[2.6] SRS LL Auramancer in-depth guide (Shaper, Über, and MF Viable)

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Hi and welcome to my in-depth SRS LL Auramancer build guide! I created this guide for the 2.4. Essence league, and since then it has had several reworks in order to make it even better and more helpful. As a result of this I had to abandon my first thread as this guide grew to big for a single post, as I hadn't thought about reserving a couple of posts in the beginning of the thread. The old thread can be found at: https://www.pathofexile.com/forum/view-thread/1716903/ and there you can also find a lot of good information among the replies.

If you have any questions related to the guide or your character, please read 6.0. FAQ before posting.



2.6. Legacy Update
2.6. Didn't bring any major changes for us. The skill tree's for the blood magic setups didn't change at all, while the experimental mana setup saved 2 points. We'll lose some range on our auras, but I don't think that most ppl will even notice this. None of the end-game gear we use has changed for us, but you can be lucky and get a Legacy Shavronne's Wrappings or Revelation. I will update this text further into the league if any of the newly added items or threshold gems are useful for the build.

New/Updated items that can be of use for the build
  • Brinerot Mark (+3 Stone Golem level and 25% stone golem buff effect. A decent ring for when you start to map)
  • Unset Ring (the new +1-3 to level of socketed gems is a new luxary affix)


If the poeurl.com links to the skill tree's isn't working, take a look at https://www.pathofexile.com/forum/view-thread/1816896/page/26/#p14242943 where I have posted the complete tree and a few leveling trees.



Russian Translation
By courtesy of iwonderwice there is a Russian translation of this guide found at: https://ru.pathofexile.com/forum/view-thread/20809. Unfortunately is my Russian vocabulary pretty much summed up with Na Zdorovie, so if you have any questions for me please post them as a reply to this thread in English, and I'll try to answer as soon as I'm able.



The Build in action in a T13 Gorge on a 5L
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This is a build that focuses on fast paced mapping (potentially with magic find gear), either in a party or solo. While it is a great build to solo with, it is in a party that it really shines. Mayhaps it doesn't increase party members damage as much as a pure aurabot does, but since you will deal as much damage as your party members (in many cases you'll deal more damage) it doesn't really matter. If you like you can also carry your party through any reflect map without any issues. With this build I have solo cleared all content of the game (as of 2.5). If you are looking for a build that focuses on solo farming content such as the Shaper, Über Labyrinth, or Über Atziri, then I cannot recommend this build for you; there are better builds for those purposes. But if you are looking for that one build that's great for mapping, and that with practice and gear investment can kill Shaper & Über Atziri, then this is the build for you!



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1.0. Introduction

1.1. Pros & Cons

Pros
  • 7-9 Auras! You and your allies will gain tons of damage and utility.
  • One of the best builds in the game for Mapping.
  • Can do all map mods (even if no regen is annoying before vaal clarity is up).
  • Can solo all content as of 2.5.
  • Great clear speed thanks to buffs and auras.

Cons
  • Dependent on ES recharge (can be decreased by using Shavronne's Revelation).
  • Without Vaal Clarity ES will not recharge while casting.
  • Not the tankiest build in the game as we can't leech.
  • Can cause server lag during peak hours, but as of 2.5. this isn't really a problem any more.
  • Bosses with powerful AoE spells can wipe out all your minions.
  • You'll be disappointed when playing more or less any other build.
  • Expensive if you want to do all content.


1.2. 1h+Shield vs +3 Bow

This build can be run with either a 1h+Shield, or with a +3 to socketed Fire gems bow & Soul Strike Quiver (a +3 staff is not recommended). Both alternatives are really good, and they come with their own pros and cons. Before Breach league was the bow version superior in damage, as you would end up casting a level 28 SRS (21+3+4 (empower level 5)). However, with the introduction of the United in Dream sword in the 2.5. Breach league we could more or less get a 7-link when playing with a sword and shield. Thus if you have access Breach Uniques the damage will somewhat similar with the two setups, even if your party members will probably gain more more damage if you use the United in Dream as you get the Envy aura.

The 1h+shield build has two advantages over the bow build. These are that you'll be able to use Shield Charge or Whirling Blades for improved movability, and that you will have a higher survivability due to block and a higher ES. The bow setup is not without its defensive advantages though, as the 80% faster start if energy shield recharge gained from Soul Strike is really nice.

If you are uncertain of which setup you want to run, ask yourself the following questions:
  • Will you be able to get hold of Breach Unique items? Then I recommend the 1h+shield setup.
  • Are you primarily going to play in a party with a Magic find setup? Go for the 1h+shield for the movability.
  • Are you aiming to do all content and you can't get hold of Breach Uniques? Go for the +3 bow setup.


1.3. Playstyle

This build is a high clear speed build where you cast a few SRS, move, Cast a few srs, and aim to get the "rolling wave" of spirits that you can see in the gif at the beginning of the guide. A major benefit from using SRS is that we don't need to chase after mobs, the spirits will spread out to seek and destroy all nearby mobs. Tropical Island is pretty awesome for us, as we just run along the middle and only need to go to the sides in order to pick up loot.

The build relies to some extent on Vaal Skills for clear speed and survivability, which leaves us in a small disadvantage when entering a new zone/map. The regen isn't usually a problem as we get a lot of Life regen from our Stone Golem and our helmet enchantment, but without Vaal Clarity you'll be a bit starved when using Vaal Haste. With the level 20 Stone Golem you have additional 105 Life Regen per second, and the +150% Stone Golem Buff effectiveness head enchantment makes that go a long way.

The 150% Effectiveness enchant is not required for regular mapping, as bosses will melt before the Vaal Clarity ends. However, if you are doing Labyrinth, Guardians, Shaper, Atziri, or any encounter that is longer or where you can't get souls for your Vaal Skills, then you are more or less required to use this particular helmet enchantment.

1.4. Why party members love you

By running 8 auras and 3 vaal auras it comes as no surprise that you will greatly buff the entire party. The list below shows you how much your allies and your minions will benefit from level 20 auras (Hatred, Anger, Wrath, Grace, Haste, Discipline, Purity of Elements, Clarity). If you are using the United in Dream sword then you'll provide even more damage to your party as you will replace Purity of Elements with Envy.

Note that the figures in parentheses are with all 3 vaal auras active.
Damage
  • 73% of Physical Damage as Extra Cold Damage.
  • 133% (182%) increased Damage.
  • 92% (176%) increased Attack & Cast Speed.

Attacks
  • 32-508 additional Lightning Damage with Attacks.
  • 170-282 additional Fire Damage with Attacks.

Spells
  • 141-225 additional Fire Damage with Spells.
  • 43% more Lightning Damage with Spells.

Defensive
  • 502 (2009) ES
  • 4274 EV.
  • 64% all res.

Other
  • 14% (47%) increased Movement Speed.
  • (no skill cost).

1.4.1. Aura Calculations

All the calculations have been done with level 20 skill gems.

Generosity Auras
66% Increased effect of Auras + 39% from Generosity -> 105% increased effect of Auras.
  • Hatred: 36% -> 73%
  • Wrath: 16-248 & 21% -> 32-508 & 43%
  • Anger: 83-138 & 69-110 -> 170-282 & 141-225
  • Generosity: 39% -> 105%

Note: Since Hatred, Wrath & Anger is not affecting you (as they're linked with Generosity), you will not benefit from the Commander of Darkness bonuses associated with those three auras. Your minions and party members will however utilise the full benefit. See this post for explanation.

Regular Auras
66% Increased effect of Auras, applies on the AS/CS & dmg of Commander of Darkness as well.
  • PoE: 27% all res -> 44+20(CoD) -> 64%
  • Disc: 303 ES -> 502
  • Grace: 2575 EV -> 4274
  • Haste: 16% 16% 9% -> 26% 26% 14%
  • Clarity: 2.9 -> 4.8
  • Commander of Darkness: 8 auras -> 40 AS/CS & 80% increased damage -> 66.4% AS/CS + 132.8% dmg

Vaal Auras
66% Increased effect of Auras
  • Vaal Haste: 36% 36% 20% -> 59% 59% 33%
  • Vaal Clarity: No skill cost
  • Vaal Discipline: 908 ES -> 1507 ES
  • Commander of Darkness: 12 Auras -> 55% AS/CS & 110% increased damage -> 91.3% AS/CS + 182.6% dmg



1.5. Culling

The reason why you would like to run culling while in a party because of that your 300%+ increased item rarity is only applied to your own or your minions killing blows. With Culling strike this happens when the mobs have 10% hp left (i.e. 10%+ more damage), which makes it a lot easier for you or your minions to last hit the mobs. Even if you are not running MF is Culling Strike a very powerful gem, providing you with +10% Cast speed and your minions +38% increased damage and +10% increased attack speed.

1.6. Similar builds

While writing this guild I found another build really similar to this one. The trees look the same but it is not a MF build and it is using a staff. If you don't want to go MF, or has grown tired of it, and want to try out a staff setup, give it a try.

Mizuwari's [2.3] SRS + Support Hybrid / LL / Necro / BloodMagic keystone [Endgame Viable]

If you want to go full support and skip the summoner part, take a look at: shdowe's [2.3] 12 Aura | 2 Curse Necrobot: The legend of Aura

1.7. The origin of this guide

While browsing through builds on the forum in preparation for the 2.4. Essence league, I found WarmWaffles SRS Auramancer LL build and realised that I really liked the build. Unfortunately I thought that it left out certain parts; such as how to level with it. Thus, in preparation of my own char I began to write down how I would level with it, along with notes on various other things I came to think about. In the end my notes grew quite comprehensive, so I decided to turn them into a fully fledged guide.

