Make POE multi Player again
" In those times, it was understood that there were two people: those who carried and those who got carried. Those who carried got the loot. Those who were carried got the XP without trying. No, it wasn't every case. But that's what I almost always ran into whenever I checked. | |
Monsters only get 60% extra life/player in merciless. That is a good incentive to join a party.
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Monsters only get 60% extra life/player in merciless. That is a good incentive to join a party.
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" I remember these times and wouldn't mind them coming back. I usually carry in maps to help friends level and such. Been dieting late 80s mostly. | |
Partying stopped being a significant source of fun when they added permanent allocation and everyone started using it by default.
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Map drops are higher in party and you can share maps.
That is the only reason for party. Need more brains, exile?
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" It's not true and if it was it would make partying a must. This is a buff © 2016
The Experts ™ 2017 | |
" Doesn't grouping increases the quantity modifier for the map ? If the group sticks together, that means more map drops for everyone, since they are sharing. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Thanks, did not know ( not partying much ).
Well it helps getting more currency and therefore better rolling the maps + getting unique maps, but thats it then. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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