiki. Aggressive rebalancing of certain stats has made keeping a list up to date manually too time-consuming to continue with.

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Extra Notes

  • A unique item, easily spotted by its Orange Text and orange banner, is one that always spawns with the same mods(sometimes with different values) on the same base item with the same requirements.
  • Unique items may have their mod values rerolled using Blessed or Divine Orbs. Some mods, however, have static values and cannot be changed.
  • Orbs of Scouring & Mirrors of Kalandra CANNOT be used on unique items.
  • Possessing a Keystone passive and equipping a unique item which grants the same Keystone ability will NOT double the effects of the ability - i.e. the effects do not stack. For example, a character that has allocated the 'Mind Over Matter' Keystone and is also equipped with the Cloak of Defiance unique body armour will still only redirect 30% of incoming life damage to mana, not 60%. Similarly, if you equip an item that has the mod 'Blood Magic' but you already have the 'Blood Magic' Keystone, the effects of the item mod will be wasted.
  • The item level (ilvl) of a unique does not affect its mods in any way, but does influence how many sockets can appear on it. While the stats may be the same, a unique with a high item level may have a higher selling price when trading with other players.
  • All mods that include 'when on low life/mana' are activated when the player's life or mana drops below 35%. Mods that include 'when on full life' require the player to have 100% of their life total. Life and mana reservation are included in these calculations. Note that a player with the Blood Magic keystone passive is considered to be neither on full nor low mana.
  • "Gems in this item are Supported by level X [gem]" means they are supported by a support gem of level X. If that gem has a mana multiplier, it is applied as normal. "Gems in this item have [property]" does not use a specific support gem, so no there is no mana multiplier.
  • "Grants level X [skill]" gives you a skill of the specified level to add to your hotkeys while wearing the item, exactly as if you had socketed a gem. It does not passively grant any bonus (e.g. an item that grants an aura skill does not cause you to be permanently affected by that aura — you must activate it and reserve mana as normal). Skills granted in this way are automatically supported by all applicable support gems socketed in the item which grants the skill, regardless of links. Such skills are not associated with a gem and thus cannot be supported by Empower, Enhance or Enlighten.
  • "Nearby" is a word that appears on a few unique items, as well as other effects. The radius of these effects is not standardised, although the radius of certain "nearby" effects may have been determined. Checking the Wiki is advised.

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Special Thanks

Huge thanks to FaceLicker for creating and maintaining the initial version of this list for 2 years, to ignarsoll for maintaining its second incarnation for another 2 years, and to viperesque for keeping the third itteration alive for another year.
Last edited by ChronoExile on Feb 19, 2017 2:12:13 PM
Thanks for taking up the torch, Chrono!
Need game info? Check out the Wiki at: https://pathofexile.gamepedia.com/

Contact support@grindinggear.com for account issues, or the shiny new techsupport@grindinggear.com for technical support! Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Ooh, spiffy. Thank you so much! Looking good.

I've replaced all the contents of the old thread with links here and asked for the sticky to be updated with the new link. If for any reason you need the contents of the old posts, just let me know.
Have you done something awesome with Sire of Shards? PM me and tell me all about it!
There are 5 new Juwels from 10, at the next League Information site:

https://www.pathofexile.com/forum/view-thread/1834597

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h7OUtZ9

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Please please pleeeeeaaaase give us a channelling attack that works with staves so I can care about that middle one. I don't think the other two are salvageable.
Have you done something awesome with Sire of Shards? PM me and tell me all about it!

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