A lot of support & MF builds out there can be hard to understand, especially for newer and casual PoE players, as they take too much for granted. Even if this build isn't a build I would recommend to a new PoE player, I decided that if I am going to turn my notes into a guide I would make the guide comprehensive enough even for newer players (and truth be told, I was bored and it gave me something to do pre 2.4).

TLDR; My notes grew into a new version of WarmWaffles [2.3] SRS Auramancer LL Witch build.





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2.0. Skill Trees, Ascendancy, and Leveling

Finished Tree - 113 points

There are several possible paths to go for when aiming for 100, but this will probably be what I will use Level 100 Tree

2.1. Ascendancy - Necromancer

The choice of ascendancy class is a simple one. The Necromancer. Not only does it give you good passive stats, but while running 8 auras it will give the entire party 66.4% attack/cast speed, 132.8% increased damage (even more if you can get a Head Hunter, or while your Vaal Auras are active), and +20% elemental res.

Ascendency Skills
While leveling, pick the Ascendancy skills in the following order.
  • Mistress of Sacrifice (MoS)
  • Commander of Darkness (CoD)
  • Spirit Eater
  • Minion damage, Chaos Resistance
  • Beacon of Corruption / Minion damage and Life + Minion damage, Chaos reistance

Beacon of Corruption is good as it helps us with Chaos res (something that can be quite hard to find on good gear) and the cuastic clouds do give a bit of extra damage. If you don't want the Chaos resist then you can go for the two minor nodes instead.

Note: CoD can be picked up in labyrinth normal if you prefer it. However. I find that leveling is faster with MoS, just make sure to have Desecrate equipped for a readily supply of corpses.

Passive Stats:
  • 30% Skill effect duration
  • 90-105% Minion Damage
  • 8% Cast speed

From Flesh Offering:
  • 30% Cast speed
  • 29% Movement Speed

Commander of Darkness
With 8 auras CoD gives your allies
  • 66.4% cast/attack Speed.
  • 132.8% increased damage.
  • +20% to all Elemental Resistances.

Note: As you are not affected by the three auras linked with Generosity, you will only gain about 30% cast speed from CoD.

2.2. Leveling & Skill Tree Options

With the changes to SRS done in 2.5. you can level with SRS from level 8 when you get Melee Splash. At 24 you can buy a Reverberation Rod and link it with SRS + Minion Dmg + Melee Splash. If you are unable to get a Reverberation Rod then I recommend to at least get a 4L and use SRS + Melee Splash + Minion Dmg + Faster Casting.

If you are using a Tabula for leveling, then I can recommend the following setup:

SRS + Melee Splash + Minion Damage + Faster Casting/Spell Echo (on higher levels we'll have enough cast speed to skip this) + Melee physical Damage + Minion Speed

Using Raise Zombies while leveling may be of some help, as they can act as meat shields and give you a small damage boost. Link Raise Zombies + Minion Damage + Melee Splash + Minion Life / Melee Physical Damage

Buy a Vaal Clarity as soon as you can, getting it early on will make your life so much easier as SRS is quite mana hungry even while leveling.

If you do not want to level with SRS for some reason, then just go for any spell that you like. If you do not have a Tabula or Lifesprig, then get a "+1 to level of cold/fire gems in this item" wand/sceptre while leveling. It can be acquired by vendoring a magic wand/sceptre + 1 orb of alteration + 1 sapphire/ruby ring.

It is a good idea to pick up the +30 dex/str nodes while leveling. They won't be required in the final tree, but they help a long way with the skill gem attribute requirements.

I've tried to keep the points you respec to 18 or lower.

17 points

34 points

46 points

54 points

67 points

The path you go from here and on depends on if you have access to a Shavronne's Wrappings / Solaris Lorica or not, and if you want to start gearing for ES or not. If you don't have a lot of ES items, keep going with the Life based skill tree. As we only have picked up 77% increased maximum life you will not be tanky at this point, play carefully and don't get mad if you die a few times - you'll get that XP back in no time.

86 points - Life based

95 points - Life based

104 points - Life base hybrid (Hopefully you've already respecced into a ES based version, but if you've been unlucky with loot keep on going and prepare for the ES swap)

If you have a Shavronne's Wrappings or Solaris Lorica, and ES gear, you can now respec into full ES. You can chose if you want to use a Prism Guardian and slowly work your way to the Blood Magic cluster, or you can respec some additional points and use the Low Life Tree. Alternatively you can be a bit ballsy and go Low Life without Shavronne's or Solaris Lorica, and use the Coruscating Elixir. With it's 2.6. 100% Increased Duration buff it should actually be viable.

87 points - ES based with Prism Guardian (I'd recommend putting Discipline, Grace & Haste in the Shield)

103 points - ES based with Prism Guardian

86 points - Low Life Tree

96 points - Low Life Tree

100 points - Low Life Tree

103 points - Low Life Tree

From this point you can look at the finished 113 point skill tree. You should have the Aura cluster below the Duelist, possibly some jewel sockets, and the ES recharge cluster Essence Drain to pick up. Don't forget the 6% Aura effectiveness in the Sovereignty Cluster (top left part of tree).

2.2.1. Leveling Items

There is a lot of different items that can be very useful while leveling. Here I will list some of the items that I can use while leveling. Some of the items here will be cheap, while other are more expensive. If you feel that some of the items are too expensive for your current budget, skip them. You should be able to level smoothly without them. The list is quite general, and you should be able to use most of it for other builds as well.
Helmets

If none of the unique helemts are to your taste, then a 4-Linked +1 to level of socketed minion helmet is great for leveling.
  • Goldrim (+30-40% to all elemental resists)
  • The Peregrine (+10% Movement speed, +30% lightning resistance, item rarity)
  • Skullhead (+50-70 Life, +10-20% all res, minion survivability
  • Honourhome (+10-20% all elemental resistances)
  • Geofri's Crest (+1 level to socketed gems, 15-20% fire/cold/lightning res, 20-30% chaos res)
  • Leer Cast (+20-30 Dex, +20-30 Life, 15% increased dmg aura)


Gloves

  • Lochtonial Caress (+20-30 Life, +10-15% Cast speed, 10% chance to gain a frenzy, power, or endurance charge on kill, Conduit)
  • Sadima's Touch (+22 ES, 12-16 IIQ)
  • Flesh and Spirit (Rampage, recover 20% of max life on rampage)
  • Aurseize (15% all ele resists, 40-50% IIR, 5% REDUCED movement speed)


Boots

  • Seven-League Step (50% Increased Movement Speed!, expensive)
  • Wanderlust (20% Movement speed, Cannot be frozen, +5 Dex, +20-40% Mana regen)
  • Wondertrap (+5-10 Str/Dex/Int, 10% Movement Speed, 100% IIR on low life)
  • Bones of Ullr (5-15% increased movement speed, +20 Life, +1 max zombies&spectres))
  • Rainbowstride (20% increased Movement speed, +20% All elemental resistances, +40-60 Mana, 20-25% of block chance applied to spells
  • Lioneye's Paws (20% Movement Speed, +40-60 Str/Dex)
  • Sundance (20% Movement Speed, 30-40% Fire res, 20-30% IIR)
  • Goldwyrm (10% Movement Speed, 40-50% Fire res, 60% Mana regen, 14-20% IIQ)


Weapons

If you do not have a Tabula or Lifesprig early on, then get a 3L "+1 to level of fire gems in this item" wand/sceptre to put the SRS gem in. You can get one by vendoring a magic wand/sceptre + 1 orb of alteration + ruby ring. Don't forget to use a orb of augmentation on it afterwards.
  • Lifesprig (+1 to level of socketed gems, 5-8% cast speed, +15-20 Life)
  • Reverberation Rod (+1 socketed gems, Socketed gems supported by level 1 spell echo, +10-30 Int)
  • Ephemeral Edge (40-50% increased maximum ES, +10 Int)
  • Heartbreaker (+50 ES, 10% Faster start of ES recharge, +40-50 Mana)


Shields

  • Crest of Perandus (+60-80 Life, 31% block chance, 30% lightning res)
  • Matua Tupuna (+2 level to socketed minion gems, 10% increased efect of auras on you and your minions)
  • Wheel of the Stormsail (30-40% IIR)


Amulets

  • Eye of Chayula (Cannot be stunned, 30% IIR, +10-16 to all attributes, 20 REDUCED maximum life)
  • Karui Ward (10% Movement Speed, +20-30 Str/Dex)
  • Sidhebreath (+10-15% minion dmg/speed/life, +25% cold res, 20-30% mana regen)
  • Shaper's Seed (Nearby allies gain 1% life regen & 40% mana regen, 2% life regen, 16-24 Str/Int, 30-50% Mana regen)
  • Astramentis (90-116 to All Attributes)


Rings

  • Praxis (-(8-4) to mana cost of skills, +50-85 Mana, 3-6 Mana regen per second)
  • Andvarius (+56-85% IIR, -20% to all elemental resists (Only use if you're overcapped on resists)
  • Le Heup of All (10-30% all elemental resists, +10-30 All attributes, 10-30% IIR)
  • Valyrium (Stun threshold basedo n ES instead of life, +25-45 ES, +20-30% Fire res, -40% Cold res)
  • The Pariah (+2 level socketed gems, +100 ES, +5-10% Cast speed)


Belts

  • Meginord's Girdle (10% increased life, +50-65 Str, +10-20% Cold Res)
  • Perandus Blazon (+20-30 to all attributes, +20% fire res, +20% flask duration)
  • Bated Breath (+29-50 ES, +50% ES recharge rate)
  • Axium (+120-150 ES, Chill % Freeze based 65% on ES)


Body Armour

  • Tabula (6-links, 6 white sockets)
  • Skin of the Loyal (6-links, +1 to socketed gems)
  • Solaris Lorica (chaos dmg does not bypass ES)
  • Foxshade (10% movement speed)
  • Belly of the Beast (30-40% increased maximum life, +10-15% all ele res)



2.2.2. Quest Rewards & Buying gems

Below you will find when and where you can pick up the various gems we use, and which you will need to trade for. While leveling you probably do not have room to level with all the gems. Just pick them up in the corresponding act on merciless when you do.

