Over 430 threads discussing labyrinth problems with over 1040 posters in support DONE!!!!!

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goetzjam wrote:

Why are you bumping a post thats been inactive for a month?


Have a look at the thread list. It is quite active / up to date.

As well why abusing other threads as

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goetzjam wrote:

sack of shit that contains no useful information


Please do respect more the Code of Conduct !

This does not seem to me to be a polite and respectful treatment with each other. Acutally there is a lot of information ... Have you read them all?

All people are investing time for a threat, including me. Since time is a really rare resource the "lab" topic is obviously one of the most important topics we got here in the forum, considering the fact that we got more than 310 threads. Overall it must obviously be more than

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goetzjam wrote:

sack of shit that contains no useful information


Thanks for the bumps guys.

The list of labyrinth-fix threads is now up to 318 threads.

The list of account names is now up to 767 account names. My opinion is that 318 threads list is much more interesting. The account name list really only proves that there's more than only a handful of people that think labyrinth is a problem that should be fixed. Although if we knew the percentage of the player base that posted on the forums then it would prove more interesting. For example if 1% of the base posted on the forum then it could be estimated that maybe a floor of 76,700 people in the player base overall would have similar feelings. Or if 0.5% of the player base posts on Feedback and Suggestions then one might estimate 153,400 in the player base. GGG probably has figures for percentage posting on the forum but without that information the estimates vary wildly because the percentage of the player base posting here I'm sure is a pretty small percentage.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on May 5, 2017, 2:59:00 PM
The bias described in the initial post of this thread - as to throwing out the overly positive threads of lab, and only accounting for those players in a list that want its dismissal or changing instead of accounting for those that want to keep Lab as it is makes this amount to nothing more than a witch hunt.

While I agree with some of the threads posted based on the problems that arise with Lab, this one-sided fact gathering doesn't "prove" anything and is the wrong way to go about actually gathering evidence.
Last edited by Elynole#2906 on May 5, 2017, 3:05:10 PM
You can think say that it's a maximally Bayesian statistical approach which tricks people into concluding the prior, or more fun, you can think that at it's outset it was thought that obviously anyone not included in the list disagrees with it, which lets you draw great conclusions like 7 billion people like the lab.
If GGG posted stats on lab (they definitly have one for ladders), it will be interesting reading.

How many of player base completed it (on different difficulties).
Average time.
Deaths.
Completions in party (mostly this is will be carries).
And other things.

Whithout numbers we just make opinions, generalizing and guessing.

But i think final truth somewhere in middle. Like 25% like it, 25 don't like it (with exreeme cases of both) and other 50% more or less indifferent - they just finish it (by themselfs or carry) to get acs points and forget it/return only with another new rolled char.





Last edited by le_souriceau#5005 on May 5, 2017, 3:15:40 PM
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j33bus wrote:
You can think say that it's a maximally Bayesian statistical approach which tricks people into concluding the prior, or more fun, you can think that at it's outset it was thought that obviously anyone not included in the list disagrees with it, which lets you draw great conclusions like 7 billion people like the lab.


If people become exhausted or otherwise begin to hate doing Lab, these aren't going to be the people that have the patience or fortitude to correctly compute Bayesian statistics haha.

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Turtledove wrote:
The list of labyrinth-fix threads is now up to 318 threads.

The list of account names is now up to 767 account names.

This is indeed interesting, it means that every other lab hater opened a thread about it at some point. Which is baloney, nobody would believe that.

Anyway, I do agree there's some use for all this, they're probably reading from these threads whenever they gather for a barbecue or something, nothing like a few hearty laughs to start it off on a high note, get the mood going and all that. And then they move on to my balance suggestions if they REALLY want to knock the audience out.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Turtledove wrote:
The list of labyrinth-fix threads is now up to 318 threads.

The list of account names is now up to 767 account names.

This is indeed interesting, it means that every other lab hater opened a thread about it at some point. Which is baloney, nobody would believe that.

Anyway, I do agree there's some use for all this, they're probably reading from these threads whenever they gather for a barbecue or something, nothing like a few hearty laughs to start it off on a high note, get the mood going and all that. And then they move on to my balance suggestions if they REALLY want to knock the audience out.


There are people that started threads but aren't on the account names list. Zaludoz seemed to do that. I don't know how many but I've run into that situation. Of course it could be checked but I'm not motivated to do that. At one point I did calculate how many threads didn't have authors marked on Zaludoz's list and it was around 5 dozen. I'm not saying that 5 dozen aren't on the list only that they weren't marked on the list.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I don't know if this has been mentioned before (can't be bothered to read 144 pages), but I see this as a simple lab solution:

i) Those who complete the lab without dying will gain all rewards of the current lab.

ii) Those who die during the lab can keep trying, but only gain ascendancy points on completion. No enchants, no treasure boxes.

Thus, you want your 8 points, dieback 20 times until it's done. Those of us who can dodge traps and build characters able to clear simple content can have treasure chests and enchants.
Last edited by mrelusive#0424 on May 5, 2017, 5:09:44 PM
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mrelusive wrote:
I don't know if this has been mentioned before (can't be bothered to read 144 pages), but I see this as a simple lab solution:

i) Those who complete the lab without dying will gain all rewards of the current lab.

ii) Those who die during the lab can keep trying, but only gain ascendancy points on completion. No enchants, no treasure boxes.

Thus, you want your 8 points, dieback 20 times until it's done. Those of us who can dodge traps and build characters able to clear simple content can have treasure chests and enchants.

And then be able to bruteforce the acquisition of ascendancy points brainlessely by throwing your char on Izaro until it works ?


No thank you.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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