I suck
" That's the thing though. Getting to 100 doesn't take effort. Only time. |
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"Then why does this topic exist? OP tried it without effort and lost 10%. Unless effort doesn't include paying attention and not getting distracted. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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It's amazing on so many levels to see someone with multiple level 100 characters +1 my post. Thank you for that.
@Natharias If I say something is a test of patience, that does not automatically mean it's also a challenge. You focus on the word test, but haven't you taken easy tests in school before? If you want to argue that getting to 100 is challenging because it's so boring (which is akin to saying that being a Costco greeter is challenging), that's not really the place we should want to see PoE in, is it? The fact that so few people have level 100 characters does not automatically imply that it's challenging. Very few people have a PhD in bigfootology - does that make it more challenging than a degree for which there are more recipients, like theoretical physics? Getting to 100 in PoE is like getting a PhD in bigfootology: a very bad reward/time ratio with no real skill requirement. There may be a tuition cost, a time cost and significant motivation factors to overcome, but that doesn't make it challenging. If you want to argue otherwise then my counter is it's absolutely the wrong kind of challenge. @mark1030 If the OP was playing a sandwich build, he wouldn't have died when he looked away. No skillful gameplay required. Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Jul 10, 2016, 2:20:07 PM
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" Depends on your definition of "effort", I suppose. Absent-mindedly grinding T10-11 maps at level 98 is not exactly what I would call effort, for instance. A chore, maybe. |
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" Here's the thing: the most interesting stuff is also the most risky, and can more easily get you ages back. I was waiting for my level up to engage in some stuff I had kept, like a bunch of Sacrifice sets, a few unique maps, and I was at 5 trials out of 6 for the Über-lab (by the way, shouldn't the in-game name for that be something like "dream-labyrinth" or something, in order to have it make sense lore-wise?). The mechanic says the opposite of "do some fun stuff to get to level 100". Also, I already have 5 "high-level characters", and am already looking into getting alts for the two last classes, but in hardcore this time (for the achievements). Don't expect me to make a new alt every league. Finally, it's taking me 1 week to get 100% because the mechanic is already severely disengaging me from the game. If I stop playing this character, then it's because I have left the game. |
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" Thanks for the great advice! :D I will try not to. :) |
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The alternative to % exp that might be more fair is a flat exp loss based on difficulty and act. At least that way you won't get penalized for having more exp to lose.
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Everybody knows being a CostCo greeter isn't challenging...
But Wal-Mart greeter? Now there is a challenge. |
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if people claim lvl 100 is not a challenge.. then for them it isnt.
it is true that getting to 100 requires JUST playing relatively safe game. sure - you win if you do not make stupid mistakes. and you can do that with yellow maps. but the trick is - it takes unholy number of easy yellow maps to get there (or red maps if you have them). each map -> risk of failing. more maps - more fatigue - more boredom - more RL stuff that can interrupt - less players to play with (because lvl 100 is rarely a solo adventure) the difficulty and challenge is not in 'completing a map' but in completing thousands of these without making stupid mistakes. this is a challenge and many, many players got hurt trying to bruteforce it. the XP penalty is there to make the challenge really challenging. it ofc forces chicken scripts and playing the most FOTMest builds available and playing in parties etc. but even then - people die. people die due to overconfidence, being conditioned to too-easy content, to playing for too many hours, to ingame chat that they pay more attention to than to the game itself. stupid mistakes. it is not a challenge like getting a Nobel Prize. sure. but in the POE environment (POE is an easy game, rather shallow in complexity and with very clear rules putting player at an advantage by design. it is just the game it is.) it is the most difficult thing a player can do. thing that IS NOT random-driven (like chancing a EgoForth -> enchanting on the first try and then getting 4 white sockets. this is a feat not many did - but if they did it was all thanks to RNG, not the player) Last edited by sidtherat#1310 on Jul 10, 2016, 5:10:42 PM
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Getting to level 100 is more about not dying than anything else. I don't have a level 100 character yet because I don't like playing boring maps long enough to level, usually. Level 98 is pretty close though.
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