The Design Process of my Ring : Valyrium

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ChristinaAnn wrote:
If I was running a ES build and already had my necklace slot taken for something besides an eye of chaylua, like say a Voll's devo, this is a pretty cool option.
The ring will hopefully be reasonably common and a cheap cost , mainly because people will write it off as trash for cookie cutter es builds that just use a chaylua by default.


lol

this ring will be rare and expensive and no one will write it off as trash, I gurantee it
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Aug 5, 2016, 7:16:40 AM
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Kavlor wrote:
Won't this be crazy on a 'cast on stun' if you put it on a life build with just a slither of ES,every enemy will stun you.


Cast When Stunned (not to be confused with 'Cast on Melee Stun'). With that said, I like the way you think =P

Assuming this isn't prohibitively expensive, I will be trying this.

Edit: thinking about this a bit more, you would be susceptible to stun lock. This would be fine if you level up as something else, and switch to trying this on a character lvl 80+. Additionally you'd want/have to swap off of this ring for map bosses, but I still think it could be a fun way to play through the first 99% of the map.

You might have to swap out of it on 'area is inhabited by ranged monsters' too.
Last edited by innervation#4093 on Aug 5, 2016, 7:35:41 AM
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innervation wrote:
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Kavlor wrote:
Won't this be crazy on a 'cast on stun' if you put it on a life build with just a slither of ES,every enemy will stun you.


Cast When Stunned (not to be confused with 'Cast on Melee Stun'). With that said, I like the way you think =P

Assuming this isn't prohibitively expensive, I will be trying this.

Edit: thinking about this a bit more, you would be susceptible to stun lock. This would be fine if you level up as something else, and switch to trying this on a character lvl 80+. Additionally you'd want/have to swap off of this ring for map bosses, but I still think it could be a fun way to play through the first 99% of the map.

You might have to swap out of it on 'area is inhabited by ranged monsters' too.


Well, if you're stun-locked, you'll keep casting when each new stun begins, no? Should be usable from 38 (when the ring and CwS both become available) though you'd want to be fairly tanky since you'll stand in some things people aren't supposed to stand in. Maybe a CwS Lightning Warp link if you can deal with the disorientation?

EDIT: CwS also targets the enemy who stunned you - while this doesn't mean a lot for Ice Nova, it'll aim a Fireball or Glacial Cascade straight at them, or put a Firestorm or Storm Call over their head. Up to four casts per gem per second isn't too shabby for clear speed either.
Last edited by PathOfOtter#3034 on Aug 5, 2016, 7:48:14 AM
It'll be a niche build for the 'I want to be original' guys. It will be slow by definition. Probably very slow.
You have to be realistic about these things.
Logen Ninefingers
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Bars wrote:
It'll be a niche build for the 'I want to be original' guys. It will be slow by definition. Probably very slow.
Why slow? Several of the fastest builds in the meta work by bypassing spell cast times, which is precisely the plan here. A CwS movement skill isn't the most predictable form of movement, but it gets you where the hostiles are, much like Oro's Flicker. And a little Stun Recovery will help ease the risk of being locked down by bosses like Daresso. Niche, absolutely. But no slower than Heartbound CWDT, and probably faster. Speaking of which, Heartbound in the other ring slot and a CwS raging spirit's a definite option for bosses like Vaal, who'll just one-shot you.
not going to replace
unless you can somehow get a super sick +1curse rare amulet (or volls heh)

but its a really cheap alternative before getting your eye if you rather dont want to spend skillpoints on your tree. i like it +1
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PathOfOtter wrote:
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Bars wrote:
It'll be a niche build for the 'I want to be original' guys. It will be slow by definition. Probably very slow.
Why slow? Several of the fastest builds in the meta work by bypassing spell cast times, which is precisely the plan here. A CwS movement skill isn't the most predictable form of movement, but it gets you where the hostiles are, much like Oro's Flicker. And a little Stun Recovery will help ease the risk of being locked down by bosses like Daresso. Niche, absolutely. But no slower than Heartbound CWDT, and probably faster. Speaking of which, Heartbound in the other ring slot and a CwS raging spirit's a definite option for bosses like Vaal, who'll just one-shot you.


