Dangerous Mobs - whats important to know - what killed u lately?

GGG Developers and "Balance" Team. :-|
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Guild "Metal" /// league + standard /// NO voice-chat necessary
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Guild "Metal" /// league + standard /// NO voice-chat necessary
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Guild "Metal" /// league + standard /// NO voice-chat necessary
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Guild "Metal" /// league + standard /// NO voice-chat necessary
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Guild "Metal" /// league + standard /// NO voice-chat necessary
Is there any reason you bump this thread as often as you do?...
yes, obviously there must be more in wraeclast that causes players sudden deaths.... we have a big list already, but if it helps players, especially in HC, i dont see whats wrong with it.
Guild "Metal" /// league + standard /// NO voice-chat necessary
finally i have something to report here.
Long story short, re-specced my 97 Witch into her original SRS build.

-died in Normal lab, traps ofc (had to do lab for Elem->Necro)

then started doing rare and rare+vaaled maps for the Atlas.

-max+bossdamage+monstercrit DOminus got me on Residence, lol

-Overgrown Ruin bosses got me in a 3 damagemod+vuln map, i have to learn moving again

-tested new Canyon, didn't realize the swapped bosses and got totally pinned+charged+rekt xD

So overall i went from 97,35-->97,00

Atleast i can do more insane maps and not care about dying anymore.
d:-D*
Double Plateau boss. Beware: its "lightning fireball volley" skill has offscreening capability. And it flies with a speed of light. Better git max (spell?)block/dodge for this fight :P
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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