[Feedback] You fucked up chaos damage and low life.

I've felt chaos has been fucked since they released chaos resistance as a game mechanic
R.I.P. my beloved P.o.E.
@Salty, you should re-read the thread and first understand what i am addressing.

Irrelevant of the intrinsic downsides to playing like this or attempting it, which are rather off-topic to the point raised.

@Nykken,

I play PoE, therefore i am a masochist, what's your excuse?

@ampdecay,

That's partially true, since it's fundamental balanced state was shaken up. However i firmly believe they just went "lets up the damage across the board" irrelevant of chaos conversions and damage types currently.

If they want chaos and chaos resistance to simply be "another type of damage and necessary protective layer" they should simply address this in a manifesto post, currently it just feels like an awkward oversight that doesn't get attention, just like all other parts of the game that receive little attention due to a lack of players utilizing it.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I dunno. I only take 1000 life a second from the chaos degen, and I have -60 chaos resistance.
The fact that it's threatening a low life build with 700 life more than a build with 4000 life, when I take triple the damage you are from it, seems to me like it's doing it's bloody job.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
I'm very tired right now, so excuse me if this is stupid as fuck:

Why not make chaos damage NOT penetrate ES but give it a reasonable damage increase against ES?

Shav's would counteract that boost and therefore still be an option for LL and CI would still be a bitch by avoiding something that plagues everyone else.


I think it's bullshit to hide LL behind one single mandatory unique. Low Life is like that big playground with so many fun things to do but you´re only allowed to enter if you have your shav's.
They just need a couple more mechanics to give people options. If I was designing a unique unique, it would be something like this:

Hybrid Armour/ES or Evasion/ES base body armour
Signature mod would be:
-All regeneration is split evenly between Life and Energy Shield.

If you got 8% life regen and 3% ES regen (shav's ring), the chest would give you 5.5% life regen and 5.5% ES regen. One of the biggest drawback to hybrid builds is that you lose all life regen when you take Zealot's Oath. This mod would solve that problem.

Another signature mod I was thinking about is a little more outside of the box. It'd be a chaos degen mind over matter kind of thing. It could be something like "Chaos Damage over Time is taken as Mana before Life". It would give builds like Boem's a buffer for chaos degen. You'd have to have enough free mana for it to be useful so wouldn't do anything for people reserving all their mana or blood magic users. And high damage would drain your mana possibly leaving you gimped.

I dunno. There ought to be some things they can add that wouldn't invalidate the use of shavs but at the same time, wouldn't make it mandatory for low life.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
^there is the zealots oath flask that achieves that.

However, as i explained in my other thread, regen is among the worst desirable stats to get on a theory-craft due to map limitations.(more specifically pack size and consequentially economic wealth punishment)

So even if they implemented those options, without a revision on pack size and map modifiers it would do nothing.

Sure you could do it, but then you would be using a gimpy build that can't progress at all or needs a lot of wealth to do so.

there is a reason why i decided on life pots + lgoh on my draft.

Peace,

-Boem-

edit :

url to other thread if interested
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Oct 5, 2016, 6:37:13 PM
"
Boem wrote:
^there is the zealots oath flask that achieves that.
If you're referring to my post, then you are wrong. Zealot's Oath flask does not give you simultaneous life and ES regen, which is what I was aiming for. There is never an option to have life regen with Zealot's Oath.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
"
Boem wrote:
^there is the zealots oath flask that achieves that.
If you're referring to my post, then you are wrong. Zealot's Oath flask does not give you simultaneous life and ES regen, which is what I was aiming for. There is never an option to have life regen with Zealot's Oath.


Yes i know it doesn't exactly do what you describe, but for the intention of a non shavs low life it suits the purpose.

It enables you to utilize your full regeneration investment on both buffers, though not simultaneously.

Which is one of the downsides, having to invest in recovery for both buffers.

Maybe i should have worded it differently?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
What I want currently isn't in the game. That's why I made a possible suggestion. I want to play a hybrid build. I want both of my life and ES to have regeneration. Having to choose one or the other is a bad choice. What happens when I get hit with an attack that's 50% chaos/50% something else? Either I choose to regen life or to regen ES, but not both. What's the point of that? CI builds and Shav users don't have to make that choice. Life builds don't have to make that choice. Why should hybrid builds have to? It's the single biggest reason to not have a hybrid build, isn't it? You already have to choose life or ES in the tree for the most part. There's only 2 small clusters of hybrid nodes. So why make it even harder by limiting the regen to just one of those?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
What I want currently isn't in the game. That's why I made a possible suggestion. I want to play a hybrid build. I want both of my life and ES to have regeneration. Having to choose one or the other is a bad choice. What happens when I get hit with an attack that's 50% chaos/50% something else? Either I choose to regen life or to regen ES, but not both. What's the point of that? CI builds and Shav users don't have to make that choice. Life builds don't have to make that choice. Why should hybrid builds have to? It's the single biggest reason to not have a hybrid build, isn't it? You already have to choose life or ES in the tree for the most part. There's only 2 small clusters of hybrid nodes. So why make it even harder by limiting the regen to just one of those?


I understand where your coming from and i already listed this as one of the downsides of playing a hybrid build.

Long response short, it used to be validated by the buffs low life could attain.

You could make up, dps wise, for the ehp deficits associated with the play-style.(like the blood rage low life buff)

I would argue, as i have in the past, that low-life get's far to little toys to play around with, mainly because of the introduction of shavronnes wrapping, which invalidates the entire opportunity cost of playing low-life.

Shavs basically allows you to build low-life without the need to overcome or even understand the mechanics involved. Nothing good has come from the introduction of that unique.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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