Coc cyclone is fast because you get good screen coverage and you are constantly moving with cyclone. Same goes for mjolner. You can't self-stun with cyclone for obvious reasons. Ranged coc uses the trigger attack to give it direction. So, you have to be melee and you'll need to damage yourself with some kind of complicated scold's bridle mechanic because waiting for mobs to damage you in order to kill them will be ridiculously slow, but you won't be able to use cyclone, so you'll have to travel from pack to pack, stop while you're self-stunning and so on. I don't see it as anything but slow. It will also be expensive and difficult to get in a temp league because of the scold's, and it will be squishy as you'll actually be receiving quite a lot of damage.

Am I missing something?
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Aug 5, 2016, 8:13:40 AM
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PathOfOtter wrote:


Well, if you're stun-locked, you'll keep casting when each new stun begins, no? Should be usable from 38 (when the ring and CwS both become available) though you'd want to be fairly tanky since you'll stand in some things people aren't supposed to stand in. Maybe a CwS Lightning Warp link if you can deal with the disorientation?

EDIT: CwS also targets the enemy who stunned you - while this doesn't mean a lot for Ice Nova, it'll aim a Fireball or Glacial Cascade straight at them, or put a Firestorm or Storm Call over their head. Up to four casts per gem per second isn't too shabby for clear speed either.


Right, you'll keep having your 60-whatever % chance to cast, and the more you're getting hit (you at your most vulnerable) is also the time you are casting back at them the most (ideally killing them before they kill you). That's why I was thinking switch to it later - having a 6 link and good defenses online will allow you to much more reliably wade into piles of mobs without worrying about dying in a stunlock before you kill them back.

I hadn't really thought about CwS targeting the enemy that stuns you, but yeah, with Arc or other projectile type targeted spells, you could still take this into ranged mob maps. I was definitely picturing more of a nova link set up, but that's a good point.

@bars I have no fear of clear speed (or lack thereof). I've been wanting to make a porcupine since forever, and this seems much more viable than Thousand Teeth Temu + revenge + CWDT and all those tiny sources.

I'd need the ring to be less than 5ex though, otherwise this goes down as another 'wouldn't it be fun if...' idea that gets overshadowed by one of the many other things that catch my eye.

Another interesting point is the wiki says that hits you block that otherwise would have stunned you do not count as being stunned, fwiw. With this in mind would you want to use a shield? Or perhaps a staff would be better?
Last edited by innervation#4093 on Aug 5, 2016, 8:29:00 AM
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innervation wrote:

Another interesting point is the wiki says that hits you block that otherwise would have stunned you do not count as being stunned, fwiw. With this in mind would you want to use a shield? Or perhaps a staff would be better?

Staves still have block, though. I'd say a shield with life, resists, and low block chance/ES would be worth in survival what it costs in clearspeed generally, though I could be wrong. A +1 Power or Ele Leech corrupted staff or a really GG Eclipse Staff probably wins out in the end if you can make the resists work.
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PathOfOtter wrote:
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innervation wrote:

Another interesting point is the wiki says that hits you block that otherwise would have stunned you do not count as being stunned, fwiw. With this in mind would you want to use a shield? Or perhaps a staff would be better?

Staves still have block, though. I'd say a shield with life, resists, and low block chance/ES would be worth in survival what it costs in clearspeed generally, though I could be wrong. A +1 Power or Ele Leech corrupted staff or a really GG Eclipse Staff probably wins out in the end if you can make the resists work.


So if you go for max block ci, it's better to not get it, since you block all the hits and block recovery is more useful (if it doesn't count as stun when you block then it does nothing for block stun time)?
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Aug 5, 2016, 8:54:35 AM

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