I suck
" No, they have chosen from the very start to design around alt f4, for specific design matters. Because they want adrenaline spikes to be possible, they want the player to be able to get damage spikes and feel "oh shit !" moments, and those moments implies being able to alt+f4 because without it would be too dangerous. Like it or not, that's how PoE is, and deal with it. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 13, 2016, 6:28:44 AM
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" Come on stop with the "git gud" already, you are right about that time consuming part of getting to 100 and the "skills" that are necesary, but don't expect to forget about the goddamn XP penalty and all the mess that playing a level >95 character against 84 level content gives (that is just sloppy of GGG, either way, to force you to fight and receive XP with a penalty just so that your progress is slowed). My gripe is that they chose to place an invisible wall when they had better choices to make the progress slower, and constantly changing the XP penalty instead of a harsher level delimitation it shows every time they alter it. I wanted to play casualy an hour/day, doing dailies, playing a few maps and advancing at a steady pace towards 100, but the XP penalty took the "fun" out of it, you know the sense of progress degraded to a point where you are actively discourage to chase that kind of goal. XP penalty would have been nice to have something to complement it, to do it just so that you could reach 100 "if someone pushes themselves very hard within a three-month challenge league" and not keep that constant leaves at least the casual player at a disadvantage - but why bother, you already have to do research for lots of mechanics in PoE, why would something like the XP progress be any diffrent? PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jul 13, 2016, 6:45:53 AM
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" ok , 1 shot or be 1 shotted , got it , great design . Difficult games can be made without stat checks you know , like Demons souls etc. Monsters/enemies with crazy 1 shotting ( aoe ) dps is not the best design imo . You can disagre with me sure go ahead but imo it's not the best way to do it . Poe is more like : ok i can't go in there face that boss until i have farmed the ah proffiting 20 more exalts to buy x item . Pheew done the ah farming now i can do it , hope i don't get 1 shotted but i atleast have a chance now ( anyway i got the option to press alt f4 if i am fast enough to do it ) |
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theyve changed XP penalty ONCE. ONCE, long ago - judging by your titles you werent even here when it happened. it was 15% XP on death (or 20?), now it is 10%.
so before you start talking - get your facts right second - you want to reach top-of-the-top POE milestone - lvl 100 character - while playing sloppy, casually and dying from time to time? arent you asking A BIT too much? you want the glory and the achievement but you do not like the way that leads there? doing thousands of maps is too much for you? sorry - you are not entitled to free lvl 100 character. you have to work for it. if you are up to the task - judging by your attitude you arent. but feel free to prove me wrong maybe GGG will change the end game (i hope for it because maps are seriously boring right now, i enjoy leveling more than the endgame already..) but if you expect that these changes will make people like you suddenly hitting top-of-the-top rewards - you are mistaken. btw - my highest char is 91 (or 92) and i have little to no motivation to go further. for me the way to 100 is too long and requires too much of my time and sanity. but im not asking for it to be easier. i just turn back and level another character. i know my limits. maybe others should start checking their as well |
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" I was talking about XP penalty not the XP death penalty, and I always said that death penalty should be constant, or work diferently and either way it should be mandatory on every difficulty - and I also proposed a rework on XP death penalty by increasing it for every death during a set interval of time 1-5 deaths = +1% loss for each up to 5%, 6-10 deaths = +5% loss each, and then either scale it to 100% but make losing a level possible - that way GGG could easily resolve "zerg-ing" the harder content... I played the game sporadically from 1.0, but only since 1.2 (Forsaken Masters) I started supporting so I might be a casual or n00b, but I'm here from those days. Please stop saying that reaching level 100 is the end of all in PoE, the right thing to say would be to reach that level by doing every bit of content on every kind of build and skill gem, reaching 100 was just a matter of time not as much as "skill" from a player perspective (as stubborn as I am, even with this XP nerf I'll still play my build as I stated, but the goal of 100 just won't be there, although I might reach it in a few more years - instead of playing casually 2 years it might take me 3 or 4 now). Some of us have the feeling that reaching top level is mandatory to consider a character finished but not all of us are rushing to that goal, and no, we'll not stop playing just for reaching 100, we have at least 18 other Ascendancies to try... Stop with the "prove me wrong" mentality, I actually don't have to prove you anything, although it would be easy to just respec and go for a opie-op build and reach 100 if I push myself in about "3 months", but where would be the "fun" or the satisfaction that I tried to be diffrent, and actually play the game not exploit it - yes, getting to 100 by playing easier content is an actual exploit, but with the way the situation is at the moment, you just have to do that because you literally have no incentive to do harder content. And you're seriously defending the XP penalty when you, yourself, are not having a motivation for going over 91-92, don't you want to feel the same progress as during leveling until reaching the level cap? That is the true problem, the last 10 levels lost giving the feeling of progress, so excuse my casual n00b opinion, but I would like to have that feeling during the whole goddamn ride, so that is what I want to see from GGG! All this is coming from a friendly casual n00b that still holds your opinion in high regard, but just doesn't share your point of view! :) PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Jul 13, 2016, 9:24:02 AM
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" I don't think that it's the best design, but it's more or less GGG's stance that I was trying to explain. I think that it has pros, and cons, and I kinda like it ( I like being scared in HC because mistakes will cost me a lot, because choices matters, I honestly do like that feeling ), but I don't think that it's the best system ever, no. Real difficult gear checks only pop at much higher level tbh, and now with a little bit of trading, gearing is so easy that most of the content ( even a big part of the higher level content ) is easily, or at least realistically reachable. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jul 13, 2016, 9:35:32 AM
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