A feature introduced in 2.6. allows you to buy all quest reward gems from Siosa after you have completed the quest "A Fixture of Fate" in the Libary no matter which class you play. The only requirement is that you should have completed the quest that rewards those gems to another class. This means that we will be able to buy Anger, Grace, Haste, and Increased Duration from Siosa instead of having to trade for them.
Normal

  • (A1) Enemy At the Gate: Raise Zombie / Freezing Pulse
  • (A1) Breaking some Eggs: SRS + 6x SRS from vendor (see 2.2.2. for explanation)
  • (A1) The Caged Brute: Clarity (if lvl 1) / Minion Damage / Melee Splash (vendor)
  • (A1) The Siren's Cadence: Flesh Offering
  • (A2) Sharp and Cruel: Elemental Focus / Minion Speed / Faster Casting
  • (A2) Intruders in Black: Desecrate
  • (A2) Through Sacred Ground: Survival Secrets (I highly recommend doing this quest as the jewel makes you less dependent on gear & mana potions)
  • (A3) Lost in Love: Purity of Elements | Pick up Discipline+Hatred+Wrath
  • (A4) Breaking the Seal: Summon Stone golem
  • (A4) The Eternal Nightmare: Spell Echo / Multistrike


Cruel

  • (A2) Sharp and Cruel: Generosity / Item Rarity / Melee Physical Damage


Merciless

  • (A2) Through Sacred Ground: Conquerors Efficiency


Trade/Drop

The following gems are gems you will be required to trade for or get as a drop.
  • Increased Duration (available at Siosa in the Library)
  • Anger (available at Siosa in the Library)
  • Grace (available at Siosa in the Library)
  • Haste (available at Siosa in the Library)
  • Vaal Clarity
  • Vaal Haste
  • Vaal Discipline
  • Empower



2.2.3. Which Gems to level with

I recommend that you early on get 2 wands or 1 wand & 1 energy shield for your weapon swap slots where you can level 6x SRS gems (in addition to the one you play with). In the beginning of a league there's usually no level 20 quality 20 gems to buy, or they are too expensive. So what we do is to level gems in our weapon swaps. When they reach level 20 you can either sell them to a vendor together with a GCP to get a level 1 quality 20 gem, or use a vaal orb and on them and potentially get a level 21 gem. I strongly recommend to level your SRS gems to 20/20 before using a vaal orb on them, as the quality improves our clear speed.

While you can be lucky and corrupt a 20/20 gem into a 21/20 on your first try, I doubt that'll happen for most people. In 2.4. I managed to level up 18 SRS gems to 20/20, and not a single one of them was corrupted into a 21/20. It took me another 12 SRS gems before I managed to corrupt my first SRS gem to 21/20, so I was pretty unlucky when doing this. In essence you level as many as you can and if you would be extremely lucky to get more than one 21/20 gem, you will probably be able to sell the extra for a few Exalts.

If you are starting a new SRS character in a league that already has been running for a while, I strongly recommend you to buy a 20/20 SRS gem when you reach level 70. The corrupted level 20 quality 20 gems are usually sold for 5-10c after a week or two, and they will be a huge damage increase for you at level 70.

If you have free sockets in your gear while leveling, you can put in any of the skill & support gems that we use in the final build there. Yet here is what I'd recommend to focus on.

SRS, Summon Stone Golem, Hatred. These three gems should always be in use, with as many of the support gems from the final build as you have links for.

Remaining Aura Priority
Haste > Discipline > Purity of Elements (if you need the res) > Wrath > Anger > Grace > Clarity (lvl 1)

Vaal Skill Priority
Vaal Clarity > Vaal Haste > Vaal Discipline

NOTE: Always run Hatred, Wrath, Anger, and Envy (if using breach uniques) linked with Generosty. Generosity provides a huge boost for your minions, and party memebers, damage.


2.3. Starting a League with this build

I have used this build as a league started twice and in neither of them did I manage to get an early 5L Solaris Lorica, and I decided to run the maps with hybrid gear. If you can find a cheap Jeweler's Touch prophecy you can easily 5L your Solaris, which in retrospect is probably what I should've done. Starting maps I had around 1.5k life and 2-3k ES (before I got my shavs in 2.5. I was at level 85+ and had around 2k life and 5k es). It is not a lot but it got me mapping, and with a cheap 5L chest you can clear low tier maps quite decently. Keep on farming maps until you can afford the Shavronne's, and try to have life, ES, and some Chaos Resistance on your gear or you might find yourself 1 shot to chaos damage. The major drawback with running a hybrid is that we can't use the Blood Magic passive, along with Mortal Conviction. Thus our damage is nerfed as you are only running Hatred + Haste + Discipline (and possible 1 other aura if you can manage it). Still, I have been running up to t10 maps as a hybrid. It is just slower compared to what we can do with the Shavronne's or Solaris.

If this isn't your league starter I strongly recommend saving for a 5L Solaris Lorica before starting, so you can utilize all your auras.

Note: It should be possible to use a Coruscating Elixir instead of a Solaris Lorica up until you have the Shavronne's. It is not as reliable as the Solaris Lorica, but it should be a good option if you have another 5L and do not want to get a Solaris.

2.4. Experimental Mana based setup

Disclaimer: I have not yet tried out this setup. It seems like it should work pretty well in theory, but I can't say for sure.

Pro's
  • If you manage to get enough ES it should be better suited for hard encounters.
  • Casting doesn't interrupt ES Recharge.
  • Zealoth's Oath providing 2.5-6.5% ES regen/second, 6.5% on Consecrated ground.
  • Stone Golem with enchant gives ~250 ES regen/second.

Con's
  • Less Aura Effectiveness, 54% instead of 66%.
  • Less total ES.
  • Requires Prism Guardian and increased mana regen on rings.
  • Not suited for MF gear.
  • Aura setup requires more support gems to work.
  • Expensive.

112 point skill tree

Instead of going down to the Duelist & Marauder this setup spec into increased mana, mana regen, life regen, Zealoth's Oath, and Mind over Matter. If MoM doesn't work out for you, you can remove those points and pick up the Primal Spirit notable at the ranger instead.

8 Aura Setup

Note that I've used a lvl 4 enlighten, a lvl 3 enlighten, a lvl 21 blood magic, Prism Guardian, and a 5% reduced mana reserved helmet. If you don't have United in Dream and thus not Envy, then replace it with a Purity and you'll not be required to get the level 4 enlighten.

From the level 20 Clarity and our skill tree we'll end up with roughly 1500 mana and 135 mana/second. It is a decent amount but not enough. To get it to work we'll 60-69% increased mana regen on two rings, and increase our mana by stacking Intelligence & Mana on all items where it is possible. Mana potions could possibly be used as a substitute for the increased mana regen rings.

Gem setup
Main hand:
Generosity + Shield Charge / Whirling Blades + Faster Attacks
Off hand:
Discipline + Grace + Haste
Helmet:
Wrath + Blood Magic (level 21) + Enlighten (lvl 3) + (Clarity lvl 20) (Clarity shouldn't be linked to the other gems)
Chest:
Summon Raging Spirit + Melee Splash + Minion Damage + Melee Physical Damage + Elemental Focus + Empower (lvl 4) / Culling Strike
Gloves:
Increased Duration + Vaal Haste + Vaal Discipline + Vaal Clarity
Boots:
Hatred + Anger + Generosity + Enlighten
Left Ring:
Summon Stone Golem





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3.0. Bandits

Kill them all


Builds:
[2.6] SRS LL Auramancer in-depth guide (Shaper, Über, and MF Viable): https://www.pathofexile.com/forum/view-thread/1816896
[2.6] Ms. Chieftain: The wave of Molten Destruction (T16 viable, Good lab runner): https://www.pathofexile.com/forum/view-thread/1804970
Last edited by Tahreyn on Mar 23, 2017 11:35:41 AM
Last bumped on Apr 25, 2017 7:46:17 AM



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4.0. Gear, Gems & Links

There are several different setups that you can go with when playing the SRS LL Auramancer, all good with their respective pros and cons. In this section I'll present 5 complete setups with their gear, gems & links. All of them are viable for T16 maps, and I have cleared all current content in 2.5. with the Breach Uniques Damage Setup. If you are interested in a mana based version with an alternative skill tree, then you can find one at section 2.4.

After the 5 setups you can find useful info on what to look for while crafting or buying your gear. You can also find tips for alternative (cheaper) uniques that you can use while gearing your character.

4.1. Magic Find setup

Lets start with the setup that I started off this build with, the MF version.

4.1.1. Gear used in 2.4. Essence

You might notice that I haven't crafted the helmet with a Screaming Essence of Loathing for the -3% Reduced mana reserved. Because of this I was only able 88888888to run 7 Auras with this gear. I do strongly recommend that you do craft your own helmet with the Screaming Essence of Loathing, so you can use all 8 Auras.

If you have access to Breach Uniques, you can certainly boost your damage by using United in Dream and replacing your Purity with Envy.

Additionally, I've changed the gem setup since playing with this gear, so look at the Gems & Links section for the current setup.



If you are using this setup and a running Lab or doing hard encounters, then I can recommend swapping out the Ventor's rings and Wondertrap for more ES and higher MS.

Defensive Stats from Essence League

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Item Quantity & Rarity from Essence League

In 2.4. I was using Culling Strike and Item Rarity on my Zombies & Stone Golem, which is the reason why that is what's shown in the screenshot. The figures are still be valid for the MF SRS setup.
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4.1.2. Gems & Links

Summon Raging Spirits
  • 4L AoE: SRS + Minion Damage + Melee Splash + Melee Physical Damage
  • 5L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike + Item Rarity


You can also go for Item Rarity as your 5th link if you like.

