Suggestion: More skill gem sinks - Gemcutter's shard?

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dashgalaxy86 wrote:
How about this: Ten level ten gems gives you a random gem, but it doesn't work with quest reward gems.


I got a better suggestion:

- You can't use it with gems from quest rewards
- You can trade 10 gems at any level for a random orb
- The higher the level of them gems, the higher the chance to get a better orb

So if you use 10 lvl 10 gems, the chance may be pretty high to get a devine orb (for example)
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Magus_Coldfire wrote:

What's your problem with implementing a feature, that gems from quest rewards can't be used to make it to an Gemcutter shard? I still think that's the best option to avoid an exploit. And other people don't have to level their found gems to make them to Gemcutter Shards. A much better sulotion. ;)


I don't have a problem with it per se, I just am thinking on the technical side, how would they implement it now, with thousands of accounts already active and having already received quest-reward gems?

Either they already implemented a way to track what gem you have is a quest reward and what is a drop in the past, in which case all is fine and dandy, or they haven't, and they have no way to do it retroactively.

And in that case, we need to think of another way.
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Magus_Coldfire wrote:
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dashgalaxy86 wrote:
How about this: Ten level ten gems gives you a random gem, but it doesn't work with quest reward gems.


I got a better suggestion:

- You can't use it with gems from quest rewards
- You can trade 10 gems at any level for a random orb
- The higher the level of them gems, the higher the chance to get a better orb

So if you use 10 lvl 10 gems, the chance may be pretty high to get a devine orb (for example)


There's an easier way to implement this by just changing the following:

- The gem starting required level matters, not the gem current level. Since both the starting gems is level requirement is 1. It matter not whether the gems comes from quest reward or monster drop, nor the current level of the gem after level up. A level 1 requirement gems will always get you a scroll of wisdom for example. So if one decided to keep on create and deletes character and pile up scrolls of wisdom? By all means, go ahead.
Pants are for nephalem, we are exiles, we do not need pants.
~~~~~
Last edited by sohchai#1852 on Feb 20, 2013, 10:48:50 AM
Edit: I read more. Deleted my post.

Only comment i have is it seems a bit reckless and overly complicated to implement something like this. It can also make the code itself for the game pretty hectic and ugly and difficult to keep up with.
Last edited by Doobylee#3425 on Feb 20, 2013, 11:01:26 AM
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sohchai wrote:
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Magus_Coldfire wrote:
"
dashgalaxy86 wrote:
How about this: Ten level ten gems gives you a random gem, but it doesn't work with quest reward gems.


I got a better suggestion:

- You can't use it with gems from quest rewards
- You can trade 10 gems at any level for a random orb
- The higher the level of them gems, the higher the chance to get a better orb

So if you use 10 lvl 10 gems, the chance may be pretty high to get a devine orb (for example)


There's an easier way to implement this by just changing the following:

- The gem starting required level matters, not the gem current level. Since both the starting gems is level requirement is 1. It matter not whether the gems comes from quest reward or monster drop, nor the current level of the gem after level up. A level 1 requirement gems will always get you a scroll of wisdom for example. So if one decided to keep on create and deletes character and pile up scrolls of wisdom? By all means, go ahead.


Then we still have the problem that people can use starting gems.

Just imagine someone who makes like 50 accounts and then uses bots. He can make 100 scroll of wisdoms in just 5 minutes with 50 acounts (if we say it takes 2:30min to beat hillock and take the reward). If a group of 5 people would do that, then we would have 500 scrolls per 5 min and a total of 6000 scrolls per hour.

How do you think gold farming works in other games?



A big group of chinese people who do nothing but earning gold or in this case, it would be scroll of wisdoms (and with bots it's even easier, especially because you don't need to have a group and won't be reportet because no one can see you playing/botting). Ever played Guild Wars 2? It's like 70% botters and 30% players.... No, this would ruin the economy.
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Magus_Coldfire wrote:


Then we still have the problem that people can use starting gems.



Not really, it's just same as picking 5 white gear and sell them off to vendor. Then again, a scroll of wisdom cost 10 gems? It doesn't worth the effort at all. Furthermore, who really want to trade for scrolls of wisdom anyway? Maybe 1 newbie out of 100 because that newbie tends to identify each and every item he came across?
Pants are for nephalem, we are exiles, we do not need pants.
~~~~~
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Magus_Coldfire wrote:

Just imagine someone who makes like 50 accounts and then uses bots. He can make 100 scroll of wisdoms in just 5 minutes with 50 acounts (if we say it takes 2:30min to beat hillock and take the reward). If a group of 5 people would do that, then we would have 500 scrolls per 5 min and a total of 6000 scrolls per hour.



Furthermore, it's very very very hard for one to create a bot to work with POE. Why? Because POE did one simple yet crucial implementation that all other MMO doesn't even bother to do. Encryption. Even before one can even write the first line of code. They have to collect millions and millions of packets just to try to brute force attack break the encryption key. Assume that they able to get the key, they have to start analyzing the communications to understand the protocol.

To top that off, if POE change the key on every patch. It would be next to impossible to be able to ever able to decrypt the communication. As every patch will invalidate all the previous packet that one have managed to collect.

EDIT: I suppose one could start arguing it's able to decrypt the key via the memory monitoring. But if that's the case, it's better off go and hack from mobile banking application.
Pants are for nephalem, we are exiles, we do not need pants.
~~~~~
Last edited by sohchai#1852 on Feb 20, 2013, 11:29:01 AM
This idea would work fine, if: all quest reward gems in Normal/A1 are made BOA and not usable in the recipe.
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sohchai wrote:
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Magus_Coldfire wrote:


Then we still have the problem that people can use starting gems.



Not really, it's just same as picking 5 white gear and sell them off to vendor. Then again, a scroll of wisdom cost 10 gems? It doesn't worth the effort at all. Furthermore, who really want to trade for scrolls of wisdom anyway? Maybe 1 newbie out of 100 because that newbie tends to identify each and every item he came across?


Oh I thought you meant for every gem = 1 scroll of wisdom because you said:

"A level 1 requirement gems will always get you a scroll of wisdom for example"
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Courageous wrote:
This idea would work fine, if: all quest reward gems in Normal/A1 are made BOA and not usable in the recipe.


Why are you people so obsessed with Binding/Quest Reward or not. A level 1 requirement gem would net you close to nothing would just solve the problem. Why add extra unnecessary complications?
Pants are for nephalem, we are exiles, we do not need pants.
~~~~~

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