Buff life.

"
There is a big issue with OP builds facerolling everything brainlessely.
And there are problems with players that cannot get this, and that don't want to see their OP toys being put back into line.


No, because H&S is not a Panzer General or Chess. That's the point of game of that type is being stronger level by level. Collect better gear and faceroll everything and the end of the road. This is not a tactical game with constant rules and total restrictions for content.
And dosn't matter what you do. Player always find way to faceroll and he always strive for it, because that's the point. Darwin calls this evolution. Businessmen call's it ambition. Whatever.
If you will each time they find a way to do it nerf it or cut down, they stop play. That's why we should from time to time put a new chalenges in game, not decrase all player power to level 1 To adjust their strength to the challenges of the game.
You should adjust the challenges to the power of the players rather than reduce their power to adjust it to content in the game.

Every player can get this. It's easy. Pick right class, use right build... You know. The problem is with casuals, who just want to play easy, some experiment, you know.

The problem is: Git Gud* or die from 10%-30% of contnent in end game becasue mechanics

*Just pick one of meta OP builds and faceroll everything

The problem is if you can't kill OP MOB in few seconds, probably you will not be able to kill him at all.

"
Now, CI could really use a nerf, because most of its downsides are basically gone.
But yes, Vaal Pact needs to change, it is way to powerfull as soon as your toon start having (ridiculously) high dps.


But you don't understand basic things. Vaal Pact (and any other content) is OP only for pro players, who use it in this way. If you nerf it, you especialy punish casual players, becasue Pro Player always find a way to faceroll content.

If someone have a problem with players, who don't want to lose thir toys, and want nerf it instead buff other content, should back to cave without fire instead undo others in progress.
Baby don't Vaal me, don't Vaal me, no more!
Vaal me baby one more time!
The eVaalution is now!
Hakuna Matata, Warriors!
"
Popieluch wrote:
"
There is a big issue with OP builds facerolling everything brainlessely.
And there are problems with players that cannot get this, and that don't want to see their OP toys being put back into line.


No, because H&S is not a Panzer General or Chess. That's the point of game of that type is being stronger level by level. Collect better gear and faceroll everything and the end of the road. This is not a tactical game with constant rules and total restrictions for content.
And dosn't matter what you do. Player always find way to faceroll and he always strive for it, because that's the point. Darwin calls this evolution. Businessmen call's it ambition. Whatever.
If you will each time they find a way to do it nerf it or cut down, they stop play. That's why we should from time to time put a new chalenges in game, not decrase all player power to level 1 To adjust their strength to the challenges of the game.
You should adjust the challenges to the power of the players rather than reduce their power to adjust it to content in the game.

Every player can get this. It's easy. Pick right class, use right build... You know. The problem is with casuals, who just want to play easy, some experiment, you know.

The problem is: Git Gud* or die from 10%-30% of contnent in end game becasue mechanics

*Just pick one of meta OP builds and faceroll everything

The problem is if you can't kill OP MOB in few seconds, probably you will not be able to kill him at all.

"
Now, CI could really use a nerf, because most of its downsides are basically gone.
But yes, Vaal Pact needs to change, it is way to powerfull as soon as your toon start having (ridiculously) high dps.


But you don't understand basic things. Vaal Pact (and any other content) is OP only for pro players, who use it in this way. If you nerf it, you especialy punish casual players, becasue Pro Player always find a way to faceroll content.

If someone have a problem with players, who don't want to lose thir toys, and want nerf it instead buff other content, should back to cave without fire instead undo others in progress.


An RPG, even Action based as PoE might not be as strategic or tactical as RTS or Chess, but it should request it's fair share of "thinking", planning, skillplay and dedication to pour hours in grinding or researching mechanics. That's what every successful RPG does.

You don't need to be able to faceroll content when you reach the top, but you should feel godlike no questions asked - to feel invincible, not to actually be invulnerable.

When you reach proper balance in this game, or any other for that matter, you'll always have a viable way to punish the bad gameplay of every kind of players, be them pros or casuals, and that should actually be the goal for GGG's balance team - give every playstyle power, but keep several vulnerabilities that can't be so easily countered, so you end up with everyone "breaking" the game.

In an ideal situation, their goal would be to make you reroll characters as you could experience a different journey from 1-100 with each of them, and find different strengths and weaknesses for all.

