Path of Exile Talent Competition

My work: http://inq-sparker.ucoz.net/start.html
Sources: http://my-files.ru/o4hqtd
Sorry for my bad inglish.
My talent, if I have one, is to detect problems and find a solution to improve one's quality of life. In this case, I'll make a suggestion to try to make the master leveling experience even better.

It's a known fact that leveling your masters yourself is extremely hard and time consuming for a league, and since I leveled all my masters to 8 for the first time doing master rotations, I found the following problems with the experience:

- To find a group you need to pay attention to Global 820 waiting for people to make a group, the problem with that is that a not all players know that channel, the channel is having problems (Connecting players that can talk in the chat but not receive messages) and that people can miss groups for the masters they want to level because of timing and chat spam;

- It's incredibly hard to find some rotations, not even considering the game's huge player base;

- Losing dailies because of slow connection/computer and people not waiting for you;

- People forgeting they've done the mission the day before;

- Having to link items to prove your master's level;

- It often takes too much time;

- Scammers.

How can we use assets already in the game to make the experience better and more inclusive to new players?

Using the Event Noticeboard. An mostly unused asset with the potential to make the master leveling experience better. There could be a tab in the Event Noticeboard for Masters, and in that tab there would be options for each master (including an option for all masters), and clicking in one of those would allow you to enter a group for master rotation from level 5 to 8. It would also show you how many people are in the currently open group. You wouldn't be able to apply for a group if your master isn't at the required level or if you've already done their mission.

With that you could enter a group and go do something else while the group isn't full and whenever it's filled, you get an alert and choose if you're ready to do it or not and can communicate with your group to explain to them why you're not ready yet, for example. If someone takes more than 1 minute to get ready after the rest of the group is ready the player will be considered AFK and get kicked from the group. And if anyone takes more than 2 minutes to get ready after the group is full, being the group ready or not, they would also be kicked. If a player is kicked before the rotation starts, the group would become open again to fill his spot, if a player is kicked after the rotation has started, the player would lose his daily and the group would go on without him, unless he comes back before the group finishes the rotation. A kicked player can come back and join the same group once again, but if kicked again, he would be banned from that group. And if a player gets kicked 3 times in a period of 1 hour, for example, he wouldn't be able to join any groups for the next 3 hours, for example.

Whenever the group is ready, they would be teleported to the master's mission map. In case someone disconnects, their daily would still be used by the rest of the group, but the player would be able to login and join again if the group still exists.

Since the last update made your own daily give you more reputation, the last mission could be the one to give extra reputation to everyone, as a bonus for completing the rotation. It wouldn't matter if they failed the first missions to get the extra reputation, only if they fail the last one.

You would still be able to open your daily in your hideout as it is now to share it, do it alone or whatever else.

This would change considerably the experience of leveling masters, but I think it would change to better. This suggestion can be shaped to best fit the game. And I hope the GGG team likes this idea :)
Last edited by MrReynolds on Jan 11, 2017, 8:02:09 PM
so i just finished my entry for this =)

check it out at https://soundcloud.com/user-506341307/the-touch

My entry to the talent competition.

Smartphone cover's painted, one "older" cover which was made at the start of of december and one made during the talent competition with a breach hand and my skilltree in the back. It's just paper behind a more or less transparent cover.




Camera etc. got cutted out after that picture. ;)

Here is the album with the cover made during the talent competition:
http://imgur.com/a/lL1hw

And here is the album with the cover made before the talent competition:
http://imgur.com/a/RSKRb
Last edited by FuRi0s on Jan 11, 2017, 5:20:21 PM
My Submission
Category: Game optimization

Spoiler

Inspired by unhappy users and "Shader cache fix" guides.
As a result of optimization, speed of the game data reading can be increased tens times, in some cases, even on SSD disks!

Preamble
For now, SSD higly recommended for POE, but this guide can help to improve game performance for users, that still have no SSD. (Big part of users)

Once upon a time, when i used simple HDD for POE, i had big freezes with opening strongboxes, so i find solution, and write guide for Russian-speaking players, this is it:
Spoiler
https://ru.pathofexile.com/forum/view-thread/10057
There is no violation of EULA, because This method simply moves the files and does not change them.
In few words - we just replace shader cache in our RAMdisk, which one get saved, when system is going to reboot, and starts when OS load.

Sometimes you can see posts like this one:

Spoiler
Translated version:
"

We not need 5 act untill we have wild lags


Original:
"
Waphammer wrote:

Дорогие разрабы,вот нам ваш 5-ый акт совсем не нужен!Всё равно все игроки сидят на эндгейме и фармят карты.Лучше бы занялись оптимизацией игры,т.к. первые 30 мин играть вообще очень плохо и большая часть игроков уходит из игры из-за лагов!сделайте уже с этим этим что нибудь...надо какую то настройку,чтобы убрать эффекты от стихий и т.д.а 5-ый акт серьёзно потеря вашего вашего и нашего времени!


So, i decided to take part in the competition as one of developers, of this optimization, the second one, i hope will be GGG to realize this:

Main part

In start we must understand, why SSD much better for POE than HDD.
Watch this:
Spoiler

Look on this picture:

https://img-fotki.yandex.ru/get/58016/87826725.0/0_1ed5d3_2492e8b9_orig

For this test i used 1 Tb HDD (ST1000LM024 HN-M101MBB) and 60 Gb SSD (KingDian S180 )

Now, look for we have here:
In test Random r/w 4KiB fragments SSD at least in 42!!! times faster than HDD.
But with sequential r/w access scenario, the difference between SSD and HDD not so big. Indeed, the read and write speed is increased even in the SSD disk.
When many small files used, or when a large file is read out of sequence - we lose a very large part of the speed.

What can be done to fix it?
See next chapter:



Shader Cache optimization:
It's very easy to done:
In shadercache folder we have more than 3 thousand small files -
So save this cache into archive, like Content.ggpk
Second - load it from this file to RAM, when game starts.
It's done! After this, we can achieve big boost to work speed for both types of storages! (remember test results, between sequential and random access rate)

Content optimization
But unfortunately, even if we have one big file, its no garanteed sequential read from it.
There is much more work to be done:

First, you need to analyze the data reader to make it consistent.
Of course, each player will have a map of the use of resources.

Secondly, when you'll have to know what data and in what sequence load the game, you can break them into groups to speed up their read speed. Think about script, that works like defragment and optimizer to make data ready to sequential read of these groups.
It also can help to improve speed to game updating, if you split the file into parts. In this case, only files, in which changes were, will be changed.


If it can help to make POE better, you must consider this recommendations.
Trade theme https://www.pathofexile.com/forum/view-thread/3323302 Have a good Life :)
Last edited by hontodeska on Jan 12, 2017, 8:52:30 AM
"
wacalac wrote:
Hello, my attempt at Path of Exile art. It has been a long process but I truly enjoy the design and style. I love all the Breachlords, must see more of them. Here are my submissions.

Cool art, dude.
"
MadWoof wrote:

Edit: 5 more pics






Just want to point out I uploaded 5 more pictures of the engraving.
Last edited by MadWoof on Jan 12, 2017, 7:19:55 AM
Axe Kaom king.





Tribute to those Karuis who died in POE, here is a chicken showing a warrior death, the only way to die is fighting till the end.

You can consider this a submission. It's based on something I found in this competition thread.

It's a web app for a random character generator, themed to the Path of Exile forums.



GitHub link

I will be submitting my main project in the next couple days.
SynTrSr - Trickster Soulrend/Bane

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