Blade Flurry vs Reave: 2.86x damage vs single target

Blade Flurry > Reave , just because you don't need to maintain stacks and shit .

Easy .
"
herflik wrote:
"
Zrevnur wrote:
"
Legatus1982 wrote:
I don't know why you would compare their single target damage, nobody cares about that. The game is about clear speed.

I do care about single target damage. So your "nobody cares" is false.


People who want to protect obviously OP stuff always write about their own worlds they live in :P


Oh do tell me then, in what world do you live where viper strike (highest single target dps as far as I'm aware) is considered a good build?

Let's not kid ourselves please, BF is a good skill gem but the single target DPS isn't what makes it that way. It's the fact that it clears just as good as reave without needing vaal reave stacks.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982 on Nov 29, 2016, 6:04:39 PM
Question to OP: when testing BFlurry you always channeled to max stacks, correct?

Fascinating, so it would seem likely that return strikes make full use of stage damage bonus
In case anyone likes math

Formula for Difference between {Experimental Comparative Kill Times for Level 1 Skills as reported in originnal post} and {Expected Comparative Damage for Level 1 Skills Given that Return Strikes use Final Stage Bonus}
3.26-0.55*1.65*2*(1+0.75*1.2)/1.00 = -0.1885

Formula for Difference between {Experimental Comparative Kill Times for Level 1 Skills as reported in originnal post} and {Expected Comparative Damage for Level 1 Skills Given that Return Strikes use Average Stage Bonus (FIFO or LIFO)}
3.26-0.55*1.65*2*(1+0.55*1.2)/1.00 = 0.356

difference smaller on the 0.75 estimate = indicates that return strikes benefiting from final stage is most likely

Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on Nov 29, 2016, 7:18:15 PM
Yes the Release Strikes use the Channeling Stage you have when you release them. They are also not really "return" even though they look like that. It is just 6 Charges you store which are released, because it only works up to 6.

The changes they did are likely the small pushes Blade Vortex needed. The area is a bit smaller and the damage I tiny bit lower. This makes it still incredible for single target but Reave or Lacerate are good options for AoE.
"
herflik wrote:


People who want to protect obviously OP stuff always write about their own worlds they live in :P


The skill gem is available to everyone, if you think its that great use it yourself.

Why worry wtf others use in a non competitive league? Stop getting so hung up on what’s op and what isn’t. There are other skills/builds that are better for pure clear speed, where are your complaints about them? Or perhaps its that you use one of them yourself and are too lazy to adapt; or stuck in std and too lazy to re roll and imagine you are losing out somehow?

If it is too far out of whack it will be changed, based on the numbers the devs have at hand, not knee jerk reactions imported from over on reddit. It is already seeing some changes in 2.5, and will see more if it really needs it.
Regards Hexcaliber
Last edited by Hexcaliber on Nov 29, 2016, 8:24:49 PM
I'm curious to see how the area changes will play it in game. It does sound more balanced now. If it were me, I'd probably have reduced target range by 5%, attack speed down to 50% like in the skill reveal announcement, reduced the damage radius of slashes by 30%, and cut the stage bonus down to about 8-12%.

Honestly, after reading that patch note, though, I thought "lol, Blade Flurry just got a love tap."

moar maths

Old Blade Flurry, level 20, perfect channeling: .664*1.65*2*(1+0.75*1.2) = 416.3% of base damage

2.5.0 Blade Flurry, level 20, perfect channeling: .664*1.60*2*(1+0.75*1.2) = 403.7% of base damage

If Skill Reveal was Accurate About the Attack Speed Bonus Blade Flurry, level 20, perfect channeling: .664*1.50*2*(1+0.75*1.2) = 378.48%

My Proposed Wet Noodle Blade Flurry, level 20, perfect channeling:
.664*1.50*2*(1+0.75*0.48) = 270.9% of base damage

My Proposed Wet Noodle Blade Flurry, level 20, skip channels:
.664*1.50*2 = 199.2% of base damage


RIP Heavy Strike, though, lelz
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
If you want to check out the AoE changes compare level20 Blade Flurry with lvl1. The new level20 will be about as good as the current lvl1 (of course this only works if you don't have other area increases).

Exspecially the nerf to the secondary AoE (the damage AoE) is noticable because right now you can often clear whole packs with 2 slashs because the AoE of the slashs is so big. It will have mediocre AoE but incredible single target damage. Definitly good option for people while leveling or with less powerful gear because you get away with less AoE but if you can't blow up powerful bosses you run into issues.

PS: Also fully charged Blade Vortex dropped from 8800 to 4620 base dps. Which is basically a bit more than half the damage.
Last edited by Emphasy on Nov 29, 2016, 8:51:24 PM
"
Emphasy wrote:

PS: Also fully charged Blade Flurry dropped from 8800 to 4620 base dps. Which is basically a bit more than half the damage.


Huh? I don't understand how you got either of those two numbers, and Ctrl+F for Blade Flurry in the patch notes doesn't reveal anything.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
"
Emphasy wrote:

PS: Also fully charged Blade Flurry dropped from 8800 to 4620 base dps. Which is basically a bit more than half the damage.


Huh? I don't understand how you got either of those two numbers, and Ctrl+F for Blade Flurry in the patch notes doesn't reveal anything.


I fixed it, imagine I wrote Blade Vortex :P
"
Emphasy wrote:

I fixed it, imagine I wrote Blade Vortex :P


Thanks! I was wondering how the exact numbers crunched out. Wonder if it's still usable. I never ran BV before, anyways, so I wouldn't know the difference. Since I usually play melee, if the forums are any indication, half-damage BV should still feel strong to me :O
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on Nov 29, 2016, 8:53:13 PM

Report Forum Post

Report Account:

Report Type

Additional Info