Veteran Casual Player Path of Exile Rating

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de99ial wrote:


Its not about failure. It is about LEARNING about all the in game things. Crafting, builds, recipes, orbs, trades, prices, etc, etc. There is SO MUCH "NEED to know" to enjoy later content of the game that is just not worth the time it takes to know it.



If someone want to search for those thats great. If game has such things thats awesome. But most of those thing in POE are not just fun things to find - they are NEED to KNOW. Without them casual CASUAL players just cannot enjoy all the game. And we are CASUAL because we like this way. It is fun, not hard work, not struggling against game. We dont like frustration that appear if CASUAL player dont want to LEARN about the game. Because lets face it - everyone of us facet this one time at least. Some started to digging in game, and become hc players. But casuals dont like that. I enjoy reading books. Not games wiki.


Thinking that this is a game to be played casually, intended for casual players... that's your first mistake. If you want a casual game, that hold your hand, and tells you the answer... look elsewhere. That's part of the appeal for many of us. Ironically, despite your assertion otherwise, the game has done nothing but become more "casual-friendly" lately.
U MAD?
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Docbp87 wrote:

Thinking that this is a game to be played casually, intended for casual players... that's your first mistake. If you want a casual game, that hold your hand, and tells you the answer... look elsewhere. That's part of the appeal for many of us. Ironically, despite your assertion otherwise, the game has done nothing but become more "casual-friendly" lately.


i think he rather meant finding the essential information about how to use skill and support gems, setup a shop and so on, ingame without having to read external sites.

i think some of the (now closed) garena sites had that info in a very nice graphical way, when i saw it on reddit i also thought the game definitely needs something like that to bind players early in the game by making the first steps easier.
age and treachery will triumph over youth and skill!
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vio wrote:
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Docbp87 wrote:

Thinking that this is a game to be played casually, intended for casual players... that's your first mistake. If you want a casual game, that hold your hand, and tells you the answer... look elsewhere. That's part of the appeal for many of us. Ironically, despite your assertion otherwise, the game has done nothing but become more "casual-friendly" lately.


i think he rather meant finding the essential information about how to use skill and support gems, setup a shop and so on, ingame without having to read external sites.

i think some of the (now closed) garena sites had that info in a very nice graphical way, when i saw it on reddit i also thought the game definitely needs something like that to bind players early in the game by making the first steps easier.


Meh, they are still a long way from thinking about tutorials, as they don't have a finished story - they won't add new acts moment - with balancing in this game being lackluster at least, the trade (bartering) system feels so obsolete due to not being to actively trade on a global level (not everyone is on the same timezone you know), addition of indestructible traps that are more dangerous than monsters when combined in long low visibilty gauntlets, lack of progression for leveling post 90 and QoL/polishing features => all of these keep PoE in a beta state...

Of course they should implement tutorials and those would help a lot, but PoE had always the advantage of being built for "hardcore gamers" and even the new casual players had to deal with the classic way of "that's how thing work"...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
The lack of a trade system is a big issue, I am reminded about D2 days, where you had to shout in chat all day or join third party websites, that often had scammers and Trojans.

Why it´s so hard to just add a shop or AH based system is beyond me, so I suppose they just don´t want trading in their game? Same mentality as Blizz I suppose :(

I miss games like Ultima or D3 Vanilla, where trading was convenient and transparent.


As for difficulty, I am not sure what my experience matters here, but I play pretty casually and reached T13 already. I play a summoner, all my gear was found and only the weapon is a unique item that buffs my zombies. Of said item I found two already, so I suppose it´s quite easy to obtain.

The unique bosses are too hard for me, but I finished the lab and if I keep playing then I suppose they might fall some day too. What I find a bit tough is the difference between a T13 boss, that is relatively easy to do and a Atziri fight, which is incredible challenging and just one shots you.

It would had been wise to add a few easier bosses around the T10 map difficulty, to help players with targeted looting.

Last but not least, the stash space is horrible, they keep adding more and more currency, but no way to obtain more stash. They should check out D3 and how it´s been done there. Much better and accessible for all players.
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krunchor wrote:
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sofocle10000 wrote:
Titan Quest, Torchlight I/II and Van Helsing are worth a play if you haven't already...

Pretty spot on on your remarks, but you have to concede that this is the best beta state aRPG that you played - no, PoE doesn't deserve the status of a finished product with all the problems that it has, but that doesn't make it less fun...


it is definitely a love hate relationship


most certainly is.
and I agree with most of your rating and comments.

haven't tried Van Helsing yet, but Torchlight is a very fun game, Titan Quest and Immortal Throne are classics, and I consider Torchlight 2 and Grim Dawn "must play" masterpieces.

