Remove xp loss on death, replace with xp bonuses for surviving

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sofocle10000 wrote:
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Perq wrote:
As long as you don't make it free exp for everyone, some people will never be happy.


As long as you don't follow a linear progression curve regarding EXP penalty, and set arbitrary "invisible walls" no one should be happy.

And make it "free exp for everyone" would still leave some persons not happy because people are different and you can't make everyone happy at the same time except with too much concessions...


I'm. Checkmate. Also, can you please stop trying to tell me what I SHOULD or SHOULD NOT be happy about? Thanks!

And, may I ask you, what makes you think that difficulty curve is not linear? Death penalty being increasingly punishing is exactly LINEAR progression. Death penalty being as bad at level 1 as at level 99 is not a progression. It is constant death penalty.
And what are those invisible walls? To me they are clear and visible - you die, you don't progress. Get better. Simple and easy to understand.

But I'll agree with the point you are making: you can't make everyone happy. So, can you please stop arguing that GGG should make us not happy to make you happy? Because this is essentially what you are asking for.
And why we should be happy, but not you, you ask? Because when you started the game you knew that it came with death penalty. If you don't like it now and want it changed, tough shit - we don't.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Feb 17, 2017, 5:57:42 AM
Interview Crhsi ZiggyD FoO =>
Death penalty isn't going anywhere.

They are working to fit it well into the new 10 acts system though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Perq wrote:
"
sofocle10000 wrote:
"
Perq wrote:
As long as you don't make it free exp for everyone, some people will never be happy.


As long as you don't follow a linear progression curve regarding EXP penalty, and set arbitrary "invisible walls" no one should be happy.

And make it "free exp for everyone" would still leave some persons not happy because people are different and you can't make everyone happy at the same time except with too much concessions...


I'm. Checkmate. Also, can you please stop trying to tell me what I SHOULD or SHOULD NOT be happy about? Thanks!

And, may I ask you, what makes you think that difficulty curve is not linear? Death penalty being increasingly punishing is exactly LINEAR progression. Death penalty being as bad at level 1 as at level 99 is not a progression. It is constant death penalty.
And what are those invisible walls? To me they are clear and visible - you die, you don't progress. Get better. Simple and easy to understand.

But I'll agree with the point you are making: you can't make everyone happy. So, can you please stop arguing that GGG should make us not happy to make you happy? Because this is essentially what you are asking for.
And why we should be happy, but not you, you ask? Because when you started the game you knew that it came with death penalty. If you don't like it now and want it changed, tough shit - we don't.


Well step from the high horse and see how others might have a point too.

Great for you that you're content with the situation, but there are others that aren't and they might want to find solutions that improve the situation for them while not necessarily make it worse for you.

We have the exact right that you have to what we SHOULD or SHOULD NOT be happy about!

And excuse me to have the audacity to see that the additional EXP penalty was a bad choice as it makes the last 10 levels a chore instead of just something fun if you don't abuse mechanics/skills/items or interactions...

And they didn't even tied the progression to the end game content instead, which leads to further exacerbate that reaching level 100 while paying others to deal with bosses and forcing you to choose only the "right way" to do that - huge buffer + instant leech trounce all other defensive mechanics why?...

How can you "git gud" when Volatiles or DD get the "drop/pop" on you like your character is still level 1 and has no defensive output to still be alive (especially if going melee)?

I actually would like a death penalty that stops zerging, but is more forgivable when you die just once in a blue moon due to stars aligning against you...

They should also encourage the pursue of end game content, if you actually reached a >90 level, and give incentive to play it by yourself instead of paying others to do it for you, and I am a stuborn casual n00b that reached 96 the easy way, by just playing and not dying, and I could also reach 100 - but I would prefer to have incentive from an EXP point of view to try Guardians/Shaper/Uber Atziri as those fights actually hone your skill, instead of having the optimum danger/reward by daisy chaining Shaped Strands or Gorges all day long...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Feb 17, 2017, 9:52:27 AM
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sofocle10000 wrote:

I actually would like a death penalty that stops zerging, but is more forgivable when you die just once in a blue moon due to stars aligning against you...


We already do: 6 portals. That's really all we need. And of course we need Hardcore modes, that's an important feature for lots of people.

If anyone is seriously concerned with zerging of story content, I don't know what to say. The existing penalty serves zero purpose pre-level 80 or so, except being annoying and frustrating new players. Pre-70, when you play through the story, it's barely noticeable. Either way it can easily be circumvented by engaging content at the beginning of a level. Besides, who dies during story content except new players learning the ropes?

But yeah, logic has no meaning in discussions like this. Sadly there's a minority of (usually) vocal people who will never be satisfied unless the majority of people are suffering. Misery (in others) drives them.
1. Make sure there are people in GGG team that aren't infested by elitist nonsensical attitude like the man himself often is and as is go-to GGG attitude.

2. Continue to provide logical arguments

3. Pray they are not afraid to challenge their views

4. Use fools only for bumps

5. Expect nothing
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 17, 2017, 12:08:46 PM
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Ceri wrote:
"
sofocle10000 wrote:

I actually would like a death penalty that stops zerging, but is more forgivable when you die just once in a blue moon due to stars aligning against you...