Hopefully, they might get the memo that balance is a core aspect of the game, and they should push a lot more to keep it in place for everyone, and gamebreaking skills/items/mechanics or interactions should be addressed faster and truer to the core of the game...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
"
Popieluch wrote:
[...]

I don't care that PoE isn't like Chess, actually nobody does, it's absolutely completely irrelevant here.

That was of thinking is disgusting and it is partly why the game's general balance has became this broken thing that we have now, it's absolutely atrocious for the game for many reasons.
Allowing players to faceroll brainlessely will make them bored more quickly, and will make the game much, much harder to maintain.
Such cheap bandais attract player on the short term maybe, but are terrible for the long term.
But you're knew to this game, so I guess it does kinda make sense that you are not getting it, you could try though.

Instead of adjusting one broken combinations of mechanics, you would rather redesign 80% of the game content
( monsters and player's tools ) ???
What a genius idea!


You are the one who wants an easy game, you are not fooling anybody, you are the casual here if anything.
"
Popieluch wrote:
The problem is if you can't kill OP MOB in few seconds, probably you will not be able to kill him at all

Git gud, like seriously.
You don't want progress, you want everything on a silver platter for cheap, and that previous statement (with others) just proves it.

Vaal Pact hard to use ?
Gimme a break .....
You don't know what hard means (or meant) in PoE.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 20, 2017, 9:20:04 AM
"
Actualy Life-Leech should be instant without Vaal Pact, just like other games. Mandatory o
An RPG, even Action based as PoE might not be as strategic or tactical as RTS or Chess, but it should request it's fair share of "thinking", planning, skillplay and dedication to pour hours in grinding or researching mechanics. That's what every successful RPG does.


It's Hack 'n' Slash and there are reason for call of that type of game like that. Planing and thinking is on choice build stage, not when you kill houndreds of mobs on maps.
Thats the point. You spend some time for planning, collect items, check some things for gain the most power.
Cabal, Diablo, PoE - those games are not arcade games. This is H&S, not actionRPG like Guild Wars 2 where you had to think when use right skill.
RPG and Action-based RPG is a different type of game.

"
Git gud, like seriously.
You don't want progress, you want everything on a silver platter for cheap, and that previous statement (with others) just proves it.
Vaal Pact hard to use ?
Gimme a break .....
You don't know what hard means (or meant) in PoE.


I didn't type something like that. You just have no skill to read with comprehension i guess. But i can understand it, if you have a problem with evolution and want regret everything without reason.
Actualy Life-Leech should be instant without Vaal Pact, just like other games. Because it's mandatory.

"
You don't know what hard means (or meant) in PoE.


Best argument!
Baby don't Vaal me, don't Vaal me, no more!
Vaal me baby one more time!
The eVaalution is now!
Hakuna Matata, Warriors!
"
Snorkle_uk wrote:

I havent played a slayer, Id like to see a video of it tanking something I couldnt tank on a build with defenses. What exactly are we talking about? What sort of things can a slayer tank with leech that were presuming a build with defenses cant?


Properly built Slayer essentially turns his life leech into life regen. Even if he isnt attacking at the moment, he still leeches HP. When he starts fight, he already leeches HP.
A good example of its usefullness is Guardian of Chimera fight. When he hides in dust and starts attacking you, Slayer doesnt give a shit about it, he still leeches HP even though he isnt attacking anymore. Also, Slayer doesnt give a shit about degens, because he out-regens vast majority of them.
What regen are we talking about? Well, it's 43% of life per second just from leech alone, add there a bit of life regen, and you got a character, that regenerates ~50% of his life pool every second. GL to kill that char with anything but oneshot (or near-oneshot).


"
I didn't type something like that. You just have no skill to read with comprehension i guess. But i can understand it, if you have a problem with evolution and want regret everything without reason.
Actualy Life-Leech should be instant without Vaal Pact, just like other games. Because it's mandatory.