If you are having damage problems on bosses replace Melee Splash with Empower(lvl 4 or 3), Added Fire, or Multistrike (if you can support it's mana multiplier), in fights with adds this isn't recommended.

Boots/Helmet/Gloves/Shield/Weapon
Note: For the easiest coloring: put the combination with most off colours (red & green gems) in your Wondertrap boots.
  • Vaal Clarity + Increased Duration + Vaal Discipline + Vaal Haste
  • CWDT + Immortal Call + Discipline + Clarity (lvl 1)
  • Generosity + Hatred + Wrath + Anger
  • Flesh Offering + Grace + Haste
  • Shield Charge/Whirling Blades + Faster Attacks + Purity (pick one, or Generosity if you're using United in Dream & Envy)
  • Stone Golem (use an Unset Ring)

If you don't have an Unset ring then I'd remove CDWT & Immortal call, and put Stone golem & Raise Zombies in those slots.


4.2. Breach Uniques Damage Setup

4.2.1. Damage Gear used in 2.5. Breach League



Defensive Stats from Breach League

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Misc Stats from Breach League

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4.2.2. Gems & Links

Note that I am not running a purity aura in this setup.

If you want to further increase your damage on boss fights, replace CWDT+IC with Vaal Lightning Trap + Increased Duration, or alternatively run with a Vessel of Vintar + Remove Shock flask.

Summon Raging Spirits
  • 4L AoE: SRS + Minion Damage + Melee Splash + Melee Physical Damage
  • 5L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike + Elemental Focus (Recommended)
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Empower level 4 + Elemental Focus (slightly better for hard encounters, but I do miss the Culling Strike when using this setup)

Boots/Helmet/Gloves/Shield
  • Vaal Clarity + Increased Duration + Vaal Discipline + Vaal Haste
  • Stone Golem + Flesh Offering + Immortal Call + CWDT
  • Generosity + Hatred + Wrath + Anger
  • Clarity (lvl 1) + Grace + Haste
  • Discipline

Weapon
  • Shield Charge/Whirling Blades + Faster Attacks + Generosity



4.3. Standard Damage Setup

This setup almost identical to the Breach Unique Damage setup, with the difference that it is not dependable on any league unique items.
4.3.1. Damage Gear without league unique items





4.3.2 Gems & Links

If you want to further increase your damage on boss fights, replace CWDT+IC with Vaal Lightning Trap + Increased Duration, or alternatively run with a Vessel of Vintar + Remove Shock flask.

Summon Raging Spirits
  • 4L AoE: SRS + Minion Damage + Melee Splash + Melee Physical Damage
  • 5L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike + Elemental Focus


If you are having damage problems on bosses replace Melee Splash with Empower(lvl 4 or 3) or Added Fire, in fights with adds this isn't recommended.

Boots/Helmet/Gloves/Shield/Weapon
Note: For the easiest colouring: put the combination with most off colours (red & green gems) in your Wondertrap boots.
  • Vaal Clarity + Increased Duration + Vaal Discipline + Vaal Haste
  • CWDT + Immortal Call + Discipline + Clarity (lvl 1)
  • Generosity + Hatred + Wrath + Anger
  • Flesh Offering + Grace + Haste
  • Shield Charge/Whirling Blades + Faster Attacks + Purity (pick one)
  • Stone Golem (use an Unset Ring)

If you don't have an Unset ring then I'd remove CDWT & Immortal call, and put Stone golem & Raise Zombies in those slots.


4.4. +3 Bow damage setup

Credits goes to Kingolo for working out this setup.

This setup is a bit different from the other ones, as you'll be using a +3 Crude Bow (Crude Bow because it's the easiest bow to get off colours with). This enables us to increase our damage by increasing the level of the SRS gem. The drawback being that we cannot use a shield or Shield Charge/Whirling Blades. Additionally you will be using 9 Auras with this setup. Here's a link to the aura calculator: https://poe.mikelat.com/#WKi8lfg/tr.f_/xB3l.EQeb/xB3l.iq

IMPORTANT: DO NOT USE ANY OTHER BOW THAN THE CRUDE BOW. IT'LL BE HARD ENOUGH TO GET THE CORRECT COLOURS AS IT IS, NO NEED TO MAKE IT HARDER.

4.4.1. Damage Gear with +3 Bow Setup



The Pariah is always a good option for us, but if you have the currency for it I'd recommend the Shavronne's Revelation in combination with a rare unset ring.

4.4.2 Gems & Links

Summon Raging Spirits
  • 4L AoE: SRS + Minion Damage + Melee Splash + Melee Physical Damage
  • 5L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Empower(level 4 or 3) + Elemental Focus
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Culling Strike + Empower(level 4 or 3)/Elemental Focus (Not as good, but requires less chromatics to roll)


If you are having damage problems on bosses replace Melee Splash with Added Fire, in fights with adds this isn't recommended.

Chest/Boots/Helmet/Gloves
Note: You only need a 6S 5L chest.
  • Generosity + Hatred + Wrath + Anger + Enlighten lvl 3 + (Flesh Offering)
  • Vaal Clarity + Increased Duration + Vaal Discipline + Vaal Haste
  • Purity of (chose one) + Clarity (lvl 1) + Purity (pick one) + Blink Arrow/Desecrate
  • Discipline + Grace + Haste + Enlighten lvl 3
  • Stone Golem (use an Unset Ring)


If you have no issues with resists and want a more offensive setup and don't mind self casting a curse, remove one Purity and use that gem socket for Elemental Weakness. Alternatively if you want a lazy mode setup, then replace the two Purities with Blasphemy + Elemental Weakness.


4.5. 'I'm feeling lucky / Too much curreny' Damage setup

Now this setup is in essence the same one that you saw earlier with the breach uniques. The difference being, an expensive one, is that you should use a 3R3B Shavronne's Wrappings with +1 to socketed gems with this setup, and then you must have the Headhunter too of course ;)

4.5.1. Damage Gear

I've not managed to get a +1 Shavronne's myself, so this is only my gear from the Breach league. Just make sure that you get a 3R3B Shavronne's before corrupting or buying one.



4.5.2. Gems & Links

Note that I am not running a purity aura in this setup.
Summon Raging Spirits
  • 6L AOE: SRS + Minion Damage + Melee Splash + Melee Physical Damage + Empower level 4 + Elemental Focus

Boots/Helmet/Gloves/Shield
  • Vaal Clarity + Increased Duration + Vaal Discipline + Vaal Haste
  • Stone Golem + Flesh Offering + Immortal Call + CWDT
  • Generosity + Hatred + Wrath + Anger
  • Clarity (lvl 1) + Grace + Haste
  • Discipline

Weapon
  • Shield Charge/Whirling Blades + Faster Attacks + Generosity



4.6. Flasks

The flasks that I use most of the time

  • Quicksilver Flask with Freeze and Chill immunity (helps a lot in chilled ground maps)
  • Witchfire Brew stibnite flask ("Free curse", 100% increased evasion, and blinds enemies standing in the Smoke Cloud.)
  • Jade Flask
  • Basalt Flask
  • Granite / Life flask (Granite provides some extra defences, but I often use a Life flask instead to ensure that I always can resummon the Stone Golem.)

I also get a combination of remove freeze, remove bleeding, remove poison, and remove burning on the four non-unique flasks.


The flask setup is up for you to decide as it is highly situational, any combination of flasks from the list below will work well for you.
  • 1x Life Flask, to be able to cast Stone Golem if it dies and you lack regen.
  • Witchfire Brew Stibnite Flask
  • Kiara's Determination Silver Flask
  • Experimenter's Quicksilver of Adrenaline/Staunching/Heat
  • Experimenter's/Chemist's/Perpetual Basalt Flask of ...
  • Experimenter's/Chemist's/Perpetual Jade Flask of ...
  • Experimenter's/Chemist's/Perpetual Granite Flask of ...
  • Experimenter's/Chemist's/Perpetual Topaz of Grounding
  • Experimenter's/Chemist's/Perpetual Ruby of Dousing
  • Experimenter's/Chemist's/Perpetual Amethyst of Curing
  • Experimenter's/Chemist's/Perpetual Bismuth of ...
  • Experimenter's/Chemist's/Perpetual Silver of ...
  • Vessel of Vinktar Topaz Flask
  • Rumi's Concoction Granite Flask

Kiara's Determination enables you to drop Eye of Chayula if you want, and go for a good rare gold amulet instead. With the Onslaught, Stun immunity, Curse, Freeze immunity, and Chill immunity it is a really good flask for us, the only downside being its short duration. Even if it is good I do recommend to go with Eye/Presence of Chayula.

Feel Free to try out Vessel of Vinktar for even more damage & support in situations where you stay relatively close to the mobs/boss.

For the remainder of flask slots I use a Quicksilver flask and a combination of resistance or defensive flasks, such as Rumi's Concoction/Basalt flask/Stibnite/Jade flask, depending on what I need for the moment. Experiment and find out what you like.

Note: As we are trying to keep Vaal Clarity up at all times we will not be spending any life or mana, leaving us unable to use Divination Distillate for its extra IIQ/IIR.

4.7. Auras

This build picks up every aura node in the passive skill tree. In combination with the Necromancer ascendancy it gives us:
  • 66% increased effect of Non-curse Auras you cast.
  • 78% increased radius of Aura skills.
  • 50% less Mana Reserved.
  • 38% reduced Mana Reserved.
  • Auras you Cast grant 5% increased Attack and Cast Speed to you and Allies.
  • Auras you Cast grant 10% increased Damage to you and Allies.
  • You and Allies affected by your Auras have +20% to all Elemental Resistances.


