Suggestion: More skill gem sinks - Gemcutter's shard?
3 minutes X 2 gems = 1 gcp every 90 minutes.
I'm in an abusive relationship with life. It keeps beating the hell out of me and I'm too cowardly to leave it.
IGN • NCPEREIRA STEAM • steamcommunity.com/id/NCPereira |
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" I would call that poor man's way. Average player can get few times more in that time while doing maps. Bullshit makes the flowers grow Last edited by Manator#1915 on Feb 20, 2013, 6:41:52 AM
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" Bots, bro. Bots. |
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How bout making it so the gem has to be a certain level before it's vendorable?
It doesn't matter how you acquire gems, you have to play and level them. Level 1-5(?) gems don't give squat, and then it goes exponentially from there. |
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" That's an interesting way of thinking, we are talking about gem sink. So how many level 5 gems you have in your stash just waiting to be sunk? Pants are for nephalem, we are exiles, we do not need pants.
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" No thanks. What would happen? People would make like 10000000 characters. Equip the gems with their high lvl characters, kill 10 mobs = lvl 5 gem... huraaaaay, infinite GCP's and welcome "gold"-farmers who make GCP's all day and night long... No, gems that have been aquired through quests shouldn't be changeable. |
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1 gem of each type giving you a chromatic instead would work
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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" That's the whole point, to be a nice reward but deserving of effort. Also mostly to make it non abusable. " I think you are underestimating the amount of time it takes to level gems. Also the 5 was a random number, can be more if you feel 5 is too easy to reach. --- The thing is, if you look purely at gem drops, it is always faster to make new characters, kill Hillock, and pocket in the 2 gems. I also don't think it is technically possible to differentiate quest rewards from drops at this point of the game. If they had to introduce such a feature, it would have to be done just after a total character wipe. So we either hope they actually introduced the feature with Open Beta, and then they can do something that would work with level 1, non-quest reward gems, or we think of other ways to create a gem sink. Last edited by XDementia#6681 on Feb 20, 2013, 9:08:45 AM
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Underestimate? Dude, toda I leveled a firestorm from lvl 1 to 3 in just 1 minute... The first enemy gave me an instant level up. And I'm just a lvl 44 witch. Now what would happen if someone uses lvl 1 skills in lvl 70+ areas? Yes, 10 enemies = instant lvl 5.
What's your problem with implementing a feature, that gems from quest rewards can't be used to make it to an Gemcutter shard? I still think that's the best option to avoid an exploit. And other people don't have to level their found gems to make them to Gemcutter Shards. A much better sulotion. ;) |
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How about this: Ten level ten gems gives you a random gem, but it doesn't work with quest reward gems.
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