We already do: 6 portals. That's really all we need. And of course we need Hardcore modes, that's an important feature for lots of people.

If anyone is seriously concerned with zerging of story content, I don't know what to say. The existing penalty serves zero purpose pre-level 80 or so, except being annoying and frustrating new players. Pre-70, when you play through the story, it's barely noticeable. Either way it can easily be circumvented by engaging content at the beginning of a level. Besides, who dies during story content except new players learning the ropes?

But yeah, logic has no meaning in discussions like this. Sadly there's a minority of (usually) vocal people who will never be satisfied unless the majority of people are suffering. Misery (in others) drives them.



Not the suffering, o no how ever will you possibly enjoy the game if your being punished for dying. The horror I tell you, the horror


GGG re-enforced the zerging of content with the ability to spawn at checkpoint or whatever, in terms of the portal situation, you can until a certain level recover the XP you lost in a map, if by then you don't recover the XP you lost then there has to be a lesson to be learned here, either with the way you interacted with something and died (like forgot to flask to remove bleed or whatever the case might be) or that you don't have an appropriate amount of life buffer to avoid death without being able to properly react or that there is perhaps a piece of gear or so you need to improve, because again not enough life or you put in an unid map and its reflect and you forgot to test.


The XP penalty should remain to be as simple as it is now, a flat percentage that scales more harshly as you get stronger. Keeping it simple in terms of formula ensures that everyone can easily know what is the penalty for death.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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sofocle10000 wrote:
We have the exact right that you have to what we SHOULD or SHOULD NOT be happy about!

Which is naturally, completely different from what GGG should and should not do, that goes without saying.



"
Ceri wrote:

If anyone is seriously concerned with zerging of story content, I don't know what to say. The existing penalty serves zero purpose pre-level 80 or so, except being annoying and frustrating new players. Pre-70, when you play through the story, it's barely noticeable. Either way it can easily be circumvented by engaging content at the beginning of a level. Besides, who dies during story content except new players learning the ropes?

But yeah, logic has no meaning in discussions like this. Sadly there's a minority of (usually) vocal people who will never be satisfied unless the majority of people are suffering. Misery (in others) drives them.

There is a very obvious reason why stuff happen at lower level :
To teach players how the game works.
And for beginners, it can be significant.

You are not using logic, you are using fallacies and refusing anybody showing you the logic behind the mechanics.
And the paranoia ... *sigh* do you really feel better thinking that others have nothing better to do than feeding on your misery ? Do you really think that you are that important to them ?
If I had to guess ... nobody cares.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Crackmonster wrote:
1. Make sure there are people in GGG team that aren't infested by elitist nonsensical attitude like the man himself often is and as is go-to GGG attitude.

2. Continue to provide logical arguments

3. Pray they are not afraid to challenge their views

4. Use fools only for bumps

5. Expect nothing


I have to admit: I giggled. Well done, sir. ;)
"
Fruz wrote:

You are not using logic, you are using fallacies and refusing anybody showing you the logic behind the mechanics.
And the paranoia ... *sigh* do you really feel better thinking that others have nothing better to do than feeding on your misery ? Do you really think that you are that important to them ?
If I had to guess ... nobody cares.


I fail to see any logic in the current death penalty. Sorry I'm not getting my point across. I'm quite used to it by now.

Which is also why I wrote what I did. I'm not paranoid in the least, it was mostly a reaction to how people respond and how little they seem to read what I actually write & the perpetual rehashing of the same nonsensical arguments. Again and again we see people offering counters to those arguments, that are mostly either summarily dismissed, ridiculed or ignored. And the cycle continues.

I am completely certain that I'm absolutely insignificant and don't matter to a single person as an anonymous persona on the Internet - and I'm perfectly fine with that. The only reason I'm even on this forum is that I like the game, and I care a lot about its future. I'm hoping that my opinion matters to the developers, should they happen to see them. Anything else is irrelevant really.
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Ceri wrote:
Which is also why I wrote what I did. I'm not paranoid in the least, it was mostly a reaction to how people respond and how little they seem to read what I actually write & the perpetual rehashing of the same nonsensical arguments. Again and again we see people offering counters to those arguments, that are mostly either summarily dismissed, ridiculed or ignored. And the cycle continues.

I am completely certain that I'm absolutely insignificant and don't matter to a single person as an anonymous persona on the Internet - and I'm perfectly fine with that. The only reason I'm even on this forum is that I like the game, and I care a lot about its future. I'm hoping that my opinion matters to the developers, should they happen to see them. Anything else is irrelevant really.

Fair enough.

Previous points were : 6 portals isn't enough to limit progression if somebody screws up ( because of his own mistake ), and the few issues that are problematic ( volatile, but to a certain extent only, and some technical issues, there might be others that I am forgetting ) are not a reason to remove a core mechanic of the game, they need to have their own "fixes".

If some players are being frustrated by not being able to progress, it is a sign from the game that they need to change something about their characters or how they play.
And if it keeps happening past 90, it might be because they are either careless, or because they have been mostly ignoring it ( I would guess because the relatively recent power creep allows too much zerging, but that's my point of view ), which isn't a good thing for the game imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 17, 2017, 12:53:12 PM

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