0.9.13 (Closed beta) was more balanced, and funnier
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I still think the worst thing they did was limit the paths from any starting location to 2. Not on topic I know.. but nobody else seems to miss that. :(
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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"So in other words, you'll get the balance right just in time to mess it up again with a content patch immediately after. Last edited by Strill#1101 on Feb 19, 2013, 10:13:02 PM
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Spoiler
" totally agree with OP! But whenever new players or even some older ones say it the hardcore players jump in and bash u..... “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Feb 19, 2013, 10:44:13 PM
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" Poster for why I hate beta forums right now. Let's all just yell at GGG rather than wait to see what they have in store. Seems to be a better solution. Would you guys relax with the GGG bashing, it's beta ffs. If you don't enjoy the game now, wait a month or two and come back. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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"I'm just saying the logical conclusion. Qarl said that content messes up balance, and that they're adding content and balance changes in short succession. |
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Life Moosifer said, just wait it out and see.
Commented earlier about this of a similar vein on EpsiIon's topic, but I agree with everything that the OP mentioned. It was more fun in CB than it was in OB, and there many things that make the game imbalanced, and thus "not fun". Failing defenses, power creep of HP, mana/ES/skill nerfs, imba mobs, increased mob life/damage, etc. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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" In this i whole heartedly agree with you. I have always considered it a severely limiting decision made in favor if streamlining a free form system for the benefit of those who are too lazy to learn to navigate the skill tree for themselves. It never helped the Ranger build for HC, as the readily accessible early damage and attack speed nodes are a noob trap for a glass cannon build. i liked the illusion( at least it gave that) of an immediate multiplication of build diversity with the extra path from the starting node. When all your fears combined, the manifest was refined. I know you really tried to understand. This is a new way! - Pendulum. Last edited by Knight_of_the_Revelation#6138 on Feb 20, 2013, 2:39:53 AM
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" 0.10.0 introduced a MASSIVE amount of content, all of which had never before been accessed by the beta community, which give the predominant amount of feedback with regards to this game. Should it therefore be any surprise that massive amount of new content = more time being spent to balance the game? Patches from now on will likely not contain as much of an influx of new content as 0.10.0 did and will probably follow the closed beta pattern, that is bit-by-bit injection of new content so as to not upset the balance too much and to make it easier to fine tune the balance of new content as we go along. I for one can't believe that you're actually implying that adding content is bad. Sure, adding new content will always upset balance because all new content is new and hence untested by the beta community, but adding new content is always fun and makes the game more interesting. Either way, since they'll most likely follow the closed beta pattern of adding new content though, there shouldn't be any major balance issues. Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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If even Moosifer and Invalesco both agree with the OP then we are truly doomed :'(
TBH I regret the loss of builds viability and diversity introduced lately, especially in the spell casters domain. Imho since my inscription in the CB back in December 2011 the spell casters have taken too many consecutive nerfs (such as increased skill base mana cost, clarity nerf, es nerf, power charge gain nerf etc). I don't loose faith in GGG however, I trust them to balance everything in time :) it just that *it's* time now ;) |
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The thing ive noticed most is that every (and I do mean every) build that was effective (for me) before OB became significantly harder.
Like others have noted, now builds end up being defence heavy and it seems the moment I grab a couple of offence nodes (and lets face it, offence is the key difference in builds) the defence falls behind the damage curve. I have 3 maurauder builds 1H/Shield, 2H and Bow. Their first 13 nodes are identical, it would be 16 but the bow didnt go to RT. For the GGG statistics I would be very interested to see how many maurauder builds do not start with the HP nodes and exit at Diamond Skin, before going to RT? Im kind of curious to see the % or average number of life nodes taken overall. I dont think that all defence, with a handful of nodes that define a "build" is working well. Is it reasonable to have a character take 29 nodes, none of them offensive? Is it reasonable to go on to say that there are 5 offensive nodes planned for the first 65 or so? To illustrate further, and agree with the OP: CB I had a templar summoner that took no HP nodes and about 5 ES nodes. No CI. No offensive Spells, Skeles on Totem, 4 Auras. Facerolled everything. It was fun. Now minions are a lot more work and a lot less fun. B. (trying not to sound whiny) The Preceding message contains discretion.
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