Unless the gem setup suggest differently, then I recommend going with 8 Auras and craft a helmet with a Screaming Essence of Loathing to get the -3% Mana Reserved affix. This is required if you want to run 8 auras without a reduced reservation head enchantment (an enchantment that you don't really want to go with as the stone golem buff effectiveness is too nice to lose)

8 Auras Calculator. 1 Purity
8 Auras Calculator. Envy instead of Purity

4.8. Gem Discussion

4.8.1. My ranking of support gems

Bear in mind that this is my subjective ranking of the support gems. I have played a lot with this build, but as we can't get any exact figures this is only my opinion on how good the support gems are.
  • Tier 1: Minion Damage, Melee Splash, Melee Physical Damage, Empower (Level 4+1)
  • Tier 2: Elemental Focus, Item Rarity, Culling Strike, Empower (Level 4)
  • Tier 3: Added Fire, Empower (level 3), Multistrike, Added Chaos Damage
  • Tier 4: Faster Attacks, Melee Phys on Full Life (great damage, but unreliable), Void Manipulation (only use in combination with the United in Dream sword)


4.8.2. Which gems should be prioritised for quality and level 21?

The only high priority gem for 20% quality and level 21 is SRS itself. I recommend the 20% quality prior to corrupting as the increased spirit movement speed increases your clear speed (they'll reach their targets faster). However, going for a level 21 SRS gem straight ahead is by no means a bad option.

If you are not planing to play much in a party then you can ignore quality on auras. Personally I go with 20% quality on all my skill & support gems and then see if I can get any lucky corruptions. The two exception I would think of considering is Discipline and the level 20 Stone Golem, as the extra life from the quality isn't that important for us and dropping the gems to level 1 will seriously hurt our ES and life regen for a while.

4.8.3. Spreadsheet Calculations (outdated)

Unfortunately there is no information about minion damage that is up to date, at least not to my knowledge, and thus it would be pure guess work if I tried to update my spreadsheet for 2.5. What you can do is to help with bumping this thread with the hopes that GGG implements tooltip dps for our minions.

Either way. I'm keeping this section in the guide for those who are curious to check it out, as the relative figures should still be somewhat reliable. If I can find any updated information about minion damage I'll probably give my own spreadsheet another try.

Axarss's SRS Damage

I played around with different support gem combinations in Axarss's SRS damage spreadsheet . While some figures in the spreadsheet was out of date, and I found a few errors in it as well, it should be good enough (post my updates and corrections) to compare different combinations with each other. These figures are by no means exact, as there seems to be more errors in the spreadsheet that I didn't catch. The figures should instead be used as suggestions on what to try.

For all combinations I used Spell Echo & Minion Damages a base setup. The increased damage and attack speed from Commander of Darkness (with 9 auras and 3 vaal auras active) was added to Minion DMG from Tree+Gear and Minion APS bonus.

Let's see how much the damage increased with some combinations. Remember we are using Item Rarity and Melee Splash for clearing, and in that case we can only use the 4L Damage combinations.

4L

  • Melee Ph Damage: +45%
  • Melee Ph on Full Life: +45%
  • Elemental Focus: +39%
  • Empower lvl 4: +33%
  • Culling Strike: +28% (note that culling was calculated as a +10% more modifier in the spreadsheet)
  • Added Fire: +27%
  • Empower lvl 3: +21%
  • Multistrike: +20%
  • Faster Attacks: +16%


5L

Note: I'm only presenting the combinations with Melee Ph Dmg here as all the other combinations produced lower figures.
  • Melee Ph Dmg + Melee Ph on Full Life: +114%
  • Melee Ph Dmg + Elemental Focus: +102%
  • Melee Ph Dmg + Empower lvl 4: +96%
  • Melee Ph Dmg + Added Fire: 86%
  • Melee Ph Dmg + Culling Strike: +86%
  • Melee Ph Dmg + Empower lvl 3: +78%
  • Melee Ph Dmg + Multistrike: +73%


6L

So what damage increase can you get if you replace the Item Rarity gem as well?
  • Melee Ph Dmg + Melee Ph on Full Life + Elemental Focus: +296%
  • Melee Ph Dmg + Melee Ph on Full Life + Empower level 4: +292%
  • Melee Ph Dmg + Melee Ph on Full Life + Added Fire: +276%
  • Melee Ph Dmg + Melee Ph on Full Life + Culling Strike: +275%
  • Melee Ph Dmg + Melee Ph on Full Life + Multistrike: +254%



My own SRS Dmg Spreadsheets

So I gave creating my own spreadsheets a try. I think I managed to get the damage calculations right, but as I can't be sure there may exist some errors ;)

Here's a link to the spreadsheets

The functions are still limited to 1 gem setup at a time, and there's no way to take armor, resistances or curses into consideration. I didn't implement calculations for calculating max number of spirits, I assumed that you are able to keep 50 spirits up.
4L

  • Elemental Focus: +39%
  • Multistrike: +38%
  • Melee Ph Damage: +36%
  • Melee Ph on Full Life: +36%
  • Culling Strike: +24%
  • Empower lvl 4: +24%
  • Poison: +21%
  • Added Fire: +18%
  • Faster Attacks: +18%


5L

Note: I'm only presenting a few of the highest dmg combinations here.
  • Multistrike + Elemental Focus: +96%
  • Melee Ph Dmg + Melee Ph on Full Life: +90%
  • Melee Ph Dmg + Elemental Focus: +88%
  • Melee Ph Dmg + Multistrike: +88%


6L

Note: I'm only presenting a few of the highest dmg combinations here.
  • Melee Ph Dmg + Melee Ph on Full Life + Multistrike: +163%
  • Melee Ph Dmg + Melee Ph on Full Life + Elemental Focus: +161%
  • Melee Ph Dmg + Elemental Focus + Multistrike: +159%



Conclusions

It appears that the result are quite similar between the two spreadsheets, with the exception of Multistrike which is quite a bit weaker in Axarss's spreadsheet. In any case, I can't recommend using Multistrike as I experience it being quite bad on all but stationary targets while playing.



The following gear sections were written with the MF setup in mind, but I've tried to edit it to include all setups. Most of it should thus be applicable to all setups, but the exact figures can be off as we are using different items in the different setups.
4.9. Gear Requirements, Gear Optimisation, and what to look for

In this build we a using 5 unique items, this leaves us with 5 item slots plus rare jewels to cover our attribute requirements, and get us resistance capped in Elemental Weakness maps. For resistance cap inside a elemental weakness map we need +169% to all res, and +209% if you want to be capped when affected by Elemental Weakness and Conductivity/Flammability/Frostbite. I'll use +209% in these calculations, which is probably more than most people will go with, but it is what you should be aiming for when optimising your gear.

Purity of Elements plus and Commander of Darkness gives us +64% to all Elemental resistances.

With the level 100 skill tree we get +10% fire, +28% cold, and +28% lightning, and with the auras +64% we have the following left to cover:
  • Fire Resistance: 135%
  • Ice Resistance: 117%
  • Lightning Resistance: 118% (Unnatural Calm gives +1% maximum Lightning Resistance)
  • Dexterity: 41 (with the 109 tree 61 is required)

From our Unique Items we gain:
Dexterity: 10 (boots)
Lightning Resistance: 30-40% (Shavronne's)

Thus from rares and Jewels we need:
  • +135% Fire resistance
  • +117% Ice Resistance
  • +78-88% Lightning Resistance
  • +31 Dexterity

Maximum rolls on Items for resistances is: +48%, and for dexterity: +55
Maximum rolls on Jewels for single resistances is: +15%, Dual resistance: +12%, and dexterity: +16

4.9.1. Suggested Items & Jewels

There a many different combinations of items that will get you to meet the requirements. Taking the price of items into consideration I would try for the following combination:
  • Belt: 3x 40+ Resistances.
  • Gloves: 2x 40+ Resistances.
  • Amulet: Dexterity & 40+ Resistance. (alternatively go for 2 dex Jewels)
  • Helmet: 2x 40+ Resistances.
  • Shield: Try not to be dependent on resistances from your shield as it is your main ES source, high ES + res shields can be insanely expensive.
  • Jewels: 1x Fire resistance and/or 1x Fire & Lightning/Cold Resistance.


4.9.2. Helmet

High ES rare helmet. I recommend you to buy a ilvl 84+ Hubris Circlet with a 150% Increased effect of the buff granted by your stone golems enchant on it, then use Essence of Loathing to craft on it, the 3-5% Mana reserved reduction beats a 15/20% head enchant.

Required Prefixes:
  • #% Increased Energy Shield
  • +# Energy Shield


Luxury Prefixes:
  • #% Increased Rarity of Items Found
  • +# to Level of Socketed Minion Gems (if you get this prefix, you should socket Summon Stone Golem & Flesh Offering in your helmet)
  • #% Increased Energy Shield / #% Increased Stun Recovery


Suffixes:
  • +# Intelligence
  • +% Resistance
  • #% Increased Rarity of Items Found
  • #% Reduced Mana Reserved (2.4 League Essence Crafted Items)


4.9.3. Body Armour

If you cannot afford the Shavronne's Wrappings, you can opt for the Solaris Lorica until you can procure a Shavronne's.

One of these two items is a requirement if you want to survive chaos damage.

4.8.4. Gloves

High ES rare gloves.

Required Prefixes:
  • #% Increased Energy Shield
  • +# Energy Shield


Luxury Prefixes:
  • #% Increased Rarity of Items Found
  • #% Increased Energy Shield / #% Increased Stun Recovery


Suffixes:
  • +# Intelligence
  • +% Resistance
  • #% Increased Rarity of Items Found
  • #% Dexterity (if you have less than 155 DEX)


If you are unable to find a pair with IIR, try to get a pair with an open prefix and craft 10-15% increased minion damage (Catarina level 4).

