I suck
" That's kind of the whole problem. Wouldn't you rather play a game where the effort comes from actually beating the game, instead of summoning the willpower to keep playing? Playing the game should be engaging on its own, it shouldn't feel like a millstone you have to carry around your neck until you hit level 100. |
![]() |
" Whether or not I am paying attention doesn't change the message. I have issues with the second group of bosses in Atziri's Sacrifice map. I don't have a 100% rate, so I simply won't attempt it with any noticeable amount of time to lose (despite a 100% rate on Atziri herself). I am not entirely confident with unique maps either, and didn't try the dream-lab yet, so that's a lot of potentially interesting content that I am pushed out of. My feeling is that the issue isn't that there's a penalty, it's that you can turn your computer on, start the game, make a little mistake, and be a lot further away from your goal simply for playing a little, with hours of your time simply voided. I play on standard, for fuck's sake, not on hardcore. |
![]() |
" +1 well said! Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
![]() |
I died today too , level 95 .
It was in one of the trials , the one with spikes coming up from the floor , i was unlucky ( or bad whatever ) teleporting with lightning warp landing between 2 floors and both spikes triggered right after eachother , both hitting me and stunning me , it was enough to take out 4000 life and 9000 energy shield in 1 second ( about 1 sec ) . i pushed my flasks but already too late . What did i learn : never ever go in another trial anymore , this was my last . Also after loosing about 3-5 days of grinding xp ( depending how much i play ) , i lost interest in attempting hard maps ( yellow maps ) . The lab i never going to do , i have done it already getting my 8th points , The risk is just too high . I have a goal of reaching level 100 someday and i guess i just have to do it in blue maps from now on . Loosing days of grinding xp is not fun . What i find extremely irritating is that ggg lowered the xp gain and still have this harsh penalty of 10 % xp loss on death . When they nerfed the xp , why didn't they change the xp loss too on death to be equally what it was . it actually is more than 10 % if we compare to the death loss before the xp nerf . Also i agree 100 % with what Manator said . I have died 201 times now , damn that's a lot of extra grind ( for nothing ) . So ggg don't you think it's a bad design yourself when players only play a portion of your game because of this . I don't like that i am not going to experience everything in this game because of fear of backtracking days of playtime . I hope D4 is coming soon and that it's awesome . Atleast blizzard listen to more than only the top overpowered players . Last edited by Devonor#2471 on Jul 12, 2016, 1:17:59 PM
|
![]() |
" Exactly, its ruin build diversity then any meta, bcs of some build CAN DO ANY CONTENT with 1 seconds, while other builds NEVER CAN DO! Let's be honest new 2.4 end game content will be dominated by 2-3 builds, while other cannot do a shit in this "new end game" based on SUPER RNG. Rich will be 1000% more richer and poor will be even more poorer. Coc and some other gems will be ultra top class and insane high dominant, other never can do that. "Balance" as is. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
![]() |
I agree with you TreeofDead
It's sad that this game with so insane high potential of build diversity really don't have it when it comes to the end game builds ( or uber end game builds ) . I have mention this before too and the truth is that d3 has not less build diversity than poe . sure poe is more complex but that doesn't really matter when it's only a few unique items that are worth using and a lot of gems is not used . Also what irritates me is the game is so badly balanced and even the devs says the game is balanced auround alt f4 , thats basically saying : we can't figure it out , we don't care or we simply don't have devs skills to actually make a well - balanced game ( both monsters and players ) . To be completely honest i think that ggg devs are very overrated , especially the balance team . Just saying if a d4 is coming and steals some of the cool stuff i like about poe like the skill tree and gem skill system i leave this game for d4 with no hesitation . I may just leave poe for d4 anyway though it's just so much stuff about poe that annoys me like crappy servers , horrible tradeing system , the balance , the nerfing of xp , lack of good items that drops , xp penalty too extreme on death and lastly ggg's way of trying to slow down uber players and at the same time punishing casuals and semi casual players more in the process . Oh and btw the enemies in diablo is much more interesting to me . Like the devil and angels and demons ( that actually looks like demons ) . poe's look of demons is a joke imo . Some of the bosses looks really lame too like the lord of the bow , lord of the sword or whatever the names are lol . Malachai looks good though but i really don't wanna fight him more than absolutely what's necessary . |
![]() |
"Played some public parties and saw something interesting - CoC isn't as OP as it was before (except DisJugg, kek, that shit is insane). Some other gems, though *cough*Vortex*cough* are... truly magnificent, let's put it that way :p And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
|
![]() |
" Yeap.. I think that just about covers it nicely. Perfect in fact. \m/ There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
![]() |
" Cast on crit is getting balance in 2.4 which probably means a big nerf bat, personally i dont find coc overpowered aside from discharge. |
![]() |
so you guys feel forced to get to 100? why? what forces you to go there?
because what i read here is rather hilarious: 'i WANT lvl100' but 'i want it to be easy' despite 'lvl 100 is a goal and achievement' why do you want lvl 100? because good players got there and you want to be 'good player' too? there is a twist to that - they have gotten lvl 100 WITH exp penalty so why do you want it be removed? lvl 100 is for selected few - be it skill or time available. normal players are expected to fall off at ~90 and reroll. guys, the truth is very simple - if you complain about xp penalty then you are just normal players and are not expected to get to lvl 100 ever. it should teach you to pay more attention (like not watching a movie..), to not repeat the same mistakes (like watching a movie or doing intoxicated gaming) and to get a grip - dying to bearers is just being bad at this game. and why bad players should be rewarded with anything? get better, you wont die. a hint - whining does not make you better and does not make 'issues' go away. this is the same as with the outcry and tear rivers related to lab traps - these are relevant mostly for bad players. get better and you wont ever talk about lab traps again. same with xp penalty |
![]() |