Path of Building: Offline Build Planner [v1.4.45] 3.0 Builds and new supports!

While we're on random unique cases, the extra elemental damage from Doomfletch's Prism (and presumably regular Doomfletch) isn't taken into account.
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Just wanted to say that your tool is beyond awesome. Still haven't switched entirely over from Emmitt's as I find the interface a bit clunky (and LUA seemingly sometimes has problems with setting up the window on my laptop + external monitor setup), but you have saved me a helluva lotta time which I used to spend eyeballing DPS manually in Excel.
Last edited by Exxar on Sep 30, 2016 9:20:12 AM
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Completed 7 Challengesviperesque wrote:
While we're on random unique cases, the extra elemental damage from Doomfletch's Prism (and presumably regular Doomfletch) isn't taken into account.

Are you sure about Doomfletch's Prism? I just tested it and the extra damage is definitely being added.

Regular Doomfletch on the other hand isn't supported, mainly because I have absolutely no idea how to handle the random added damage.

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Completed 9 ChallengesExxar wrote:
Just wanted to say that your tool is beyond awesome. Still haven't switched entirely over from Emmitt's as I find the interface a bit clunky (and LUA seemingly sometimes has problems with setting up the window on my laptop + external monitor setup), but you have saved me a helluva lotta time which I used to spend eyeballing DPS manually in Excel.

I'm glad you're finding it useful! Could you give more details on the window issue? Sounds like an odd bug. It'd be best if you can create an Issue here.
Last edited by Openarl on Sep 30, 2016 9:29:05 AM
Thanks for threshold jewel stat addition!

Could you please check if it works with Weight of the Empire (at Marauder Area)? Seems like it doesn't, it almost always shows 50 str even if there isn't that much allocated.

Also, if the font colour would change to green after meeting stat requirements it would be great QOL because red tells rather something is wrong.
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Completed 24 ChallengesSitnave wrote:
Could you please check if it works with Weight of the Empire (at Marauder Area)? Seems like it doesn't, it almost always shows 50 str even if there isn't that much allocated.

Oops, looks like there was a conflict if the exact same jewel was used in multiple sockets. Bit of a silly bug really given that's exactly how threshold jewels are used. That's fixed in the next update; it should be out soon.

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Completed 24 ChallengesSitnave wrote:
Also, if the font colour would change to green after meeting stat requirements it would be great QOL because red tells rather something is wrong.

The stat totals are colour-coded by stat; the strength colour is intentionally different from the "negative" colour used elsewhere in the program. Having them change between red and green according to jewel threshold would be better, but currently the program has no concept of what threshold jewels are, so I'd need to add proper support for them. The recent feature was somewhat of a stop-gap measure, although it's also useful for per-stat jewels like Eldritch Knowledge so it won't be going anywhere.
Great, calculations work well now, thank you for an update and explanation about coloring. Could you consider changing the label "In Radius" to "Allocated in Radius" because In Radius alone can be double-meaning?

And/or something like "Allocated in Radius: 40 of 60 STR, 10 of 10 DEX" where the second part is max of possible allocated stat points in radius (it would be great QOL).

Also, if you could please add the sum of "Reduced Enemy Stun Threshold", "Increased Stun Duration on Enemies" and "Chance to Stun" in the Calcs pane, based on tree, items and formula from from http://pathofexile.gamepedia.com/Stun
Last edited by Sitnave on Oct 3, 2016 3:37:38 AM
Loving the UI, loving the style. Overall, this is a solid, simple to use and very well made tool. Seeing how eager Openarl is to make it better, I think we have new best tool on sight. :)
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Builds - https://www.dropbox.com/s/g34poofo61g4fv4/Builds.txt?dl=0
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Completed 24 ChallengesSitnave wrote:
Could you consider changing the label "In Radius" to "Allocated in Radius" because In Radius alone can be double-meaning?

Good point. I'll change that.

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Completed 24 ChallengesSitnave wrote:
And/or something like "Allocated in Radius: 40 of 60 STR, 10 of 10 DEX" where the second part is max of possible allocated stat points in radius (it would be great QOL).

That's harder to implement than you might think. The stat tallying code only works on the list of currently allocated nodes; I think I'd need to pre-calculate that information during the initial processing of the passive tree. I'll consider it; I'm currently busy working on a massive rework of the program's modifier system so I can't really afford to spend too much time on minor features like this.

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Completed 24 ChallengesSitnave wrote:
Also, if you could please add the sum of "Reduced Enemy Stun Threshold", "Increased Stun Duration on Enemies" and "Chance to Stun" in the Calcs pane, based on tree, items and formula from from http://pathofexile.gamepedia.com/Stun

This information is already calculated and displayed under the "Block and Stun" section. The last 2 numbers show the stun duration on enemies, and the stun threshold modifier (the percentage of enemies' effective max life compared to their actual max life).

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Completed 39 ChallengesPerq wrote:
Loving the UI, loving the style. Overall, this is a solid, simple to use and very well made tool. Seeing how eager Openarl is to make it better, I think we have new best tool on sight. :)

Thanks :). I'm glad to hear that my effort is paying off.
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Completed 36 ChallengesOpenarl wrote:
This information is already calculated and displayed under the "Block and Stun" section. The last 2 numbers show the stun duration on enemies, and the stun threshold modifier (the percentage of enemies' effective max life compared to their actual max life).


Indeed, only final Chance to Stun is missing or I can't find it.

But it looks like Reduced Enemy Stun Threshold from neither Stun Support, Endurance Charge on Melee Stun Support nor Heavy Strike, Ground Slam is not being calculated to "Enemy Threshold Mod", choosing any of them does not change the Enemy Threshold Mod value.

http://pathofexile.gamepedia.com/Stun_Support
http://pathofexile.gamepedia.com/Endurance_Charge_on_Melee_Stun_Support

http://pathofexile.gamepedia.com/Ground_Slam
http://pathofexile.gamepedia.com/Heavy_Strike
Last edited by Sitnave on Oct 3, 2016 5:13:31 AM
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Completed 24 ChallengesSitnave wrote:
Indeed, only final Chance to Stun is missing or I can't find it.

But it looks like Reduced Enemy Stun Threshold from neither Stun Support, Endurance Charge on Melee Stun Support nor Heavy Strike, Ground Slam is not being calculated to "Enemy Threshold Mod", choosing any of them does not change the Enemy Threshold Mod value.

Your chance to stun is based on the size of the hit and the enemy's maximum life, and therefore doesn't exist as a singular number.

On the matter of Reduced Enemy Stun Threshold from skill gems, it appears that the gems with that modifier were bugged, and neither that modifier nor Stun Duration on Enemies was applying from any of them. It seems I changed the internal names for those modifiers at some point and forgot to update the skill gem data. That's fixed in the next update. As usual, thanks for the feedback and bug reports!

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