4.9.5. Boots

When you are running low life and going for MF you should be using Wonder Trap. Look for a pair with +16 to maximum Energy Shield and +10 Dexterity, then go for Intelligence > Strength.

For killing hard bosses I can recommend Steppan Eard. It's a high ES high MS boots that you can buy quite cheaply.

Another pair of good unique boots to use are the Shavronne's Gambit, as they give 2% ES regen. Unfortunately they're quite lacking in everything else.

If you are using Rare Boots:
Required Prefixes:
  • #% Increased Energy Shield
  • +# Energy Shield


Luxury Prefixes:
  • #% Increased Movement Speed
  • #% Increased Rarity of Items Found
  • #% Increased Energy Shield / #% Increased Stun Recovery


Suffixes:
  • +# Intelligence
  • +% Resistance
  • #% Increased Rarity of Items Found
  • # Life Regenerated Per Second


4.9.6. Weapon

Get one of the following depending on which setup you're using:
  • Ephemeral Edge (50% increased Maximum Energy Shield).
  • United in Dream (Breach Unique).
  • +3 to socketed fire gems Crude Bow.


IMPORTANT: DO NOT USE ANY OTHER BOW THAN THE CRUDE BOW. IT'LL BE HARD ENOUGH TO GET THE CORRECT COLOURS AS IT IS, NO NEED TO MAKE IT HARDER.

4.9.7. Shield

I strongly recommend a shield with as much ES as possible. A 300+ es shield should be easily obtained, further on it should be upgraded to a 500+ ES shield. Intelligence and Resistances are the secondary stats you should look for on the shield.

Required Prefixes:
  • #% Increased Energy Shield
  • +# Energy Shield

Luxury Prefixes:
  • #% Increased Energy Shield / #% Increased Stun Recovery

Suffixes:
  • +# Intelligence
  • +% Resistance
  • +# All Attributes (Haku lvl 6)
  • # Life Regenerated Per Second


4.9.8. Accessories

Rings

If you are running the MF setup go for Ventor's Gamble if it has decent rolls. A lower rolled IIQ/IIR (~5%/~25%) Ventor's Gamble with resistances can be used while gearing. As a goal I recommend 2x Ventor's, so you can get +chaos resistance on your other gear. If you can't afford Ventor's Gamble, you can go for Andvarius or a decent 40%+ item rarity rare ring.

For killing bosses you can swap the unique rings for 2 rings with high +ES & %ES rolls. See gear used under the different setups for examples.

For all the other setups a Shavronne's Revelation is recommended.
For the rare Unset ring used in some of the setups, look for the following:
Required Prefixes:
  • +# Energy Shield
  • #% Increased Energy Shield (Crafted at Elreons work bench for 1 ex, thus a open prefix is prefered on your ring)

Luxury Prefixes:
  • #% Increased Rarity of Items Found
  • #% Evasion
  • # to Maximum Life

Suffixes:
  • +# Intelligence
  • +# Dexterity
  • +# All Attributes
  • +% Resistance
  • +% Cast Speed
  • +% Increased Rarity of Items Found


Amulet

For necklace you have two options. I strongly recommend the Eye of Chayula (or Presence of Chayula if it's available) for its quality of life, but if you are using Kiara's Determination you can go for a Gold Amulet with 30+ IIR, flat +ES and %ES, resistances (and DEX if needed).

Required Prefixes:
  • +# Energy Shield
  • #% Increased Energy Shield

Luxury Prefixes:
  • #% Increased Rarity of Items Found
  • #% Evasion

Suffixes:
  • +# Intelligence
  • +# Dexterity
  • +# All Attributes
  • +% Resistance
  • +% Cast Speed
  • +% Increased Rarity of Items Found


Belt

The BIS item is Headhunter. Unfortunately it is not an item many of us can hope to acquire.
Headhunter can be ridiculous at times

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Instead, what you should be looking for is a Crystal Belt (or Heavy Belt if you really need STR) with 40+ ES and tri RES. If possible you can also mastercraft increased movement speed with a level 6 Tora. If you do not want to worry as much about being frozen while mapping, and you have the resistances for it, then you can always give the Auxium a try.

While leveling is the Perandus Blazon a good option as it has up to +30 to all Attributes.

Required Prefixes:
  • +# Energy Shield

Luxury Prefixes:
  • +# Armour
  • #% Movement Speed (Tora lvl 6)
  • +# to Maximum Life

Suffixes:
  • +% Resistances
  • # Life Regenerated Per Second
  • +% Flask Charges Gained
  • +% Flask Charges Used
  • +% Flask Effect Duration



4.9.9. Jewels

Rare Jewels affixes

Prefixes
  • +% Minion Damage
  • +% Maximum Energy Shield
  • +% Faster start of Energy Shield Recharge

Suffixes
  • +% Attack and Cast Speed
  • +# Intelligence / Dexterity / All Attributes
  • +% Rarity of Items Found
  • +% Resistances


Unique Jewels

  • Energy From Within
  • Sacrificial Harvest (Easier keeping the vaal skills up and running)
  • Conqueror's Efficiency (You will need the extra reduced mana reservation)
  • Survival Secrets (only while leveling)

Energy From Within gives you 18-21% increased maximum ES if placed near the Melding tree, the best survivability increase you can get from a jewel.


4.9.10. Base items introduced in 2.4 Atlas of Worlds

Bone Helmet
The Bone Helmet's 40% increased minion damage is perhaps looking inviting at a first glance. However, as Qarl clarified it is an either/or for the new items' implicit modifier and labyrinth enchantments/corruption mods. Hence, as we can't combine it with the mana reservation reduction enchantment, it is a no go for us. Furthermore, its ES is on the low side either way.

Crystal Belt
Yes please! Easy 50+ extra ES compared to Chain Belt.

Fingerless Silk Gloves
Less ES than Sorcerer Gloves, and we do not benefit from spell power; not worth crafting on.


4.10. Enchantments

4.10.1. Gloves

There is two glove enchantments that are of interest for us. X of the Grave increases our damage while X of Spite is in my opinion a good defensive glove enchantment.
  • Commandment of the Grave - Summons three icy skull minions that explode at the end of their duration.
  • Commandment of Spite - Releases a nova of projectiles based on your weapon, leaving chilling ground in their wake.


4.10.2. Boots

The increased movement speed is without doubt the best boot enchantment as it helps with clear speed and with avoiding stuff. The other 4 enchantments help us a bit, but you should always aim for the movement speed one.
  • 10% increased Movement Speed if you haven't been Hit Recently.
  • Regenerate 2% of Life and Mana per second if you were Hit Recently.
  • 18% reduced Mana Cost of Skills if you've been Hit Recently
  • 8% chance to Dodge Spell Damage if you've taken Spell Damage Recently.
  • 10% Chance to Dodge if you've taken a Critical Strike Recently.


4.10.3. Helmet

Get 150% increased Effect of the Buff granted by your Stone Golems. It's the best QoL you can get. You'll only be able to run 8 auras, but this enchantment is golden for your life regen while Vaal Clarity isn't up. This enchantment is also a requirement for Shaper and Über Atziri.

Reduced Mana Reservation

  • 15% reduced Grace Mana Reservation.
  • 15% reduced Haste Mana Reservation.
  • 15% reduced Hatred Mana Reservation.
  • 15% reduced Wrath Mana Reservation.
  • 15% reduced Anger Mana Reservation.
  • 20% reduced Purity of Elements Mana Reservation.

Note: a 20% reduced for a 2nd Purity or Vitality can also be used, although you are then unable to exchange that aura when need arises.

Other Useful Enchantments

  • 30% increased Summon Raging Spirit Duration.
  • 45% increased Flesh Offering Duration.
  • Raging Spirits have 40% increased Damage.
  • Flesh Offering grants an additional 21% increased Attack Speed.
  • Summon Raging Spirit has 18% chance to summon an extra Minion.






Builds:
[2.6] SRS LL Auramancer in-depth guide (Shaper, Über, and MF Viable): https://www.pathofexile.com/forum/view-thread/1816896
[2.6] Ms. Chieftain: The wave of Molten Destruction (T16 viable, Good lab runner): https://www.pathofexile.com/forum/view-thread/1804970
Last edited by Tahreyn on Mar 3, 2017 10:04:11 AM



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5.0. Tips & Tricks: Crafting, Hard Encounters, Maxing your Atlas

5.1. Crafting a Helmet

Step 1: Acquire an ilvl 84+ Hubris Circlet with the 150% Stone Golem buff effectiveness enchant. (if there are no ilvl 84+ hubris circlets available for a reasonable price, then any non-unique ES helmet with the enchant will work to begin with)
Step 2: Buy as many Screaming Essence of Loathing as you can afford.
Step 3: Scour the Hubris Circlet unless it is already white, use Armourers Scraps to get it to 20% Quality.
Step 4: Use a Screaming Essence of Loathing on the Hubris Circlet.
Step 5: Are the rolls good enough to use? (I'd aim for 200+ ES and one or more resists) In that case start using your newly crafted helmet.
Step 6: Acquire a 2nd ilvl 84+ Hubris Circlet with the 150% Stone Golem buff effectiveness enchant.
Step 7: Repeat Step 2 till Step 5, and use the helmet that has the best rolls.

If you want to drop the Conqueror's Efficiency, then you'll have to use Deafening Essences of Loathing while crafting. This isn't anything I can recommend for most people, but if you already got all the gear you want then you can achieve a minor dmg increase doing this and using another jewel.

5.2. Tips and tricks for: Shaper, Guardians, Über Atziri, Über Labyrinth, & Hall of the Grandmasters

For all hard encounters where your Stone Golem risks to die several times, I strongly recommend bringing 1 Life Potion so you always can recast the Stone Golem without delay.