There are games without "life leech" at all. Even D3 occasionaly removed Life Leech, because it was too OP (and unlike AH removal, LL removal was actually a good move).
If you presume that instant life leech is mandatory, you automatically receive PoE's meta, where "sponge" builds dominate the same. Take Grim Dawn, for example. Instant leech dominates absolutely in the same way. And Torchlight2, Sacred, Titan Quest, list goes on.
Instant life leech based on damage is just an unfair, imbalanced mechanics. You cant make a balanced ARPG with it, because LL will be either trash, or godly, and the edge is way too thin to leave place for balance and diversity. In far less diverse games (MMORPG's, for example, namely - WoW), instant Life Leech can be more balanced (Shadow Priest in WoW had 25% life leech for a long time), but only because such games lack diversity. ARPG's are often prized for their diversity, namely, PoE. And with diversity in game, balanced instant life leech is impossible.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Apr 20, 2017, 10:22:54 AM
"
Popieluch wrote:

It's Hack 'n' Slash and there are reason for call of that type of game like that. Planing and thinking is on choice build stage, not when you kill houndreds of mobs on maps.

No.
Hack and Slash has absolutely nothing (literally or not) to do with necessarily destroying hundreds of mobs.
Or maybe you do not know the words "hack" and "slash" ?
PoE is PoE, it's not what you would like it to be because you saw some other game and decided for yourself that it should be the same.

And you didn't type that you wanted everything on a silver plate, but that is obviously the kind of thing that you want, you want to have things easy.
That's why you do not want OP combinations to be nerfed.

You clearly lack experience of this game.
You making blatantly irrelevant comparison won't change that.

"Instant life leech is mandatory ?"
.... Here goes the lack of experience again.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 20, 2017, 10:56:01 AM
"
Hack and Slash has absolutely nothing (literally or not) to do with necessarily destroying hundreds of mobs.


Becasue everybody knows Hack 'n' Slash consists in solving logical puzzles and problems of a moral nature.

Sherlock House order awarded!

ROFL


"
PoE is PoE


Of course! Is absolutely a new type of game! Is PoE! And it can not be classified in any known category!

ROFL²
Baby don't Vaal me, don't Vaal me, no more!
Vaal me baby one more time!
The eVaalution is now!
Hakuna Matata, Warriors!
Last edited by Popieluch#6213 on Apr 20, 2017, 7:12:19 PM
"
Popieluch wrote:
Darwin calls this evolution.


That's not what Darwin mean by evolution, nor does the Scientific community.

Evolution doesn't go for 'optimization' or 'ultimate being'. All it is about pushing in the direction to fit the available niche in haphazard ways, whether by stuff like just outbreeding the competition through reproduction, or being adept at utilizing resources or environnment few will touch. And its not even a direct goal, since it is all about surviving long enough to pass on the random trait. And if enough of them survive, it just means those with the trait have higher chances of getting the opportunity to pass on that characteristics.


The actual control of species development comes from selectively breeding done by humans, its how we got the crops and livestock to its bloated form today (long long before the concept of genetic engineering). Some of them literally couldn't reproduce without human assistance.


Basically doing stuff in the flow of 'evolution' in POE would be like players clearing all contents by zerg rushing through portals through brute force. or farming through bot, ( because it would literally be the most productive way of doing anything. Banning them wouldn't discount the point, since it would be literally throwing enough random bots at the system until one finds the niche and thrive)
Last edited by Randomzx#0844 on Apr 20, 2017, 8:07:23 PM
"
Popieluch wrote:
"
Hack and Slash has absolutely nothing (literally or not) to do with necessarily destroying hundreds of mobs.


Becasue everybody knows Hack 'n' Slash consists in solving logical puzzles and problems of a moral nature.

Sherlock House order awarded!

ROFL


"
PoE is PoE


Of course! Is absolutely a new type of game! Is PoE! And it can not be classified in any known category!

ROFL²


Hack 'n' Slash generally refers to games like Devil May Cry, Ninja Gaiden, God of War, Golden Axe. Where its more about relying on your skill to deal with the enemies, whether to pin-point-precision movements, flexible combos and juggling, or environment navigation.
"
Popieluch wrote:
"
PoE is PoE


Of course! Is absolutely a new type of game! Is PoE! And it can not be classified in any known category!

ROFL²

................
You are trying to put PoE in one category that you have your opinion of, and therefore, the game "should" catter to all your expectations related to that type of game, that you decided on your own.

PoE is what its developers make, period.
It is GGG who decides what it should be, not some fancy definition that you settled on.

You seem to have no idea of the Niche in which Path of Exile started, and how it has been slightly changing over the past few years, you have no idea of what the devs want the game to look like, neither what it probably should be for its own good and GGG's good.


"
Randomzx wrote:
[...]

Thanks for taking the time to explain with details.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 20, 2017, 8:44:37 PM

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