Ok, it is time to stop this poe.trade silliness.

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BazouHC wrote:
i'm fine with current systeme, We don't need perf item for play to PoE. And if we have all item quick, easy, low cost then no pleasure to complete a build.

Just need the interface in game, not as a third party website.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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grepman wrote:
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Perq wrote:


1. People see that items are bought instantly at certain threshold, they list it for more, because it obviously is selling real fast. Your bot doesn't work anymore/you have to pay more.

wait what ?
the bot will always work, sniping anything underpriced easily. the bot is always faster and knows exactly what items to buy.

if a bot wants to have a monopoly on items and it has enough buying power, it can and it will. especially if its banking on a certain event (item x going legacy in standard for example). it can easily buy most coveted items and raise the prices up like crazy


For fucks sake. No, it won't. You can (in theory) write a program to bot in Path of Exile. Does this mean we should resign from Path of Exile, because there can be bots? What is this argument, even?



"
grepman wrote:
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Perq wrote:

Ever heard of CAPTCHA? :_) Because this is what CAPTCHA designed for, and stands for. It is only the matter of how effective it will be.

captcha is susceptible to bots. basically you will have a neverending arms race and end up like DRMs.

also, the third point of your initial op listed convenience (or lack thereof) of poe.trade.
well, you are now making it incovenient again.

Captcha are specifically designed to not be susceptible to bots. Again, Path of Exile is susceptible to bots. Should we close it?

I'd much rather type in some stuff or complete a mini-game, than look for afk/off-line people, from which unknown part of might just be pretending to be selling, because they are market manipulating. Oh, did I mention you cannot trade from Lab? And maps? And that you might be interupting someone's boss fight? Wasting portals?
How does this even compare to inconvenience of having to type in some characters or solving a simple captcha, which is always on-line, and isn't forced to come out from a map to deal with you?

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grepman wrote:
"
Perq wrote:

Oh, and also - your bot fails to complete captcha a few times in a row? How about your 10k chaos account gets banned?
You're being very dramatic without taking all into account.

oh ok, so a regular player fails to enter a captcha to trade a few times in a row for whatever reason (maybe hes colorblind, maybe he doesnt understand english, etc) and he ends up banned. awesome.

just like in DRM case, you will end up punishing legit users moreso than bots who can adapt and make free accounts like loogies.

theres nothing dramatic about this. once you allow autobuyout bots, they will be the best traders, and they will be the one dictating the rules.

theres nothing to debate here. the more you try to be hard on bots, the harder you will make on playerbase, arriving at similar or even worse situation than what we have right now.


Are you even listening? Where in the fuck have I said AUTOMATIC bans? People who are botting can be easily told apart from people who are alive. News flash - there are people who are botting in Path of Exile, and they too are getting caught and banned.
Don't understand English? Do you realize you HAVE TO read ToS in order to register an account? If you don't understand English, it is your own fault - sorry. How the hell is support supposed to contact you, if you don't know English? How are you supposed to contact support? What if your account gets locked for any other reason (and this is actually happening, because there IS an automatic system which does that)?

And you're missing the fucking point, again. These are not autobuyouts. These are vendor's, which are in hideouts. You need to enter the hideout, find the NPC, and then find the item on the vendor.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
the more i think about it, the more i like ggg's original idea of a trading master in your hideout.

they could make it in a way that

- you can transfer over premium tabs from your stash to the master,
- poe.trade would still work as the server api would also stream the master's tabs,
- your hideout and your master could stay online for further 4 hours after you logout so inactive accounts aren't using too much server ressources

leave the issue that non premium tab owners would be cut off from that feature...

age and treachery will triumph over youth and skill!
How solved the poe.trade issue ?

Stop being tightfisted, pay more, probleme solved you can buy your item.
@Perq: There are two core models

FIRST MODEL
1. Seller lists item and sets a hard price
2. Buyer can confirm or reject this price, but cannot change it
3. If buyer confirms, item transfers

SECOND MODEL
1. Seller lists item (and may set a soft price)
2. Buyer sets a hard price
3. Seller can confirm or reject this price, but cannot change it
4. If seller confirms, item transfers

Currently, PoE uses the second model. As a buyer, you can put any combination of currency you want in the trade window and force the seller to either trade or cancel; the seller can't really change what item they're selling.