I also strongly recommend that you don't do Shaper or über Atziri without: 6L shavs (or 6L +3 bow), Shavronne's Revelation, 21/20 SRS gem, 20/20 support gems, and 10k+ ES (9k+ would possibly work too).

5.2.1 Über Labyrinth & Izaro

Replace Vaal Haste with Desecrate, and unequip Vaal Clarity (you may swap in Raise Zombies if you would like), bring 1 Life potion.

For hard trap sessions, make sure that your Vaal Discipline is up and everything is childsplay.

If you want to do the first two Izaro phases without destroying anything, go to the top corner and your spirits should most of the time only target Izaro.

5.2.2. Shaper

Replace Vaal Haste with Desecrate, bring 1 Life potion.

Try to pop the Vortex balls at the edges of the Arena. If you by accident pop one in the middle, or at the locations where the Adds Portal spawn, then you'll have a really hard time completing the encounter.

When the adds portal spawn, position yourself between Zana and the portal. You will need to tank / distract the mobs long enough that they die, and so they do not attack Zana. Here is an excellent place to use the Witchfire Brew, as you'll increase the damage you deal, and reduce their accuracy. If you are using the Vessel of Vinktar or Vaal Lightning Traps, here's a good place for them as well. Just do not forget to keep an eye open for the Vortex balls, you don't want to get one of those at the portal.

Use the time when Zana has her bubble up to spawn a couple of Desecrate. Wait with recasting your Stone Golem until after the Shaper is done with his attacks, the golem has a tendency to run out of the bubble and die.

Keeping yourself mobile is key to the rest of the fight. I usually try to run around the Shaper in a circle, as that'll lets me avoid his attacks, and lets my minions attack him more or less in peace.

You only need to kill enough mobs in the Gauntlet (the long run to the "temple boss") to get your Vaal Skills up, and to keep your flasks full.

Unless there's an emergency, I'd save your Vaal Skills for the Adds Portals. If the portals go well or not are usually what decides if I can do the run deathless. If you have a lot of problems with your Stone Golem dying, you could try to bring 2x Vaal Clarity instead of the Vaal Discipline. I've never felt the need to do this myself, but I can see the logic in doing it.

5.2.3. Über Atziri

Replace Vaal Haste with Desecrate, bring 1 Life potion.
Double Vaals: Keep to the side and make sure that you only engage 1 of them. Spam SRS, and use Desecrate + Flesh Offering. The first Vaal should die quickly, then move to the 2nd one, and pop Vaal Discipline when it's up. The 2nd one should be dead before your Vaal Discipline runs out.

Equip Vaal Haste again.
Trio: Use Flesh Offering on bodies of slain monsters before you enter the arena. Go 2 tiles toward the middle. Cast 20 spirits, pop Vaal Clarity, Vaal Haste, and Vaal Discipline. Use your potions and charge the Titty bitch, your minions should hopefully focus on her. After this you just keep moving around the room. Get safe, cast SRS, move, Get safe, Cast SRS, move, and repeat until all three bosses are dead. You can use the bodies from the adds that spawn to keep Flesh Offering up.

Replace Vaal Haste with Desecrate again.
Bring 1 Life potion with Remove Bleeding.
Bring 2 additional flasks with Remove Bleeding (Quicksilver & Basalt/Jade recommended). Alternatively you can use the Death's Door boots as long as you stay capped in lightning and fire resistance.
Über Atziri: Go 2 tiles towards Atziri, spawn a couple of Desecrate, use Flesh Offering, Spawn 20 Spirits. Engage by running to the side. Atziri will likely target you with a flameblast in the beginning, and if you run straight towards her (which is what your minions will do) she'll cast it in front of her and wipe out all your minions. The rest of the fight is mainly about running around along the edges of the room and casting spirits when you're able. During the split Phases you should try to spawn 20 spirits near one of her images, just make sure that you're not standing there when they engage, as the flameblast will wipe out all your minions.

5.2.4. Hall of the Grandmasters

Replace Vaal Haste with Desecrate, bring 1 Life potion.
For the Hall of the Grandmasters you'll need to turn off a few auras, because there's grandmasters in there with Culling Strike. So you need to make sure that you've at least 10% life unreserved (for some reason I thought Culling Strike was 35% when I recorded the video, so ignore that), I'd recommend turning off Anger or Wrath.

For the entire map: Spawn 20 minions close to the "engage line", use flesh offering. Engage the grandmasters away from your spirits, and then back off and let the spirits kill them all.


5.3. Shaping & Sealing your Atlas

Deciding which maps to shape, and later on decide if you want to seal certain maps, are up to your own personal preferences. Yet here are some suggestions and general points to think about:

Shaping your Atlas
When deciding what map to use your Shaper's Orbs on you'll want to consider 3 things:
  • Is it a good (fast) map to clear?
  • Does any good divination cards drop there?
  • and is the map better than the other maps that's 5 tiers above it?

With these things in mind I would shape the following maps:
  • Tier 1: Jungle Valley.
  • Tier 2: Oasis.
  • Tier 3: Arid Lake.
  • Tier 4: Phantasmagoria.
  • Tier 5: Dunes.
  • Tier 6: Strand.
  • Tier 7: Mud Geyser.
  • Tier 8: Tropical Island, (possibly Atoll as well).
  • Tier 9: Promenade, Coves.
  • Tier 10: Quay, Colonnade or Underground River.

Note that I am not using all available Shaper's Orbs.

Sealing your Atlas
After you have completed everything that you want to complete on your map it can be a good idea to start sealing away maps with bad (slow) layouts. This can be done with Cartographer's Seals that you can acquire by vendoring 3x Cartographer's Sextant (Master for red maps, Journeyman for yellow, etc.), along with a Orb of Scouring. Upon reaching an endgame where I've unlocked the majority of the Atlas, I usually end up running only tier 11+ maps. Thus to increase my overall map clearspeed I seal quite a few maps to lower the chance that those "bad maps" drop, they'll still be able to drop if you're playing a map that's connected to it on the atlas. Going from t15 to t11 these are the maps that I seal:
  • Tier 15: Core, Overgrown Ruin.
  • Tier 14: Mineral Pools, Shrine, Maze, Palace.
  • Tier 13: Lair, Plaza, (possibly Scriptorium too, but I do like the divination cards from the boss).
  • Tier 12: Crematorium, Necropolis, Residence, Ivory Temple.
  • Tier 11: Chateau, Wasteland, Excavation, Underground Sea, Torture Chamber, Precinct, Bazaar. (i.e. I'll only have Shaped Strand for t11).

By sealing these maps you'll lose 20% completion on the Atlas, but as you will only get good red maps it is a small sacrifice to make. You do have the option to seal a few more maps, or less, but I do like to have some variation while mapping.

There are other tactics on how to shape your Atlas, and if you are interested in other setups you'll most likely be able to find different ones by a simple google search.

Remember that you shouldn't run the maps again after you've sealed them, as you then will have wasted your Cartographer Seal. If you get map drops that's one of the ones you've sealed, sell them or use the 3x recipe to upgrade it.

5.4. Making Currency: Map fast, Map in bulk

Unless you are into flipping items on poe.trade, running services, or feeling lucky with crafting, then mapping and mapping A LOT is how you make your currency. Early on in the league you can also make a lot of currency by farming normal Atziri (or Über lab even if we're not the best lab runners).

One way of improving your map speed this is to roll your maps in bulk. While mapping I make sure to roll at least 4 maps before running them, but as you can see on the image below I usually roll quite a few.

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If you want tips on how to quickly bulk roll maps, check out this video https://youtu.be/pvB4D2MprBw by The Windz

What you want to do while mapping is to minimize your downtime. After all, all time spent not mapping is time spent without getting any loot! So what can you do to reduce your downtime?
  • Don't do any sales below 2-5c (at least not after you've started mapping). It's just not worth your time.
  • Unless you really want to do the sale right there and now, ask them to wait until you're done with the map.
  • Starting from Tier 7-11, always use orb of Alchemy on maps for increased Item Quantity, Pack size, and Item rarity. With this build you don't really care about the map mods, and you're happy for all the pack size & quantity that you can get.
  • Have a good stash tab management. It should go fast to sell, stash & list items when you're in your hideout.
  • If you are doing Chaos Recipes and have the stash tabs for it, have 1 stash tab for each item type and sell the items when you're waiting for stuff (or if all the tabs get full)
  • Get PoE-TradeMacro from: https://github.com/POE-TradeMacro/POE-TradeMacro/wiki/Usage---Installation. It'll make it easier and faster to price check items.


If you are interested in reading up more about how to farm currency, take a look at: carkasjak's [Guide] Efficient Currency Farming. I'm no fan of his 5c "price check" tab, but he has a lot of good points in the rest of the guide.

5.5. Your friends Global 820 & Trade 820

Global 820 channel initially was used for sharing and farming Forsaken Masters missions (820 because the Forsaken Masters patch was released on the 20th of August), and since then it has grown to include Trials and Challenges as well. So if you are looking for a specific trial, something you need for a challenge, or if you have a daily master mission and want to join a rotation group in order to level up your masters faster, join Global 820 and have a look around. There's usually quite a few people around there who takes time away from their mapping to help out. Thus if you do utilise 820 try to return the favour by helping out other ppl there when you're able.

Trade 820 is pretty much the same as Global 820, with the difference that you buy or sell the missions/trials/challenges/etc.





