I suck

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sidtherat wrote:
if people claim lvl 100 is not a challenge.. then for them it isnt.

it is true that getting to 100 requires JUST playing relatively safe game. sure - you win if you do not make stupid mistakes. and you can do that with yellow maps.

but the trick is - it takes unholy number of easy yellow maps to get there (or red maps if you have them). each map -> risk of failing. more maps - more fatigue - more boredom - more RL stuff that can interrupt - less players to play with (because lvl 100 is rarely a solo adventure)

the difficulty and challenge is not in 'completing a map' but in completing thousands of these without making stupid mistakes. this is a challenge and many, many players got hurt trying to bruteforce it.

the XP penalty is there to make the challenge really challenging. it ofc forces chicken scripts and playing the most FOTMest builds available and playing in parties etc. but even then - people die. people die due to overconfidence, being conditioned to too-easy content, to playing for too many hours, to ingame chat that they pay more attention to than to the game itself. stupid mistakes.


it is not a challenge like getting a Nobel Prize. sure. but in the POE environment (POE is an easy game, rather shallow in complexity and with very clear rules putting player at an advantage by design. it is just the game it is.) it is the most difficult thing a player can do.
thing that IS NOT random-driven (like chancing a EgoForth -> enchanting on the first try and then getting 4 white sockets. this is a feat not many did - but if they did it was all thanks to RNG, not the player)

That's kind of the whole problem. Wouldn't you rather play a game where the effort comes from actually beating the game, instead of summoning the willpower to keep playing?

Playing the game should be engaging on its own, it shouldn't feel like a millstone you have to carry around your neck until you hit level 100.
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viciousnugget wrote:
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MrTremere wrote:
That just sends all the wrong messages, like "don't bother playing" and "don't attempt anything remotely risky".
...while you are distracted or not paying attention.


Whether or not I am paying attention doesn't change the message. I have issues with the second group of bosses in Atziri's Sacrifice map. I don't have a 100% rate, so I simply won't attempt it with any noticeable amount of time to lose (despite a 100% rate on Atziri herself). I am not entirely confident with unique maps either, and didn't try the dream-lab yet, so that's a lot of potentially interesting content that I am pushed out of.

My feeling is that the issue isn't that there's a penalty, it's that you can turn your computer on, start the game, make a little mistake, and be a lot further away from your goal simply for playing a little, with hours of your time simply voided. I play on standard, for fuck's sake, not on hardcore.
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Manator wrote:

exp penalty is shit mechanic and does not give anything positive nor valuable to this game. People will always try to avoid unnecessary risks and they rather farm easy maps instead of pushing character to the limits. Because who cares, at the end of the day only exp matters. Harder maps does not give better exp nor better drops. It's just illusion, carrot on the stick. I gain plenty drops from magic maps including maps themselves, then why the fuck I should bother and risk my neck. Heck, even old games had some sort of exp recovery. This stupid penalty needs to go if sooner then better.


+1 well said!
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I died today too , level 95 .

It was in one of the trials , the one with spikes coming up from the floor , i was unlucky ( or bad whatever ) teleporting with lightning warp landing between 2 floors and both spikes triggered right after eachother , both hitting me and stunning me , it was enough to take out 4000 life and 9000 energy shield in 1 second ( about 1 sec ) . i pushed my flasks but already too late .

What did i learn : never ever go in another trial anymore , this was my last .
Also after loosing about 3-5 days of grinding xp ( depending how much i play ) , i lost interest in attempting hard maps ( yellow maps ) . The lab i never going to do , i have done it already getting my 8th points , The risk is just too high .

I have a goal of reaching level 100 someday and i guess i just have to do it in blue maps from now on . Loosing days of grinding xp is not fun .

What i find extremely irritating is that ggg lowered the xp gain and still have this harsh penalty of 10 % xp loss on death . When they nerfed the xp , why didn't they change the xp loss too on death to be equally what it was . it actually is more than 10 % if we compare to the death loss before the xp nerf .

Also i agree 100 % with what Manator said . I have died 201 times now , damn that's a lot of extra grind ( for nothing ) .

So ggg don't you think it's a bad design yourself when players only play a portion of your game because of this .

I don't like that i am not going to experience everything in this game because of fear of backtracking days of playtime .

I hope D4 is coming soon and that it's awesome . Atleast blizzard listen to more than only the top overpowered players .
Last edited by Devonor#2471 on Jul 12, 2016, 1:17:59 PM
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Devonor wrote:

So ggg don't you think it's a bad design yourself when players only play a portion of your game because of this .

I don't like that i am not going to experience everything in this game because of fear of backtracking days of playtime .