@Docbp87, most people playing this game are not "casual" in the gaming sense. they are "casual" in the PoE sense only.
I'm pretty sure the vast majority of people who joined in Closed Beta, Open Beta and shortly after 1.0, have played an average of 5-6 hours a day, at least at some point.
while that's not the 12+ hours/day no-life-Streamer amount, it is not casual.

PoE is currently balanced around the Streamers, the boost-to-100 teams, and the no-lifers who didn't start streaming yet.
that's understandable. Twitch and Youtube are great publicity for GGG, not to mention doing a great job at hiding all the screams of "casuals" who get fucked over by layered RNG on a daily basis. grinding sand hoping a diamond pops up.

me? I'd be glad if there wasn't a Ladder at this point. not for me at least.
Mathil, Ziz and the others can compete on their own Ladder, and I_NO can join them to hunt for bullshit RNG-and-massive-trade "challenges".

I don't have to compete with Korean champions to enjoy Starcraft.
I shouldn't compete or be influenced by GGG tuning their game towards the no-life dinosaur.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Dec 24, 2016, 3:50:50 AM
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Ygidua wrote:

Last but not least, the stash space is horrible, they keep adding more and more currency, but no way to obtain more stash. They should check out D3 and how it´s been done there. Much better and accessible for all players.


D3 also comes with a nice upfront cost while the PoE is still free, although you need to use mules or buy storage for convenience, it's easier on the wallet than D3 and feels a lot better than going to extremes with implementing an auction house and then removing it...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
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krunchor wrote:
My POE review after 4+ years as a casual player

Skill Tree Customization: 10/10
Skill Tree Learning Curve: Easy. IMHO this and the gem system are what makes POE fun.

Skill Gem Variety: 10/10
Skill Gem Learning Curve: Moderate, must rely on POE Wiki (More, %, Added, etc)

Gameplay Progression: 8/10
Gameplay Progression Learning Curve: Easy

Gameplay Variety: 8/10




I agree with the sentiment, but i think even those points are in decline.

The Tree used to feel more like a tool box, where the nodes would have the effect they did when combined.

Now IMO the paths are not really that many, or are not really that different from each other.
I want POE to stay like it is.

Some Bugfix and Balance Patch and I would marry this game.

Actually you can't say D3 got a better Stash System.. The POE Devs also want sth to earn money, did you ever develop a game? NO. I also think you never programmed something and you dont know how hard it can be.

If you want a POE with better graphic, better stash system, and more .. ask them to make POE B2P (Buy 2 Play). I think they would have more Money to realise all that.

PoE Rating from my side: 9 / 10
Diablo 3: 2 / 10 (tooooooooo much casual, no trading, hc is a joke)

Torchlight = 0 / 10 (no [Mass] Multiplayer.. wouldnt even touch it)
Grim Dawn = 0 / 10 (same like Torchlight)
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Shiadrone wrote:
I want POE to stay like it is.

Some Bugfix and Balance Patch and I would marry this game.

Actually you can't say D3 got a better Stash System.. The POE Devs also want sth to earn money, did you ever develop a game? NO. I also think you never programmed something and you dont know how hard it can be.

If you want a POE with better graphic, better stash system, and more .. ask them to make POE B2P (Buy 2 Play). I think they would have more Money to realise all that.

PoE Rating from my side: 9 / 10
Diablo 3: 2 / 10 (tooooooooo much casual, no trading, hc is a joke)

Torchlight = 0 / 10 (no [Mass] Multiplayer.. wouldnt even touch it)
Grim Dawn = 0 / 10 (same like Torchlight)


Not every aRPG has to be MMO to be great, and even PoE limits the party to 6 persons - having a MMO market without a proper trade system while relying on bartering is not a smart choice as even PoE illustrates...

Both Torchlight and Grim Dawn feel like a finished product, while PoE, though more complex, feels like a work in progress that still has a long way ahead...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
"
sofocle10000 wrote:


Not every aRPG has to be MMO to be great, and even PoE limits the party to 6 persons - having a MMO market without a proper trade system while relying on bartering is not a smart choice as even PoE illustrates...

Both Torchlight and Grim Dawn feel like a finished product, while PoE, though more complex, feels like a work in progress that still has a long way ahead...


I think I wouldn't play PoE without any trading. Why the fuck should I play a game where the drop is RNG and not adjusted to the played class/build. Trading is essentially for PoE - Why do they not already have a good trading system..

GGG doesnt want an auction house.. this is all I know

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I dont hate the fact that PoE feels like being in progress, i like it. I like it to see they actively are developing this game.. not like other games <.<

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