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6.0. FAQ & Priorities

6.1. Gear Priorities

When I start a new character with this build I usually go for the build items in the following order:
1. Ephemeral Edge. 48%+ on the ES roll (not expensive at all, so pick it up as soon as you can use it)
2. Eye of Chayula. The Stun Immunity can save you quite often, but make sure that you're mainly ES based if you're going to use it.
3. 5-link Shavronne's Wrappings.
4. ilvl 84+ Hubris Circlet with 150% Stone Golem buff effectiveness helmet enchant. It will be needed when you get your 6-link.
5. 350+ ES Shield.
6. 150+ ES Gloves.
7. 100+ ES Crystal Belt.
8. 200+ ES Boots (no MS needed, if you are running MF then stick with Wondertrap).
9. Jewels with Minion Damage + other useful rolls (check gear section for details).
10. 6-link Shavronne's Wrappings.
11. Witchfire Brew.
12. United in Dream (if Breach items are available).
13. Presence of Chayula (if Breach items are available).
14. Shavronne's Revelation.
... Keep upgrading your rare items, including your Jewels.
999. Head Hunter. If you have the Presence of Chayula, then I'd aim for an uncorrupted version.

I can't use all 8 Auras, what's missing?
You have probably missed one of the following things:
  • One or more reduced mana nodes on the skill tree. There are 5 Aura clusters, 6 with the Blood Magic one, that should be allocated. All in all they should provide you with 38% reduced mana Reserved, and 50% less mana reserved. The most common two to miss are Champion of the Cause cluster below the Duelist start, and the Leadership cluster at the Scion start.
  • The Conqueror's Efficiency jewel. You get it as a quest reward in Merciless Act2 Crypt
  • A helmet crafted with Screaming Essence of Loathing. You'll need that extra 3% Reduced Mana reserved to be able to cast SRS without Vaal Clarity.

Why do you use a level 1 Clarity?
Our ascendancy point "Commander of Darkness" gives minions and players affected by our auras +damage, cast speed, and attack speed for each aura we are providing them. So the lvl 1 clarity is a cheap way for us to get another set of those bonuses.

Should I use Prism Guardian or a high ES shield?
My preference is to use a high ES shield instead of the Prism. The reasoning being that Prism only enables us to use 9 auras, unless we remove other gems and invest in multiple Enlighten gems, and that 1 extra aura isn't worth losing 500 ES.

Where do you get the extra Dexterity needed to reach 155 Dex
I usually go for a ring and a jewel or two to reach the required Dexterity. You can also get it on your gloves, helmet or via Headhunter. The +30 Dex nodes are very useful as well while leveling.

How do you recast your Stone Golem when it dies?
I've allocated the "Shaper" node, just left of the Scion start, to get the 1% life regen from it. This is usually enough to recast the Stone Golem when it dies. You can also bring a life potion with you so you always can get the life needed to recast it, this is what I usually do for Shaper, Über Atziri, and other hard encounters.

Should I go for IIR or IIQ?
Chuca79 did a study on IIQ & IIR that you can read if you want to know more about it. But here's a short TL;DR: 20 IIQ/280 IIR is quite a bit better than 40 IIQ / 180 IIR, when running a map with 80 IIQ and 30 IIR. Thus you should in most cases use Wondertrap instead of Goldwyrm (if you're only interested in increased currency drops go for the Goldwyrm, as currency drops is only affected by IIQ).

Why are you using the Evasion nodes near the Scion tree?
Because it is the shortest path to the Duration nodes located there and then down to the Blood Magic cluster & Duelist aura nodes. Additionally it gives us some more evasion from Grace.

How do you run No-regen maps?
Running a no-regen map is quite easy. Turn off 1 aura (I usually pick Wrath), bring 1 life potion, and use the life potion to cast SRS until your Vaal Clarity is up. When it is up, it's business as usual. As a sidenote. Even if we can run no-regen maps I usually reroll those maps as they can be annoying, but since we run all other mod combination it isn't much of a cost to reroll them ;)

Is the build hardcore viable?
Short answer: Yes it is HC viable even if it wasn't developed for it, you should be able to reach 10k+ ES with any of the build setups.

My Energy Shield isn't recharging while casting
This is why we use Vaal Clarity. Vaal Clarity reduces the mana cost of skills to 0. Thus we will not be spending any life while casting when Vaal Clarity is up and it will not interrupt the ES recharge.

Culling Strike vs Empower lvl 4
If you can't decide which one to use, think about the following things:
  • Am you playing MF? -> Culling Strike.
  • Are you often in a party? -> Culling Strike.
  • Using a +3 to socketed Fire Gems bow? -> Empower lvl 4.
  • Do you have 5-15ex to spare? -> Use Empower as swap gem for Melee Splash.
  • Always playing solo and have all other items that you need? -> Then a lvl 4 Empower might be slightly better, but I can't defend the 5-15ex investment for the small gain.
  • Do you have a +1 to socketed gems Shavronnes -> Empower lvl 4.

Why are you only running 3-5 auras in your videos?
I'm actually not. However, as 3-4 of the auras are supported by Generosity they don't affect me, and thus they will not show at the top of the screen.




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9.0. Version History

  • 2017-03-02: First 2.6. Update. Improved leveling & added graphics.
  • 2017-02-05: Added section 2.4. Experimental Mana Based Setup.
  • 2017-02-01: Expanded the FAQ.
  • 2017-01-24: Some smaller changes, additions, including a link to the Russian translation.
  • 2017-01-11: Complete rework, new forum thread. Final edition for 2.5.
  • 2016-12-08: Added 2.5 Gear, and a new video
  • 2016-12-06: First 2.5 overhaul
  • 2016-11-30: Added 2.5. preliminary changes.
  • 2016-11-24: Added videos from all four Guardian maps.
  • 2016-11-22: Tweaked my preferences throughout the guide in preparation of 2.5, and fixed some errors.
  • 2016-10-23: Noticed that my update from the 17th was still only saved as a draft. Oh well. Here it is again.
  • 2016-09-17: Added new videos, current gear, and updated some preferences
  • 2016-09-01: Guide is posted.





Questions? Please check the FAQ first, and then post a comment in this thread if you can't find an answer there. I will usually answer within 24h. If you want me to check the gear on you character, please ensure that your character tab is not set to private.
Builds:
[2.6] SRS LL Auramancer in-depth guide (Shaper, Über, and MF Viable): https://www.pathofexile.com/forum/view-thread/1816896
[2.6] Ms. Chieftain: The wave of Molten Destruction (T16 viable, Good lab runner): https://www.pathofexile.com/forum/view-thread/1804970
Last edited by Tahreyn on Mar 2, 2017 4:29:39 PM
I was wondering if this was viable for Labs and breaches by any chance.
"
I was wondering if this was viable for Labs and breaches by any chance.


I can say its great for breaches but in lab its not the greatest but it does fine enough :)
"
I was wondering if this was viable for Labs and breaches by any chance.


As Hapseleg said, it's not the best lab runner even if you can run them pretty fast. Just make sure to only have Vaal Discipline equipped (i.e. take out Vaal Clarity & Vaal Haste), have CWDT+IC (helps with the dmg from some traps), and if you can afford the Shavronne's Reveleation it will help quite a bit.

Breaches and Breach Lord Domains are a piece of cake.
Builds:
[2.6] SRS LL Auramancer in-depth guide (Shaper, Über, and MF Viable): https://www.pathofexile.com/forum/view-thread/1816896
[2.6] Ms. Chieftain: The wave of Molten Destruction (T16 viable, Good lab runner): https://www.pathofexile.com/forum/view-thread/1804970
Thank you for the wonderful & well written guide!
"
Completed 14 ChallengesCraigcore wrote:
Thank you for the wonderful & well written guide!


You're most welcome! I hope that it'll be of help for you :) If you have any questions just leave a message here and I'll answer as soon as I can.
Builds:
[2.6] SRS LL Auramancer in-depth guide (Shaper, Über, and MF Viable): https://www.pathofexile.com/forum/view-thread/1816896
[2.6] Ms. Chieftain: The wave of Molten Destruction (T16 viable, Good lab runner): https://www.pathofexile.com/forum/view-thread/1804970
Hey, thanks for the build I first started POE with a MF totem build and when the passive reset happened I looked for a build and found yours. Got to say it sucked right away till i reset my asendecy points and then it took off. I have a couple questions.

What would your chest skill setup be for MF with Rarity and Quanity? I play only standard.

Also I never have issues with health regen for summoning my SRS's so i went with the SRS dmg enchantment, is there some reason you use the stone golem enchantment am I missing something? When spam casting it even whith Vall haste my heath regens faster then I can spam....

I also completely dropped Vall clarity from my auras, I run solo 99.8% of the time and it just seemed to be a waste unless on a no-regen map which i re-roll anyway.

No issues with the build at all its fun its fast its the best MF build ive seen or played.

Just crossing my fingers that the new breach Cutlass is not stupid expensive when it comes to standard.

The gear I'm running, suggestions or improvements would be great.


MF



Damage




For jewels i have the Increase Vall skill duration by 20% some random minion dmg rare and scarificial harvest.

Thanks again!


PS Could you take a screen shot of your Map Atlas?
Last edited by 99prix on Jan 12, 2017 12:19:57 PM
"
99prix wrote:


Also I never have issues with health regen for summoning my SRS's so i went with the SRS dmg enchantment, is there some reason you use the stone golem enchantment am I missing something? When spam casting it even whith Vall haste my heath regens faster then I can spam....


I agree and was going to ask the same thing. I have the 3% less mana reserved on my helm just so i can get an extra aura. The only thing preventing me from spamming SRS most times is my cast speed, boss fights with no mobbs to get flesh offering up.

"
99prix wrote:

I also completely dropped Vall clarity from my auras, I run solo 99.8% of the time and it just seemed to be a waste unless on a no-regen map which i re-roll aanyway


The thing is with Commander of Darkness ascendency the more auras you have the more damage your srs does, even if it is an aura that does you no good. That is why he mentions using a level 1 clarity to get another stack of 10% damage and attack speed for your minions.

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