I hope D4 is coming soon and that it's awesome . Atleast blizzard listen to more than only the top overpowered players .


Exactly, its ruin build diversity then any meta, bcs of some build CAN DO ANY CONTENT with 1 seconds, while other builds NEVER CAN DO!

Let's be honest new 2.4 end game content will be dominated by 2-3 builds, while other cannot do a shit in this "new end game" based on SUPER RNG.

Rich will be 1000% more richer and poor will be even more poorer.

Coc and some other gems will be ultra top class and insane high dominant, other never can do that. "Balance" as is.
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I agree with you TreeofDead

It's sad that this game with so insane high potential of build diversity really don't have it when it comes to the end game builds ( or uber end game builds ) . I have mention this before too and the truth is that d3 has not less build diversity than poe . sure poe is more complex but that doesn't really matter when it's only a few unique items that are worth using and a lot of gems is not used .

Also what irritates me is the game is so badly balanced and even the devs says the game is balanced auround alt f4 , thats basically saying : we can't figure it out , we don't care or we simply don't have devs skills to actually make a well - balanced game ( both monsters and players ) . To be completely honest i think that ggg devs are very overrated , especially the balance team .

Just saying if a d4 is coming and steals some of the cool stuff i like about poe like the skill tree and gem skill system i leave this game for d4 with no hesitation . I may just leave poe for d4 anyway though it's just so much stuff about poe that annoys me like crappy servers , horrible tradeing system , the balance , the nerfing of xp , lack of good items that drops , xp penalty too extreme on death and lastly ggg's way of trying to slow down uber players and at the same time punishing casuals and semi casual players more in the process .
Oh and btw the enemies in diablo is much more interesting to me . Like the devil and angels and demons ( that actually looks like demons ) . poe's look of demons is a joke imo . Some of the bosses looks really lame too like the lord of the bow , lord of the sword or whatever the names are lol . Malachai looks good though but i really don't wanna fight him more than absolutely what's necessary .
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TreeOfDead wrote:
Coc and some other gems will be ultra top class and insane high dominant, other never can do that. "Balance" as is.
Played some public parties and saw something interesting - CoC isn't as OP as it was before (except DisJugg, kek, that shit is insane). Some other gems, though *cough*Vortex*cough* are... truly magnificent, let's put it that way :p
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Vhlad wrote:
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sidtherat wrote:
lvl100 is a challenge - and it wouldnt be one if people that suck can get it



People that suck can get 100. It's not a challenge, rather a boring grind.

In fact the current to-100 balance actively discourages challenge-seeking behavior. Skip hard map mods, skip certain bosses, grind yellow tier, and play a build that doesn't die (especially one that doesn't die with user error/ inattentiveness / disconnect). It's not hard. There are a few builds that do this (I call them sandwich builds, because you can eat a sandwich /watch a movie while playing). Most players just find these builds really fucking boring to play (because they are), and the incentive to suffer through the grind is minimal because the reward/time is abysmal.

Anyone who says getting to 100 is a challenge has very low standards for skillful gameplay. It's just a build/behavior check, and a test of patience.

I'd much rather have consistently more challenging gameplay with a lenient death penalty than boring easy-mode with a 8+ hour progression penalty on death.

Analogy:
Getting to 100 in PoE is like being a Costco greeter. Just because I wouldn't do that job, doesn't make it challenging.


Yeap.. I think that just about covers it nicely. Perfect in fact. \m/
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TreeOfDead wrote:
Coc and some other gems will be ultra top class and insane high dominant, other never can do that. "Balance" as is.

Cast on crit is getting balance in 2.4 which probably means a big nerf bat, personally i dont find coc overpowered aside from discharge.
so you guys feel forced to get to 100? why? what forces you to go there?

because what i read here is rather hilarious: 'i WANT lvl100' but 'i want it to be easy' despite 'lvl 100 is a goal and achievement'

why do you want lvl 100? because good players got there and you want to be 'good player' too? there is a twist to that - they have gotten lvl 100 WITH exp penalty so why do you want it be removed?

lvl 100 is for selected few - be it skill or time available. normal players are expected to fall off at ~90 and reroll.



guys, the truth is very simple - if you complain about xp penalty then you are just normal players and are not expected to get to lvl 100 ever.

it should teach you to pay more attention (like not watching a movie..), to not repeat the same mistakes (like watching a movie or doing intoxicated gaming) and to get a grip - dying to bearers is just being bad at this game. and why bad players should be rewarded with anything?

get better, you wont die. a hint - whining does not make you better and does not make 'issues' go away.

this is the same as with the outcry and tear rivers related to lab traps - these are relevant mostly for bad players. get better and you wont ever talk about lab traps again. same with xp penalty

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