I personally give the name "automated buyout" to ANYTHING which matches the first model. I'm also against any trade system which matches the first model. If you don't like that term, whatever... let's not get caught up in semantics, I'll call it the Tuna Casserole System if you want me to.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 13, 2016, 4:54:12 AM
THIRD MODEL (bots)
1. buyer puts an item request and sets a hard price he wants to pay
2. seller can offer his item for that price
3. if buyer confirms, item transfers
4. if no item offers for buyers request, he has to increase his offering

bots=buyer oriented trading system
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Oct 13, 2016, 5:19:01 AM
@vio: that system is still essentially first model. What you've done is:
1. Seller lists currency and a buyout in terms of item stats
2. If buyer has an item with those stats, can confirm or reject, but cannot modify stat requirements
3. If buyer confirms, item transfers

However, you did give me an idea. Perhaps a very good one.

SCROTIE'S SUGGESTION

1. Without the ability to view "seller" activity, "buyer" can create an automated trade agent by:
* Minimum stats for desired item
* Offering a maximum amount of a single currency, which is put on hold (shaded red and made immovable in stash) while agent is active
* Agent can be cancelled at will (releasing hold)
2. Without the ability to view "buyer" activity, "seller" can create an automated trade agent by:
* Selecting a single currency
* Setting a minimum amount of currency to receive
* Offering an item (or stack of currency), which is put on hold (shaded red and made immovable in stash) while agent is active
* Agent can be cancelled at will (releasing hold)
3. If/when a "seller" agent finds another agent seeking its item/currency AND with a maximum offer below its minimum price, the item is exchanged automatically via remove-only tab.
* In case of multiple matches, the lowest maximum price / highest minimum price is prioritized first, then the age of competing agents (oldest served first)
* If the "buyer" agent was created before the "seller," then the transaction uses the buyer's maximum price. If the "seller" agent was created before the "buyer," then the agent uses the seller's minimum price. (This automates the process of gradually ratcheting price up/down to get the best deal.)

This suggestion would allow offline trading while still pressing players for independent item valuation skills - in fact, much more so than now, as "listings" would be completely invisible to everyone.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 13, 2016, 10:36:19 AM
i like current trade system
maybe because i using it just couple of times per character

of course this system need to be integrated ingame, sure.
game trade in browser, 3rd party, however it is good and fast is kinda silly

i wonder if some kinda workshops might be done out of hideouts ) would be cool to see wholesale vendors, auto-buying some crap, crafting it, rolling it, then selling, getting achievments, some uniq craft possibilities for that role, hehe
"
ScrotieMcB wrote:
@vio: that system is still essentially first model. What you've done is:
1. Seller lists currency and a buyout in terms of item stats
2. If buyer has an item with those stats, can confirm or reject, but cannot modify stat requirements
3. If buyer confirms, item transfers

However, you did give me an idea. Perhaps a very good one.

SCROTIE'S SUGGESTION

1. Without the ability to view "seller" activity, "buyer" can create an automated trade agent by:
* Minimum stats for desired item
* Offering a maximum amount of a single currency, which is put on hold (shaded red and made immovable in stash) while agent is active
* Agent can be cancelled at will (releasing hold)
2. Without the ability to view "buyer" activity, "seller" can create an automated trade agent by:
* Selecting a single currency
* Setting a minimum amount of currency to receive
* Offering an item (or stack of currency), which is put on hold (shaded red and made immovable in stash) while agent is active
* Agent can be cancelled at will (releasing hold)
3. If/when a "seller" agent finds another agent seeking its item/currency AND with a maximum offer below its minimum price, the item is exchanged automatically via remove-only tab.
* In case of multiple matches, the lowest maximum price / highest minimum price is prioritized first, then the age of competing agents (oldest served first)
* If the "buyer" agent was created before the "seller," then the transaction uses the buyer's maximum price. If the "seller" agent was created before the "buyer," then the fanatic uses the seller's minimum price. (This automates the process of gradually ratcheting price up/down get the best deal.)

This suggestion would allow offline trading while still pressing players for independent item valuation skills - in fact, much more so than now, as "listings" would be completely invisible to everyone.


This is a nice idea. It, however, have one big flaw - rare items. It would work great for currencies and all items that are bought en-masse (cards, maps, skill gems, maybe unique to some degree).
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
"
Fruz wrote:
"
BazouHC wrote:
i'm fine with current systeme, We don't need perf item for play to PoE. And if we have all item quick, easy, low cost then no pleasure to complete a build.

Just need the interface in game, not as a third party website.


That would be my favourite solution. More is not neccesarry for me.

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