0.9.13 (Closed beta) was more balanced, and funnier

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Ferumbras wrote:
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flab wrote:
In CB, I could "comfortably" face Vaal in merciless with about 2.5k hp while spending some points on offense as semi-melee (HS, GS, Sweep, Flicker strike). Now, I wouldn't dare try it with less than 5k hp any more, because I did (with 4.1k hp) and I had an almost entirely empty hp pool after one slam, my party member wasn't lucky enough to survive it with 4k hp. It would've been the first time I'd ever died to Vaal, yet I could almost facetank Piety in cruel at about lvl 35 with fairly average gear. But Piety was nerfed? What?

I now have to stack exclusively life (where it was only about 80-90% before) to feel like I *may not* get destroyed by some spike around the corner. In a game where playing conditions can easily be less than ideal, desync is a reality and getting hit is by far the most dangerous aspect of the game, having these huge hits just isn't good.

So your problem is not the amount of life required, but the current issues with desync. Vaal his smash is not supposed to be taken, especially on Merciless. If you do, you die. See no flaw in this (other then that it sux to die when you did dodge it, but didn't due to said desync!).

Sorry, but I don't see what your post adds to this discussion. Desync is a real issue. Vaal smash is not.


You try to make it sound as if desync won't be factor in the game for the entirety of its lifetime. It will never go away.

Also, you missed the part where I took the smash and didn't die. Is the game broken now? Vaal smash probably needs to do more damage in that case.
Didn't read the 6 pages, no time @ work.

However, I agree with the OP. I find that the game was more fun pre 0.10.0.

I had 7 months of CB experience, a dozen different toons leveled to maps, a lot more half way through. I had fun with each and everyone of them.

However in 0.10 patch, I've leveled two characters to maps. But didn't do maps, because I just didn't feel like playing these guys anymore. It doesn't feel like I'm fighting monsters, it feels like I'm fighting the game. When you hit merciless, the game becomes grindy, tedious, too many things are just plain not fun.

I'm starting a 3rd character now, going for "cheese", things I believe to be overpowered. This is not the usual way I play. Normally I try stuff that looks cool, seems to synergize well together and find ways to make it work. I feel like the game doesn't allow this anymore, hence, not fun.

edit: Thx for the OP for starting this topic. I'd been thinking about this for a while, just didn't have the guts to start the thread.
Last edited by Thalandor#0885 on Feb 20, 2013, 12:00:55 PM
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Thalandor wrote:
Didn't read the 6 pages, no time @ work.

However, I agree with the OP. I find that the game was more fun pre 0.10.0.

I had 7 months of CB experience, a dozen different toons leveled to maps, a lot more half way through. I had fun with each and everyone of them.

However in 0.10 patch, I've leveled two characters to maps. But didn't do maps, because I just didn't feel like playing these guys anymore, or fighting the game. When you hit merciless, the game becomes grindy, tedious, too many things are just plain not fun.

I'm starting a 3rd character now, going for "cheese", things I believe to be overpowered. This is not the usual way I play. Normally I try stuff that looks cool, seems to synergize well together and find ways to make it work. I feel like the game doesn't allow this anymore, hence, not fun.

edit: Thx for the OP for starting this topic. I'd been thinking this for a while, just didn't have the guts to start a topic about it.


The funny thing is that I feel exactly the same, with similar circumstances. I joined in around the May 2012 public stress weekend, played a lot since then (6 characters to endgame), and ever since OB, I've made 2 characters to endgame (66 & 67) and I don't feel like progressing them through maps because it's so darn tedious. Now, I'm making a Cold Ice crit witch to faceroll content, and after that an ele bow Ranger to see what the hype is all about.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
I didnt play much during CB myself but the whole time it was a blast with my maurauder. Wha I'm hitting stuff, wow this new skill I picked up is awesome.

Now it's a struggle just to get the medicine chest. There's something with the monster's damage output greatly overpowering the potions that make it really unfun to play. Characters basically never have their moments. Everyone run like chicken. Life is never intense, it's either full or there're nothing left.

It's the experience of inching toward one's own doom, only to emerge triumphant that matter. Random one-shot ambushes, not so much.
Please pardon my bad english
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Emphasy wrote:
The most tricky part that lies in front of GGG is deciding which players they want to address. Many companies tried to make games for everyone and every single one of them failed. Choosing your playerbase is propably the most important part, and if you make a game that is good overall you may give players the ability to convince friends to play the game even if it is not the type of game they normally play.

It is. And they fail so. Still i do not see a strict line in which way PoE leans to since day 1 i become a beta member. But definitly more of a casual friendly side, considering whenever a difficulty spike is implemented, straightforwardly it is always backed up by some cure for it, no matter how long it takes into account.

The worse part is when somethings are changed (f.e skill tree, socket visuals, gem visuals etc) eventhough majority don't feel that it was rightly implemented, devs don't seem to roll up improving them, at least don't revert. (just cause they've already spent time mentality is not acceptable) I don't blame them at the end they are probably short of time dealing on many lacking points in game. But I for one, feel like they already abondoned.

In short new skill tree had been changed (last big change), and a poll had been created as far as remember. Most people disliked and worried about, yet new skill tree still remains without retroactively since then.

Same story goes for socket and gem visuals' change as well sadly.

So i make a conclusion, if GGG is not gonna change it, why they are making a poll, or at least expecting feedback about it ? Doesn't make any sense.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Feb 20, 2013, 1:42:17 PM
PoE always was casual-friendly. It was difficult, but not necessarily time-consuming. PoE is easy to play even with little time avaible. The problem is more what kind of gamers in term of gaming-experience they want to address.

PoE required some kind of learning-process and punished mistakes normally with failure. It is not something for people who want to get success basically by just investing more and more time. Even if you invest all the time a day offers you can fail by simple mistakes.

I don't think that casuals are too scared by the learning-curve since exspecially the early parts of PoE are rewarding, since your character starts incredibly weak and the game actually gets more fluid if you play on.
Please prioritize melee for the balance. The arrow spatters have had their fun, we didn't yet.
Resists trolls
Casts Joy
Ninja looter
Spreads tar when tickled
Yeah, CB was definitely better especially with the reward system they've just announced for races. Unique art that you can get for grinding a bunch of races over the season! woohoo!

And if you enjoyed the rewards that gave you more chances to craft on your main characters well fuck you, and take that useless unique with really cool art. You're going to like it.
Path of PEW PEW PEW PEW PEW PEW
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skarrmania wrote:
Please prioritize melee for the balance. The arrow spatters have had their fun, we didn't yet.


Some smartass will reply that melee had plenty of fun with Ground Slam and Lightning Strike.

To which we can collectively respond: lol
Path of PEW PEW PEW PEW PEW PEW
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Wittgenstein wrote:
I still think the worst thing they did was limit the paths from any starting location to 2. Not on topic I know.. but nobody else seems to miss that. :(

I do
Gimme back 4 roots!
Ever since the last big skilltree revamp, I'm swearing and moaning about it every time I'm trying to come up with a new build (builds with 30 or more +10 stat nodes required are discarded)
That and the clusterstorm that is the center of the skillweb now with too many +10 stat hooks.
Makes me avoid the center on all builds except summoner.
I do hope that the devs would give us back some of the more chaotic/creative pathing of the older skilltree with more branches everywhere.
If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH

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