Map diversity sucks hard without trading

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morbo wrote:
But, being able to easily buy all the maps, either through trade or vendor, is super boring too. If you play SSF you play it for a reason - you don't want to ruin your progression process, by casually pushing your shopping cart through poe.trade isles and cherry picking content. Atlas is about progression, having trade or Zana sell you everything at all times, totally invalidates this.

You're free to use Zana or not as you please... Why should your preference deny it to those who want to play in another way?
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Cyzax wrote:
You're free to use Zana or not as you please... Why should your preference deny it to those who want to play in another way?

People who want easier progression are free to play in the trade leagues.
When night falls
She cloaks the world
In impenetrable darkness
"
morbo wrote:
"
Cyzax wrote:
You're free to use Zana or not as you please... Why should your preference deny it to those who want to play in another way?

People who want easier progression are free to play in the trade leagues.

Again... why should your preference prevent a better solution to be implemented for those who doesn't like trading?
"
Sh_dow wrote:
Another annoyance... the fact that Zana prices every red map in alchs. Not much use in getting chaos or exalt drops if they cant be converted to alchs in order to buy the maps one needs. And considering SSF is now an option that is generally available, this aspect should

Well, past some points you only need to alch red maps, and maybe only t12+ or t13+ ( some are running t13 blue, and sustaining them apparently.

As an exmaple, my alchs and chances in SSF legacy :


It also helps if you run unid maps of course.

And I am swimming in red maps.
I don't run t14+ that often though, but I have many of them, and t15 ( last time I run a t14, I got 3 t15 dropping lol, I was like wtf ).
Spoiler

I have ran couple of t15, I will run more somewhat soon, but I want the 1000 tri-stone maps challenge completed for now.
( I have many more of the other red tiers of course )



"
Cyzax wrote:

Again... why should your preference prevent a better solution to be implemented for those who doesn't like trading?

Why should yours be ?
How would it be better ?
I want to play SSF, I want to play the game, the actual game, only relying on my own progression.
I don't want easier rates or easier merchants ( threshold jewel are slightly different, and will apprently get something it seems, need them as quest rewards only, they are poluting the unique jwl pool too much imho, even though they've been taken into account rate wise obviously ).
For many reasons said here, it won't just change like that.

And I agree with Morbo, basically :
"
morbo wrote:
If you play SSF you play it for a reason - you don't want to ruin your progression process, by casually pushing your shopping cart through poe.trade isles and cherry picking content. Atlas is about progression, having trade or Zana sell you everything at all times, totally invalidates this.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 3, 2017, 3:53:32 AM
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Cyzax wrote:
Again... why should your preference prevent a better solution to be implemented for those who doesn't like trading?

Because it would ruin the SSF ruleset, which exists to make the game harder, not easier. If you want your Atlas filled out already in the first few days of the league, you can already play in trade leagues. SSF ruleset was created for those who want a harder grind and want to progress (not shortcut) through the Atlas.

Having unlimited maps at Zana vendor is actually worse than trading. I hate the trading interaction with players, so that's at least a kind of a block, that prevents me to go full tradecore in trade leagues too. But Zana vendor would be so easy...

The current implementation of random, non-restockable map selection at Zana is more than enough. She is meant to fill the holes, not to be the source of Atlas progression.

E:
The swag Fruz posted above, pretty much confirms that mapping is in a good spot right now, in my opinion. SSF takes more grind investment (which the game is all about), but is totally doable.
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Jul 3, 2017, 4:02:49 AM
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Cyzax wrote:
Fairly simple to solve...

First of all, have Zana missions available from her from the start. She is so vital to enjoying mapping that you shouldn't be at the mercy of her appearing in maps (I went most of the previous league without finding her).

Secondly, have her sell ALL maps up to and including Tier 10 all the time, without only restocking after the daily mission is run. At level 1 she sells Tier 1/2/3, then add a tier for each level she gains.

This would still leave Tier 11+ for random atlas completion, but ensure that players doesn't get stuck.


Or maybe just make so if map of given tier drops, it has 50% chance to be a random map among "connected" maps of given tier (if any), and the rest 50% (or 100%, if no connected map has given tier) - to be a random explored map of given tier.
Then, you wont wait too long to explore Atlas naturally.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jul 3, 2017, 4:10:45 AM
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Fruz wrote:
"
Cyzax wrote:

Again... why should your preference prevent a better solution to be implemented for those who doesn't like trading?

Why should yours be ?
How would it be better ?
I want to play SSF, I want to play the game, the actual game, only relying on my own progression.
I don't want easier rates or easier merchants ( threshold jewel are slightly different, and will apprently get something it seems, need them as quest rewards only, they are poluting the unique jwl pool too much imho, even though they've been taken into account rate wise obviously ).
For many reasons said here, it won't just change like that.

And I agree with Morbo, basically :
"
morbo wrote:
If you play SSF you play it for a reason - you don't want to ruin your progression process, by casually pushing your shopping cart through poe.trade isles and cherry picking content. Atlas is about progression, having trade or Zana sell you everything at all times, totally invalidates this.

But nothing prevents you from doing so, even if Zana offers low- and mid-tier maps. Just don't use them :-)
The SSF excuse is simply not valid. Nothing prevents you from playing the game with your own more restrictive rules.
"
morbo wrote:
"
Cyzax wrote:
Again... why should your preference prevent a better solution to be implemented for those who doesn't like trading?

Because it would ruin the SSF ruleset, which exists to make the game harder, not easier. If you want your Atlas filled out already in the first few days of the league, you can already play in trade leagues. SSF ruleset was created for those who want a harder grind and want to progress (not shortcut) through the Atlas.

Having unlimited maps at Zana vendor is actually worse than trading. I hate the trading interaction with players, so that's at least a kind of a block, that prevents me to go full tradecore in trade leagues too. But Zana vendor would be so easy...

The current implementation of random, non-restockable map selection at Zana is more than enough. She is meant to fill the holes, not to be the source of Atlas progression.

E:
The swag Fruz posted above, pretty much confirms that mapping is in a good spot right now, in my opinion. SSF takes more grind investment (which the game is all about), but is totally doable.

What prevents you from not buying maps from Zana if you want a more restrictive gameplay?
As said above, the SSF excuse is simply not valid. Nothing prevents you from playing the game with your own more restrictive rules.
Last edited by Cyzax#3287 on Jul 3, 2017, 4:19:12 AM
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Cyzax wrote:
What prevents you from not buying maps from Zana if you want a more restrictive gameplay?

"create your own difficulty" is not how things work, for most of us.

I could ask you why do we need a separate SSF league, if you can already play SSF in trade leagues, by not trading. Or why do we need HC, if you could already simulate HC in SC by deleting the char.

We want these separate rule-sets, because we want to be limited by the system, not by our (lack of) will to impose some random rules on ourselves. People will use all the options that are at their disposal, that's why easy maps at Zana would have a negative impact on the progression of the majority of players, me included.

"
Cyzax wrote:
Nothing prevents you from playing the game with your own more restrictive rules.

Nothing prevents YOU from playing solo in trade leagues and just buy maps for an easier progression, but not trade for other gear.
When night falls
She cloaks the world
In impenetrable darkness
"
Cyzax wrote:

But nothing prevents you from doing so, even if Zana offers low- and mid-tier maps. Just don't use them :-)
The SSF excuse is simply not valid. Nothing prevents you from playing the game with your own more restrictive rules.

I'm sorry, but I find the "just don't use it" way of thinking plain stupid, it's kinda baffling to be honest.

GGG created the league because that's what people were doing already, NOT to try to attract players from the trading leagues.


Then, as Morbo said :
"
Morbo wrote:

Nothing prevents YOU from playing solo in trade leagues and just buy maps for an easier progression, but not trade for other gear.


Ironic, isn't it ?


If you are not playing SSF already ( and you are not ), SSF is likely just not for you, it's not what you are looking for.
And you probably should just deal with it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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